RAM Addresses

Discussion in 'Discussion and Q&A Archive' started by Sephiroth, Dec 23, 2007.

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  1. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    Does anyone know if there are any unused RAM Addresses in S2? If so, where are they?
     
  2. shobiz

    shobiz Well-Known Member Member

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  3. Unspoken

    Unspoken Well-Known Member Member

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    While where on this topic I'm having some trouble,. For super Sonic's rottating palette you have F65F to set it, F65E which rotates the palette and then F65C?. Obvisouly I can't use the same RAM adresses in super Tails adresses or they will conflict.


    I replaced F65F with FF8F, F65E with FF8E and F65C with FF8C in both Tails code and his rottating palette but it won't work with those adresses.
     
  4. Tweaker

    Tweaker OI! MIRON! Member

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    You could try setting the byte flag to a bitfield instead... then you can store 8 different flags inside the RAM address instead of just one.
     
  5. Unspoken

    Unspoken Well-Known Member Member

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    I'm not exactly sure how to do that, the RAM adresses I used where obvisouly blank so was I suppossed to put information into them?.


    I haven't done much on RAM previosly.
     
  6. Alriightyman

    Alriightyman I'm back! Member

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