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    New Sonic Adventures 2


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    #1 NewSonic

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    Posted 12 April 2009 - 01:20 AM

    This is the NSA2, my new hack done based on the ASM code Xenowhirl 2007. It is the continuation of my previous hack with new features.
    The beta 2 has 8 playable stages: Tropical Coast, Tree Forest, Green Garden, Crystal Palace, Lava Mountain, Lost Cave, Dust Desert and Dark Base.
    Images available on my site.

    Resources:
    - Dynamic palettes per act
    - Dynamic playlists per act
    - Effects on Green Garden and underwater Crystal Palace
    - HPz with badnicks of S2beta
    - Green Garden with corrected position of the rings.
    - New layout of Tropical Coast and Lava Mountain
    - Sound driver for S3
    - Menu select Custom level
    - Dust desert with new layout and effects of heat
    - Snailbot in dark base (new phase)
    - Boss of S1 in dust Desert and Tree Forest
    - New ability for sonic: super peel-out
    - Wall recoil
    - Shield of S1
    - Other changes

    Download

    Credits:

    HPZMan: the tutorial for dynamic palettes, help me with dynamic playlists, with PLC, other issues in ASM and correction of bugs.

    Esrael: the tool Esrael Neto ASM Editor, the code and tutorial of the sound driver for S3, the custom menu, for helping me with the import of objects and boss of S1, and fix bugs in the mappings.

    Tornado: the tutorial for the purposes of water, effects of heat, for helping me with the super peel-out and the wallrecoil. (helped with tranlation)

    Erik JS: for helping me fix the bugs.

    Nemesis: the tutorial to save-state.

    DNXDelta and JCFreggy: the art of objects displayed on the site SCAA.

    SSTH: for helping me to correct some errors



    Any question, doubt or suggestion post here.

    Enjoy.

    Edited by NewSonic, 12 April 2009 - 01:22 AM.

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    #2 Cass10

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    Posted 12 April 2009 - 02:04 AM

    Every post from you is your hack, New Sonic, you always back a novelty, congraculations, with all the features of his hack, waive any of that is it. There is nothing that you can download a lot of features for the Sonic 1 Sonic 2, something that we rarely see in m hack of Sonic 2. HACK RECOMMENDED, I wish all luck in the world for the next versions of the NSA !!!!!!!!!

    Note: You will have to fix the position x and y-axis of the shield in Sonic 1, so that fits in the legal character!

    APPROVED

    Edited by Cass10, 13 April 2009 - 03:56 AM.

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    #3 rika_chou

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    Posted 12 April 2009 - 08:00 AM

    pictures? your site is down.

    Edited by rika_chou, 12 April 2009 - 08:00 AM.

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    #4 Hanoch

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    Posted 12 April 2009 - 08:10 AM

    - Sound driver for S3
    - Wall recoil

    These 2 are fail IMO. You could just ask Tweaker for the s2 clone driver. Other than that, this is really great!
    Porting Mgz Lbz and Sz is a really great start. Hidden palace only from savestate editing? That is really nice that someone is trying himself rather than using ported things. Also:

    Lava Mountain


    I invented that name but whatever ;).
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    #5 nineko

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    Posted 12 April 2009 - 09:34 AM

    pictures? your site is down.

    Weird, it works for me. Maybe you are blocking geocities (or your ISP is blocking it for you). I mirrored them on imageshack, and I'll delete them if the OP asks me to do so. Beware, though, that they are jpegs at a wrong resolution ;)
    http://img12.imagesh...5323/cp1drn.jpg
    http://img11.imagesh...1/5084/cp2h.jpg
    http://img10.imagesh...0/9205/db1a.jpg
    http://img19.imagesh...9/5755/db2d.jpg
    http://img18.imagesh...8/8564/dd1e.jpg
    http://img16.imagesh...6/4477/dd2h.jpg
    http://img14.imagesh...4/2748/gg1h.jpg
    http://img13.imagesh...3/4661/gg2h.jpg
    http://img11.imagesh...1/1672/lc1d.jpg
    http://img12.imagesh...2/8021/lc2q.jpg
    http://img10.imagesh...10/8121/lm1.jpg
    http://img19.imagesh...g19/30/lm2w.jpg
    http://img18.imagesh...8/2520/tc1h.jpg
    http://img16.imagesh...6/7797/tc2h.jpg
    http://img14.imagesh...9028/tf1frj.jpg
    http://img13.imagesh...3/9881/tf2c.jpg

    - Sound driver for S3
    - Wall recoil

    These 2 are fail IMO. You could just ask Tweaker for the s2 clone driver.

