You need to give me a compilation ROM of these to play on live stream I think~ This totally looks fun =D
It looks wonderfully professional~ I appreciate the new chunks created and the layout structure seems very solid and playable, very polished!...
This is quite a delightful update here! I am glad someone is continuing from where vladikcomper left off~ This might be a bit of a fiddle, but a...
Awesome find! I do enjoy Crackers research. I'd imagine one other reason for the lack of parallax would be the clouds at the top. Incidentally,...
I had a look through many of the files myself, and have found 'SOUND-SORCE', 'SOUND-SOURCE', 'DICK_TRACY', and 'MoDeM BOOT ROM' in the same place...
I'm not entirely sure what code you've changed, but: Sonic_Loops: ; XREF: Obj01_Control cmpi.b #3,($FFFFFE10).w ; is level SLZ ? beq.s...
Pana Der Hejhog Extended~
Show us the collision of chunk 32 and 33 first =) EDIT: Of course, they run out of posts, and sent an email instead, but, I think it would be...
This might be right up your alley: http://info.sonicretro.org/SCHG_How-to:Add_Spin_Dash_to_Sonic_1/Part_1#Animation_sequence This is part of a...
Hah! Delightful~ Question, can you click those fans on/off?
I am very certain that this is responsible: move.w (Horiz_scroll_pan).w,d1 ; NTP: Load the previous horizontal pan value add.w d1,d0 ;...
I believe it's the pointers which are automatically assembled for which assembly gets its name, you can plop instructions down in binary but if...
There we go, just the information we need~ The 4th demo in the credits sequence is special as you start from a lamppost in SLZ, while you may...
The credits glitch is caused by the extra letter you've added. The font graphics fit perfectly in VRAM from B400 to BFFF, while plane A is...
When music ID from 81 to 93 are played, a byte is collected from the array starting from "byte_71A94", these bytes are the new tempos for when you...
Ahhh alright, thanks for the clarity guys~ An in-game tool for TAS'ing, that's an interesting approach!
Hmmm, I'm not too entirely sure on what you're demonstrating here. In SYZ it looked as if you were trying out some sort of "respawn" mechanism,...
I think those are very respectable palettes actually, my regards to RuthlesstheHooman and maple_t~
When you said he now has unique art, etc. 6 seconds in you collect a shield, I was like "great, how are we supposed to see", but then I realised...
I am disappointed the giant wheel did not bounce away... ...otherwise, nice~
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