Sonic 2 split disassembly help

Discussion in 'Discussion and Q&A Archive' started by Unspoken, Dec 6, 2007.

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  1. Spanner

    Spanner The Tool Member

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    Hit a snag at the underwater pallete search & replace, there is no $FFFFF08.


    Still get those addressing mode not allowed & invalid symbol name.
     
  2. Unspoken

    Unspoken Well-Known Member Member

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    One more question, I had some help making a super tails hack in Sonic 2 a while ago and I have some knowledge of how the super palettes work in S3K. This is the Super Sonic Palette in Sonic 2, does anyone know how it's trigered as I can't see a jump to 213E anywhere
     
    Last edited by a moderator: Dec 11, 2007
  3. shobiz

    shobiz Well-Known Member Member

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    Try changing the



    Code:
    Underwater_palette = 		ramaddr( $FFFFF080 )
    in the equates section to



    Code:
    Underwater_palette = 		ramaddr( $FFFFFA80 )
    that might work



    These two lines in loc_1AB38 are what trigger it:



    Code:
    		move.b	#1,($FFFFF65F).w
    
    		move.b	#$F,($FFFFF65E).w
     
    Last edited by a moderator: Dec 9, 2007
  4. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    Basic ASM Knowledge, Soti, basic knowledge. That's like trying to use the London Underground and trying to end up in Ecuador.
     
  5. Unspoken

    Unspoken Well-Known Member Member

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    Okay I will look into it, thanks.
     
    Last edited by a moderator: Dec 11, 2007
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