General Screenshot/Movie Thread
#2179
Posted 27 March 2012 - 06:31 PM
#2180
Posted 27 March 2012 - 06:54 PM

@ MJ Looks like a ROM compiler, something you could make homebrew games with. I can't wait to see it when it's done.
#2181
Posted 27 March 2012 - 06:55 PM
My hack is nearly finished, and when it is, I'll have a new project I'll be working on, can anyone guess what it is?
Looks like a disassembler that runs in the MD, which would be amazing if it is. Btw, it should be Label, not Lable
#2182
Posted 27 March 2012 - 07:05 PM
Oh bollocks, thanks for that (not that it matters considering it's only temporary). No, it's an assembler, I thought I'd give a go at trying to make one, and it seems to be going great so far, the main reason I've wanted to make one is due to wanting certain features that our current assemblers don't (or can't) have. If I make one, then I'll have full control over what I want it to do.Btw, it should be Label, not Lable
VERY cool, do you plan on giving him tails and the ability to fly? That would be so awesome if you could!So this is a preview of a hack me and another member on SR are working on. And this isn't a mockup. :V
@ MJ Looks like a ROM compiler, something you could make homebrew games with. I can't wait to see it when it's done.
#2183
Posted 27 March 2012 - 09:49 PM
#2184
Posted 27 March 2012 - 10:44 PM
(What features are you talking about btw?)
@Ravenfreak: That's just exactly what the 8-bit S2 always needed. It was a huge disappointment to see Tails in the title card screens but not in game.
#2185
Posted 05 April 2012 - 05:18 PM
I am open to any suggestions/feedback. In case you ask for the name of the zone, the zone's name is Splash Island. The BGs are not 100% final unless I receive some feedback and make necessary adjustments. Being an artist myself, it is quite practical that I show off these pieces of eye-candy art.
#2186
Posted 05 April 2012 - 05:31 PM
#2187
Posted 06 April 2012 - 12:06 AM
#2188
Posted 08 April 2012 - 01:10 PM
- Automatic bank switching
- adjustable volume (10h levels in 1.5 db steps)
- override the pitch value
- reversed playback
- looping
- flip-flop mode
- "low pass filter" (sort of)
- music (drum beat) and SFX (Sega sound) priority
#2189
Posted 08 April 2012 - 02:00 PM
#2190
Posted 08 April 2012 - 05:50 PM
I know that the water effect doesn't sound too good. Maybe I'll try to improve the sample quality, but I expect that the additional calculations slow it down a bit.
At its current state, the driver's maximum sample rate is 24.2 KHz, btw, which somewhere between Sonic 1 (23.8 KHz) and Sonic 2 (24.9 KHz).
#2191
Posted 09 April 2012 - 02:32 PM
And congratulations to Pro User, I knew it wouldn't take you long to get there =P
#2192
Posted 14 April 2012 - 05:35 AM
What do you think? Should I give him all the shield moves, just the flame dash or think of something else?
#2193
Posted 14 April 2012 - 09:35 AM
#2194
Posted 14 April 2012 - 11:34 AM
#2195
Posted 14 April 2012 - 04:43 PM

That I've edited to do this.....

and now is user (and soon SSRG repository) friendly to new folks and regulars alike that uses this code.....
;=================================================================
; Load Object Array Subordinates
;=================================================================
Load_Objects: ; Offset_0x00CFD0: ; Load Objects List Routine
lea ($FFFFB000).w, A0
moveq #$7F, D7
moveq #$00, D0
cmpi.b #$06, ($FFFFB024).w
bcc.s Load_Objects3
Load_Objects2:
move.b (A0), D0
beq.s Load_Objects2a
add.w D0, D0
add.w D0, D0
move.l ObjectListArray-$04(PC, D0), A1 ; Load Object List Array
jsr (A1)
moveq #$00, D0
Load_Objects2a:
lea $0040(A0), A0
dbra D7, Load_Objects2
rts
Load_Objects3:
moveq #$1F, D7
bsr.s Load_Objects2
moveq #$5F, D7
Wonder what it could be.....
(hint: check the spoiler if you really need
#2196
Posted 14 April 2012 - 05:44 PM
So as you know i've been working on a S3K hack, and I gave Knuckles and Sonic a new move. But I wasn't sure what to give Tails. I suck at sprite art, so giving him a completely new move would be out of the question, because then i'd have to make the sprites. :V So instead, I thought "Why not give him the elemental shield moves?" Though so far I gave him the Lightning Jump, though it's kind of pointless since he can fly. :V Here's a video, not much but meh.
What do you think? Should I give him all the shield moves, just the flame dash or think of something else?
What you should do is when he has these shields, let him do what Sonic does with these shields when you press A and/or B, but still let Tails fly when you press C?
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