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#2161 Mrmoonshining

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Posted 12 March 2012 - 06:21 PM

Oh,Ristar mmm is good the background...but use hex editor for import images ?
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#2162 DeoxysKyogre

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Posted 15 March 2012 - 10:01 PM



Simple effect. I was inspired in Sonic 1 Beta.

Edited by DeoxysKyogre, 18 March 2012 - 04:19 PM.

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#2163 MarkeyJester

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Posted 16 March 2012 - 03:03 PM

I'll be honest, I think it's great that you've experimented and applied it, my only issue is that it looks sorta odd and doesn't really fit.

Good effort though.
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#2164 redhotsonic

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Posted 16 March 2012 - 04:23 PM

I'll be honest, I think it's great that you've experimented and applied it, my only issue is that it looks sorta odd and doesn't really fit.

Good effort though.


If we're talking about the palm trees in the foreground scrolling effect, then I disagree with you, as I think it suits well. It's cool to see that in hacks. The only Sonic game I've seen it in (except from S1 beta) is Sonic 3 in AIZ, but it may be elsewhere.


Although, that's quite a big sized-video for the short demonstration; couldn't you of youtube'd it?
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#2165 Blazer

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Posted 16 March 2012 - 10:41 PM

Hmm this looks iteresting, I like it in fact actually. Great job and nice deformation you got for your bg too. also I agree with Red that i would have been better to put it on youtube.
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#2166 Sonic master

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Posted 17 March 2012 - 03:40 AM

Secret Level Gimmick

=D

Wow cool It almost reminds me of plugging in a microphone into an oscilloscope
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#2167 MarkeyJester

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Posted 24 March 2012 - 11:05 PM

Posted Image

More Secrets!
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#2168 SpirituInsanum

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Posted 24 March 2012 - 11:49 PM

So, you're showing us a secret you aren't showing us, this is confusing and great.
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#2169 MarkeyJester

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Posted 25 March 2012 - 12:28 AM

Welllllllll.... Hopefully you'll understand in 7 days (maybe longer, it depends on how well you play it, and what you unlock).

MORE SECRETS GEEHEEHEE!!
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#2170 Blazer

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Posted 25 March 2012 - 02:45 AM

oooohhh this looks fun. it's like a secret within a bunch of a other secrets in this secretly world lol. but in all honesty this looks interesting as always and will want to play when it's done. also a bit of topic but am I the only one noticing this kind of oddly looks like that one board game "guess who"?
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#2171 SpirituInsanum

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Posted 25 March 2012 - 03:28 AM

So what's written behind it is "seven days"? Why? :huh:
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#2172 Gardeguey

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Posted 25 March 2012 - 07:41 AM



- The title screen BG is a placeholder, just don't ask
- No, i don't have Cream data yet, it's just a profile pic only
- "OMG DOUBLE SONIC", i was testing something on Tails (the object $02, i want to save rom space and time)
- I know, I know... the level is too empty, i'll put more enemies (or more randomness) later.

Edited by GenesisFan64, 25 March 2012 - 07:42 AM.

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#2173 vladikcomper

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Posted 25 March 2012 - 12:04 PM

Wow, this looks promising!
Sounds and music are amazing, I especially love exploding and kicking enemy sfx, they give a brand new feel to the game.
As for the level, I wouldn't say it's too empty, maybe it's just lack of badniks in some places. Without HUD Sonics feel pretty lonely also.
I'm not sure what direction have you chosen for you hack, looking at these ponies, but either way I can't wait to play it. Awesome stuffs!
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#2174 MarkeyJester

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Posted 25 March 2012 - 10:06 PM

Very VERY exciting, some very cool stuff, the menus, the debug selection, the half complete (yet clean) transition! It's a real pleasure to see that you are making some major progress, keep up the cool work as always!
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#2175 SuperEgg

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Posted 27 March 2012 - 11:11 AM

I'll be honest, I think it's great that you've experimented and applied it, my only issue is that it looks sorta odd and doesn't really fit.

Good effort though.


If we're talking about the palm trees in the foreground scrolling effect, then I disagree with you, as I think it suits well. It's cool to see that in hacks. The only Sonic game I've seen it in (except from S1 beta) is Sonic 3 in AIZ, but it may be elsewhere.


Although, that's quite a big sized-video for the short demonstration; couldn't you of youtube'd it?


This little trick was also enveloped in Chemical Plant Zone as well. My guess is that he got the code from here and modified it.
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#2176 Kensou

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Posted 27 March 2012 - 02:24 PM

http://www.youtube.com/watch?v=Z2XgHu91JPM&feature=youtu.be

Simple effect. I was inspired in Sonic 1 Beta.


It's a good effect, but it's bad implemented. I can see a palmtree going down between seconds 9 and 10 of the video.
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#2177 SSGD

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Posted 27 March 2012 - 03:36 PM


*Trees in the forground vid*

Simple effect. I was inspired in Sonic 1 Beta.


It's a good effect, but it's bad implemented. I can see a palmtree going down between seconds 9 and 10 of the video.


Looking back at others quotes, I'm surprised no one as ever noticed that this effect is used for the girders in Star Light Zone.

Posted Image

Maybe there is coding from this would help to get the trees from moving position when you go past them?
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#2178 MarkeyJester

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Posted 27 March 2012 - 05:30 PM

My hack is nearly finished, and when it is, I'll have a new project I'll be working on, can anyone guess what it is?

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