General Screenshot/Movie Thread
#2161
Posted 12 March 2012 - 06:21 PM
#2162
Posted 15 March 2012 - 10:01 PM
Simple effect. I was inspired in Sonic 1 Beta.
Edited by DeoxysKyogre, 18 March 2012 - 04:19 PM.
#2163
Posted 16 March 2012 - 03:03 PM
Good effort though.
#2164
Posted 16 March 2012 - 04:23 PM
I'll be honest, I think it's great that you've experimented and applied it, my only issue is that it looks sorta odd and doesn't really fit.
Good effort though.
If we're talking about the palm trees in the foreground scrolling effect, then I disagree with you, as I think it suits well. It's cool to see that in hacks. The only Sonic game I've seen it in (except from S1 beta) is Sonic 3 in AIZ, but it may be elsewhere.
Although, that's quite a big sized-video for the short demonstration; couldn't you of youtube'd it?
#2165
Posted 16 March 2012 - 10:41 PM
#2166
Posted 17 March 2012 - 03:40 AM
Wow cool It almost reminds me of plugging in a microphone into an oscilloscope
#2167
Posted 24 March 2012 - 11:05 PM
More Secrets!
#2168
Posted 24 March 2012 - 11:49 PM
#2169
Posted 25 March 2012 - 12:28 AM
MORE SECRETS GEEHEEHEE!!
#2170
Posted 25 March 2012 - 02:45 AM
#2171
Posted 25 March 2012 - 03:28 AM
#2172
Posted 25 March 2012 - 07:41 AM
- The title screen BG is a placeholder, just don't ask
- No, i don't have Cream data yet, it's just a profile pic only
- "OMG DOUBLE SONIC", i was testing something on Tails (the object $02, i want to save rom space and time)
- I know, I know... the level is too empty, i'll put more enemies (or more randomness) later.
Edited by GenesisFan64, 25 March 2012 - 07:42 AM.
#2173
Posted 25 March 2012 - 12:04 PM
Sounds and music are amazing, I especially love exploding and kicking enemy sfx, they give a brand new feel to the game.
As for the level, I wouldn't say it's too empty, maybe it's just lack of badniks in some places. Without HUD Sonics feel pretty lonely also.
I'm not sure what direction have you chosen for you hack, looking at these ponies, but either way I can't wait to play it. Awesome stuffs!
#2174
Posted 25 March 2012 - 10:06 PM
#2175
Posted 27 March 2012 - 11:11 AM
I'll be honest, I think it's great that you've experimented and applied it, my only issue is that it looks sorta odd and doesn't really fit.
Good effort though.
If we're talking about the palm trees in the foreground scrolling effect, then I disagree with you, as I think it suits well. It's cool to see that in hacks. The only Sonic game I've seen it in (except from S1 beta) is Sonic 3 in AIZ, but it may be elsewhere.
Although, that's quite a big sized-video for the short demonstration; couldn't you of youtube'd it?
This little trick was also enveloped in Chemical Plant Zone as well. My guess is that he got the code from here and modified it.
#2176
Posted 27 March 2012 - 02:24 PM
Simple effect. I was inspired in Sonic 1 Beta.
It's a good effect, but it's bad implemented. I can see a palmtree going down between seconds 9 and 10 of the video.
#2177
Posted 27 March 2012 - 03:36 PM
*Trees in the forground vid*
Simple effect. I was inspired in Sonic 1 Beta.
It's a good effect, but it's bad implemented. I can see a palmtree going down between seconds 9 and 10 of the video.
Looking back at others quotes, I'm surprised no one as ever noticed that this effect is used for the girders in Star Light Zone.

Maybe there is coding from this would help to get the trees from moving position when you go past them?
#2178
Posted 27 March 2012 - 05:30 PM
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