Sprites Problem

Discussion in 'Discussion and Q&A Archive' started by Cass10, Mar 31, 2009.

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  1. Cass10

    Cass10 Active Member Member

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    Ok...... I'm here with another problem:


    I import the sprites, maps and palettes of Sonic 3 (Sonic Unc), but there was some problem that they are disorganized ..... if they have not understood, here is a ROM as an example ..... who help me will be credited as always;)


    The ROM
     
  2. Selbi

    Selbi The Euphonic Mess Member

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    You have to edit the Animation Script for Sonic. I'm not working with Sonic 2, so I don't know where it's stored, but I know, this is the problem. You could also change the order of the sprites, using SonMapEd.
     
  3. Alriightyman

    Alriightyman I'm back! Member

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    Exactly what Selbi said. I personally just moved the frames around. Here is the animation script location in Sonic 2:



    Code:
    SonicAniData
    And the animation script location from S&K:

    Code:
    AniSonic
    Keep in mind that in S&K the mappings for super sonic are seperate from sonic's regular mappings, so if you are using the art, mappings, and DPLC's directly from S&K you are going to need the mappings and DPLC's for super sonic as well.
     
  4. Qjimbo

    Qjimbo Well-Known Member Member

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    Bit off-topic, but don't be afraid to mark topics like this as questions as they are essentially problems in search of a solution.
     
  5. Cass10

    Cass10 Active Member Member

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    Well guys ..... the problem is almost solved ..... but I have 2 problems: if someone don't matter and tell me what are the labels of the code of Animation of Sonic 3, which is equal to Sonic 2 (Ex .: (S2) SonAni_Walk - (S3) byte_1 ....) I will be very grateful, and the palettes by importing SonMapEd, the original palette is the Sonic, the rest is all bugged ...... .I'll be grateful if someone help me :p
     
    Last edited by a moderator: Apr 4, 2009
  6. Hanoch

    Hanoch Well-Known Member Member

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    Well, in every sonic game the animations are kinda the same, first animation is walking, second is running, third and fourth are rolling, and the fifth is pushing. The next one is standing etc. But keep in mind that there are a few animations that vary between the games like the horizontal twirling animation in sonic 3, etc. So look at the mapping frames of the animations to see what animation you are talking about.
     
  7. Alriightyman

    Alriightyman I'm back! Member

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    Using SonMapEd to do this will make things much easier to understand.
     
  8. Cass10

    Cass10 Active Member Member

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    Thanks to all!
     
    Last edited by a moderator: Apr 22, 2009
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