Posted 12 December 2011 - 12:44 PM
Now that I've had the chance to properly play it, I'm going to give my up most honest opinions here.
Your hack is quite bizarre, even more than that of Selbis hack, and it isn't in a good nor a bad way, it's a mix of a both, I'll try my best to explain why as I think it's more to do with a lack of unplanned direction. By that I mean, you put stuff in that although are nice in a way that you have shown you are capable, are not something that actually fits and does tend to ruin the game play.
First off, the info screen, if a game is unique, it is of course going to need explaining at some point, the problem is, a lot of games during the 90s (and before) had instructions in the manuals, but no-body read them and they got along quite fine without them, because they're games that you can go straight in and work out what to do right away, your hack is so bizarre that it's not directly clear on what's going on that one has to read the instructions. It's not the main issue, but players in general don't want to spend their time reading a manual.
First thing I've noticed are level changes, notably the perspective, I do like the new take on this perspective personally, and I do agree that some things are out of perspective like the monitors and Sonic, but it's not as much as a biggy as most people are making out, my real concern is the clashing of colours, with the BG it "sometimes" makes it hard to see, I think I got to a few sections where I thought there was a floor I could walk on, but I didn't see the <!> in time to know it was a bottomless pit or something. A few enemies I destroyed and ended up getting hurt for, and it took me a while to realise that it was the flicky, in fact, forgetting about the flicky is something I did on a regular basis, animals that are spawned (from a Sonic players point of view) are often invisible to them as they're used to not caring about it.
I was impressed with the few badnik changes, wasn't so sure on that sliding left/right badnik, often it would come out of nowhere and hurt me before I have the chance to dodge it. It's also nice to see enemie art changes, the green one holding two baseball mitts has to be my favoured design. The layout and object placement is all over the place, I won't lie to you, I'm not fond of the layout much, it's hard to navigate around in places and you can lose flow quite easily, there are a few cheap shots like when I hit a red spring sending me right, and it sent me right into that left/right sliding enemy.
The artistic graphics aren't great, but they aren't terrible either, you can actually see what stuff is suppose to be which is a good start, I think you need to get the colours arranged to suit your designs better though, like more shades of the same colour and less of different colours, strictly speaking you can fit three decent colours into one like with multiple shades of each, this might be your downfall. The music is quite catchy in the first level I must say, it needs better instruments and maybe improved syncing, but I do like the catchiness of the track.
I've deducted that my only problem with the hack is as I stated above "lack of planned direction", you have things in here that although are nice, they just don't fit or they cause the player more of a headache than entertainment.