Running Afterimages

Discussion in 'Discussion and Q&A Archive' started by DeoxysKyogre, Jun 28, 2009.

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  1. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

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    Okay, guys. I were curently working on 3 running afterimages if speed was $900, but i currently failed and removed the code. I need something! Help! I need this afterimage!!!
     
    Last edited by a moderator: Jun 28, 2009
  2. snkenjoi

    snkenjoi Well-Known Member Member

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    Port Obj_HyperSonicKnux_Trail
     
    Last edited by a moderator: Jul 8, 2009
  3. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

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    Ok, and for make sure, where do i import this code? (Sonic 1)
     
  4. snkenjoi

    snkenjoi Well-Known Member Member

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    Anywhere. Just make sure you put it in the object pointer array so it can be loaded.
     
  5. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

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    EDIT: Thing Solved
     
    Last edited by a moderator: Jun 29, 2009
  6. Selbi

    Selbi The Euphonic Mess Member

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    This snkenjoi has a golden mouth. It worked! :eek:


    Btw, I used Object 19 and did a check in Sonic_Display, if I'm running fast enough. This should help you.


    EDIT:

    Depends on if you have Super Sonic in your hack or not (I guess).
     
    Last edited by a moderator: Jun 28, 2009
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