Off the bat, I'll very briefly list off some things to know. Levels are stored in a very similar method as Sonic 1's levels, but the block data...
I haven't worked on this for a bit, so I'll release a pre-compiled version of this project in its current state. Enjoy! The "Combi" build plays...
I stripped out all of Sonic 1 minus core functions at the beginning of the ROM.
[MEDIA] Also known as "DELTARUNE-MD: THE LEGEND" Intended to be created for DELTARUNE's anniversary, I decided to test my developing programming...
The hack has been updated to include a countdown timer. Enjoy the challenge!
As it turns out, Crackers has support for 6 extra character slots. They're, of course, all null data. I've taken use of one of these slots to add...
I'll be using this thread as a general update thread to things I add here. "Clackers" is a hack where I basically play around with what Crackers...
In 2010, Selbi created a hack that ported Green Hill Zone to Sonic Crackers. This was a simple proof of concept level port of Green Hill Zone Act...
How far can I go with level porting? Well, no Ristar yet, but here's a Sonic 2 level in Sonic Crackers! No ROM yet, I have to polish up collision....
What kind of error was it? I thought I'd iron out all the LZ issues, but I've never encountered a crash.
In Super Mario World, occasionally your maximum speed fluctuates between a small value. Don't think that changes the gameplay experience much?...
SONIC WITHOUT CLACKERS Looking for a good Crackers experience? Annoyed with Tails pulling you back all the time? Find the level too...
As we all know, Sonic Origins included some rather low-quality music as the replacement tracks for Brad Buxer’s contributions. These would be the...
None of these were in-game. They were edits done, placed over a context of what should've shown footage of Mickey Mouse: Castle of Illusion....
There are a total of three unreferenced songs in 814 (and 819, since it uses the same sound banks). One of them being the early Volcano Valley...
[IMG] Introducing the final (concept-inspired) release of *SONIC DEBUT*! (At least, in the way you may be familiar with it.) *SONIC DEBUT* is a...
If they are samples, they've done it in a very strange way. [MEDIA]
I would've thought it was safe to assume anything that's not in the "SONIC12.SND" file was synthesized, though I believe some sounds here are...
All the sound effects? I swear some sounds (like jumping and rings) are synthesized...
How could I force a sound ID to play within a game that uses SMPS Z80? I'm aware there's a RAM address in games that use SMPS 68K that you can...
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