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Sonic ERaZor - Fourth Public Release


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#1 Selbi

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Posted 10 June 2011 - 03:17 PM

I'm just going to add a level and do one or two bug fixes. Should be done in a week.

And now I sit here, almost 8 months later, writing down this topic. It would've been even longer if something back in May didn't suddenly make me finish my work. It looked like I could be done by June, but problems made me delay it almost by yet another month.

But now it's finally here!


About this update:

This version, originally titled 'The SLZ Update', turned out into something I had never expected. An overview of the most important changes:
  • Added 3 new levels, of which one is a special one.
  • Added 2 new bosses.
  • Remixed or added many new songs.
  • Rewrote all story texts - now featuring more terrible humor.
  • Added a system so people will no longer have an excuse for being bad.
  • Added too much unnecessary extras throughout the game.
  • Fixed more bugs, exploits, and graphical elements than you could imagine.
  • Secrets...
I will leave you at this because I don't want to spoil anyone too much.


Media:

These screenshots do NOT show the important parts of this update, because, once again, I want to keep spoilers to a minimum. Instead, I will provide you with the content you may look forward to or images I've already posted before:

Posted Image Posted Image Posted Image

Posted Image Posted Image Posted Image


As well as DalekSam's teaser trailer video he created a few weeks after I started working on the update (specifically, in March). That means the content of this video is incredibly outdated, but it's still worth a watch:




Special Thanks:

Although they are already listed in the in-game credits, I would like to give special thanks to the following people, without whom I would've never been able to create this game:
  • MarkeyJester
  • vladikcomper
  • DalekSam
  • Spanner
  • EduardoKnuckles
  • SonicVaan
As well as some fellows I would like to mention for their minor, yet important contributions or help:
  • MainMemory
  • Jorge
  • Tongara
Changelog:

Spoiler
And with that I'm giving you the download link. I hope you will have as much fun as I had creating this game in the past three years. :)

Download
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#2 TheEchidna

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Posted 10 June 2011 - 03:50 PM

This is my most favourite hack EVER. The gameplay changing between the levels is something I think I'll never seen soon in other hacks. This is very creative, it to don't say 'HOLY CRAP!!! THIS IS THE BEST HACK I'VE EVER SEEN!
Certainly, Selbi, you have no idea on how fantastic is this hack and how I enjoyed it for lots of times I've played. Also, you didn't destructed the level graphics, this still make this hack being my preferred one. Congratulations and thank you very much for this!
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#3 MicroChirp

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Posted 10 June 2011 - 07:02 PM

Great work Selbi! This is such an excellent hack!
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#4 Dandaman955

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Posted 10 June 2011 - 07:57 PM

Played it through to the end, and I've gotta say: It was significantly easier than the past one. Still it was a really fun game to play.
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#5 OrdosAlpha

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Posted 11 June 2011 - 10:34 AM

Now, this is interesting. Only played it for about 20 or so minutes and I prefer this release to the previous releases. Toning down the difficulty was a good idea.
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#6 Animemaster

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Posted 11 June 2011 - 07:42 PM

This was quite enjoyable to play, and thanks for knocking down the difficulty. I like the chapters, they remind me of Bubsy for the megadrive which I always liked. What would be cool is to do a simular thing to bubsy and have sonic do some animation of some sought to represent the chapter. Also, will there be an overhall on the level art?.

Edited by Animemaster, 11 June 2011 - 07:48 PM.

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#7 Selbi

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Posted 11 June 2011 - 09:14 PM

This was quite enjoyable to play, and thanks for knocking down the difficulty. I like the chapters, they remind me of Bubsy for the megadrive which I always liked. What would be cool is to do a simular thing to bubsy and have sonic do some animation of some sought to represent the chapter. Also, will there be an overhall on the level art?.

This is the final version and there won't be any updates anymore. I'm interested in making some homebrew stuff.
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#8 Spanner

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Posted 11 June 2011 - 09:19 PM

All I can really say is that it's less fucked up than the previous versions. Also, what do people think about the music? It fits, doesn't it?
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#9 Striker

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Posted 11 June 2011 - 10:30 PM

This is one of the few hacks I actually had fun playing for over an hour. Using fireballs out of Sonic's ass to avoid spikes? Genius.