    While I agree that the Wall Recoil isn't a good idea, I strongly disagree about the Clone Driver. Usage of the Sonic 3 sound driver should be encouraged, since it's simpler than Sonic 2's one, but it's still Z80, so you're not overloading the poor 68K with unnecessary sound code. The Z80 is there for a reason after all. So yeah, let's use the Sonic 3 driver as much as possible!
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    #6 Spanner

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    Posted 12 April 2009 - 11:37 AM

    The issue is porting music to the sound driver, I've tried various times and the result is garbled screeching.
    On-topic, this is actually a pretty cool hack. I can see that you've spent a lot of time on this and I do like what you've added, especially the ports and the Dust Desert heat effect. Keep it up!
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    #7 Hanoch

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    Posted 12 April 2009 - 12:32 PM

    Its easy to port to the s3k sound driver. I have never tried but it doesn't sound complicated. You just have to byteswap the pointers and replace E3 with F9 and E2 with E4 or vice versia.
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    #8 amphobius

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    Posted 12 April 2009 - 01:14 PM

    ...this is pretty fun!

    I've just endoulged myself into this hack, which is something I very rarely do, since it's only happened with Megamix, Yarmar Edition and Westside Island. These layouts are completely refreshing: and they're fun, too! And I <3 you for using Lava Reef in Lava Mountain, I've always dreamt of having the proper song there, since I used s2mp3 to get it there. But now, <3 <3 <3 <3 (Yes, I do know you used the the S3 Driver)
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    #9 Tweaker

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    Posted 12 April 2009 - 06:02 PM

    While I agree that the Wall Recoil isn't a good idea, I strongly disagree about the Clone Driver. Usage of the Sonic 3 sound driver should be encouraged, since it's simpler than Sonic 2's one, but it's still Z80, so you're not overloading the poor 68K with unnecessary sound code. The Z80 is there for a reason after all. So yeah, let's use the Sonic 3 driver as much as possible!

    Apparently you've missed the entire point in using the Clone Driver--ease in data management. If the goal was to optimize the 68k for extra cycles as much as possible, then you may as well use the original Sonic 2 sound driver; after all, it has compressed music data and everything! Sure, it has that nasty limit on song size, but let's just forget that ever existed...

    Seriously, though--the advantage in 68k SMPS is 32-bit song pointers and relative pointers in song data. The dynamic nature of the data itself as well as the expansive nature of the driver itself (being written in 68k) makes it the superior choice for any Sonic 2 hack. The Sonic 3 sound driver works in the context of Sonic 3, however, where extra cycles being available is crucial; Sonic 2, not so much.

    Also, that's ignoring how all the sound effect calls in the game need to be changed, too.
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    #10 insulfrog

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    Posted 12 April 2009 - 09:25 PM

    There is one upside to this 'Sonic 3 Music' thing, you have got each individual music track for every zone, act and special stage, which is normally almost impossible in Sonic 2's default sound/music stuff, maybe you can turn this disadvantage to an advantage if you know what I mean ;) .
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    #11 Tornado

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    Posted 12 April 2009 - 10:53 PM

    Note: You will have to fix the position x and y-axis of the shield in Sonic 1, so that fits in the legal character!

    APPROVED

    ~Sorry for the bad-english


    I disagree ... for me is perfect.
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    #12 NewSonic

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    Posted 13 April 2009 - 02:44 PM

    My hack is not 100% compatible with Kega yet. If you use this emulator, the songs are with wheezing.
    It works properly in Gens.
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    #13 amphobius

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    Posted 13 April 2009 - 02:47 PM

    Y'know, you should also be testing it with Regen. While I prefer Kega and stuff, and even though the accuracy is very high, it's worthwhile to test it. Oh, and, don't test in Gens, please. Sure, it's nice when you've got a new DAC bank that works, as mine does. I mean, it works in Kega, Picodrive and Gens, but in that order. Gens is so I can hear the drum samples themselves.
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    #14 Qjimbo

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    Posted 20 April 2009 - 01:19 AM

    I take it it doesn't work on the on-site emulator for hacktube?
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    #15 TheEchidna

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    Posted 30 April 2009 - 01:01 AM

    It's pretty cool. Dark Base Zone is the best level into this hack. Also, this great music fits very well. I hope to see the dust Desert Zone bugs fixed... My conclusion is: Is rising one more future great hack!!
    I'm very impressed. <_<
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