Basic Questions and Answers Thread

Discussion in 'Discussion & Q&A' started by Malevolence, Jul 7, 2009.

  1. Aier

    Aier "Aieru Dotsuto" Member

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    As far as I know SonMapEd is glitchy, same happened with me when I tried to replace SS sprites in sonic 2, I recommend you to use Flex2 instead. Is easier to use than SonMapEd.
    Here's a picture for example:
    [​IMG]
    [​IMG]
    Hope I help you with something!
     
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  2. MainMemory

    MainMemory Well-Known Member Member

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    Also, make sure you're editing the DPLCs with the mappings.
     
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  3. PoloBlue

    PoloBlue Newcomer Trialist

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    Thanks for all the pointers, guys! I'm not exactly sure what I did, but things seem to have sorted themselves out now.

    I looked into Flex2 by the way, and wew lad. That UI has SonMapEd beat by a mile! I especially like the fact that you can draw directly onto the sprites and change them to your own means and ends. Custom graphics ought to be a cinch now!
     
  4. Greenknight9000

    Greenknight9000 Well-Known Member Member

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    Hello everyone, long-time-no-see!
    Remember that hack of Sonic 2 where I gave Super Sonic custom animations for actions that previously used Normal Sonic's sprites? I've finished it, but I want to add a few final things to Super Sonic (mostly around his Idle animation.) The following are the very last pieces that I want to do before release:
    A: Add Sonic Mania Plus' Super Idle animation to Super Sonic
    B: Add another idle animation if you wait long enough (kind of like if you wait long enough as Normal Sonic he lies down, sure people who play normally might not see it, but I'd like to think of it as an Easter Egg)
    However, I've ran out of space to add animations and I still haven't been able to put Super Sonic's sprites in a seperate file from Sonic to give me enough space to give him the animations I need.
    So I've come again to call upon the hacking community (hopefully for the last time relating to this hack) to help me out. I was planning to release this on my Birthday (two days ago) but I wanted a little more time to improve a few things. Also, as a side note, whenever I now change any of Super Sonic's sprites (for example, change his pushing sprites to look a little more polished) The dust from skidding (when stopping) is all glitched, perhaps you guys could also help me out with this issue and kill two birds with one stone?

    Thank you all for getting me this far in ROM hacking, it may not seem impressive to some, but I think this is a big achievement to me, I never thought I'd get THIS far! I hope I learn more and more from the community and perhaps in the future I could help others out like you did for me. Hopefully the community's vast knowledge should do the trick and finally get my first hack to completion!
     
  5. Dewar

    Dewar Newcomer Member

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    Have you tried to separate the art and mappings from Super Sonic and Sonic? That's exactly what I did in my hack, I separated the art and mappings of Sonic and Super Sonic.
     
  6. nineko

    nineko I am the Holy Cat Member

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    I guess you didn't read his post.
    Sadly, that does sound like the only option he has. But then again I know nothing about art.
     
  7. Dark Lips

    Dark Lips Well-Known Member Member

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    Hey guys a quickie here - in sonic 2 what part of the monitor object controls what is displayed in the monitors? I have had a quick look but Im a little lost.
     
  8. Aier

    Aier "Aieru Dotsuto" Member

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    If you want to edit the monitors mappings just load the monitor art (art/nemesis/Monitor and contents.bin) and the obj26 mappings(mappings/sprite/obj26.bin), and use Sonic pallete(If I recall correctly...). But if you want to edit the monitor's code just go to "obj26:"

    Happy H