The special stage has a few parts where if you hit the goal from the right side it doesn't teleport you. I only found two spots.

It's been a while since I've played a hack this challenging but yet fun at the same time.

It was so fun I was actually late for work =P
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#10 Selbi

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Posted 12 June 2011 - 12:56 AM

Oh crap, almost forgot to put this here:



It's a mix between speed run, walkthrough and just pure demonstration. :V
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#11 MicroChirp

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Posted 12 June 2011 - 06:18 PM

The music fits better than in the previous releases. Good work, Selbi!
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#12 HCKTROX

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Posted 12 June 2011 - 09:14 PM

OH MY GOD IT'S EXCELLENT!!!

I will list the good and bad things:

Good things:
- New title card and HUD movements.
- New game's style
- Zones, like Ruined Place, have a nice difficulty.
- The music is not bad.

Bad things:
- Sonic's position on title screen is pointless. Also, the "PRESS START BUTTON" text too, if blinks.
- The camera scroll in Labyrinth Place sometimes is wrong.
- The Labyrinth's bg autoscroll is not from my likes.
- Bug: Sometimes, the crabmeat miniboss is loaded 2 or more times. After destroying them, the title card gots fucked up.
- I don't like the SS1's map. I still prefer the one used in V2.
- Bug: Sometimes, the credits gots fucked up, for unknown reasons.
- Bug: Sometimes, I can't switch between S2B and S3 sprites.
- The options screen looks a bit blank, I think.
- In GHP2, when I go for the 'S' Monitor before the boss, while I'm in Unhuman state, because Sonic don't die with the boundaries in that state, I may see how the boss appears.
- Ruined Place needs slopes.
- General suggestion: This hack, like others too, needs fresh ideas, like entirely new badniks, or zones.

Anyway, good job ;)

Edited by HCKTROX, 12 June 2011 - 09:22 PM.

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#13 Selbi

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Posted 12 June 2011 - 10:18 PM

Thanks to your suggestions and feedback, HCK, but:

- General suggestion: This hack, like others too, needs fresh ideas, like entirely new badniks, or zones.

>___________________>
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#14 SpirituInsanum

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Posted 13 June 2011 - 12:11 AM

I've seen a weird bug earlier today, but stupidly forgot to take a screenshot or save it ;)

A part of the art was entirely wrong, the level was fine, but the rings and a few other things were a complete mess, so it looks like it was the bottom of the vram. I'm not sure, but maybe you're reloading some art dynamically out of a vblank (the respawn point maybe?), or maybe there's a chance for the length of data to transfer to be wrong. Either way, it's loading some art which is either data or compressed art (or not aligned uncompressed art) and too much of it.

Also, this other minor glitch:
Posted Image

Finally, there's a chance the palette won't reset to the original after dying, the screen stays white, cycling palettes aside. I have a save state for that one if you need it.
It looks like it can happens if you keep jumping while dying in the bottomless pit of green hill.
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#15 redhotsonic

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Posted 13 June 2011 - 04:55 PM

Watched the video, brilliant, absolutely brilliant. Will try the game out later tonight.
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#16 Proto

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Posted 19 June 2011 - 04:17 PM

This is a excellent hack the first level's design is very good, It kinda keeps you on your toes a bit. And the boss I laughed for a few seconds Because he only had one spike ball. It soon turning from laughter to wtf's seeing the extra two he was hiding. But over all i liked it alot. Even with my failed jumps and all lol.
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#17 MicroChirp

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Posted 19 June 2011 - 04:23 PM

*Shit removed by myself*

Edited by MicroChirp, 21 June 2011 - 05:53 PM.

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#18 Selbi

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Posted 19 June 2011 - 04:31 PM

I have a strange feeling that he's using Google Translate...
Anyways, this hack is cool, I like it very much!

First sentence: Complete unnecessary and none of your concern.
Second sentence: You already commented my hack; thanks anyway.
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