EDIT: Fixed the disassembly link. Hello yet again! I've been hard at work on this one for about a year, multiple disassembly changes, assembler changes, the list goes on. May I introduce the Sonic 1 Prototype Disassembly, originally done by the Mega Drive Developer's Collective team, revamped by the LethalToxins team. This one is on our top priority, as it isn't fully documented yet. The highlights here is that it uses our good old friend ASM68K, and it aims to replicate the disassembly done by Sonic Retro, but much easier to work with. This isn't completely done but it's at that point where pretty much everything of relevance is documented, such as early water testing routines for HBlank, unused debugging objects, and even some proof that there is quite a bit of free ram in here. I will give updates here and I hope you all enjoy the hard work and effort put into this. Disassembly Link: https://github.com/Filter0/s1-proto-disasm
Thank you for the support! Currently progress on the disassembly will be committed once ram is done being identified, and expect SonLVL to be updated as well by the next commit!
EDIT: Please ignore this; trash please. For anyone who’s looking for the Sonic 1 Prototype Disassembly forked by Filter, here’s the new link: https://github.com/furygaming1120/s1-proto-disasm Hope this answers your questions.
I heard about this disassembly a while ago, and I've been wondering if it's still being worked on. Looks like it's a maybe, as it hasn't been commited to in a few months, however the file structure is more consistent with either the GitHub or Hivebrain disassemblies. I can't remember off the top of my head.
I'm pretty sure this disassembly fork was meant to be more in-line with the Sonic Retro GitHub disassembly, as far as I know. Even Filter says the following: If you're talking about the file structure of the 2022 Hivebrain disassembly, then it probably isn't, as this fork was replicating the Sonic Retro one, as mentioned earlier.
No worries, this has been fixed! You can check the post I made as I have edited it to fix the directory to the one that's now up on my GitHub.