GameTap, Cup Noodles, and Bitter Tears By Team Steazy At long last, the follow up to 2019's GameTap Pro Gamer 6 is finally here! With the power of the Sega 32X, Knuckles’ Chaotix, and Sonic 3, this hack features RPG elements, nods to early 2010’s creepypasta culture, and a loose retelling of Ollie_Ollie_TechDeck's life story leading up to this hack. We promise that this hack will deliver a rock solid experience like you’ve never seen on the 32X before! NOTICE: This entry contains material that is best suited for mature audiences, including blood and violence. Play at your discretion. SHC2024 Entry Link Spoiler: Credits Project Lead Ollie_Ollie_TechDeck Art JunkDrives0, Foda-se Music Foda-se, Ollie_Ollie_TechDeck Programming Foda-se RPG Maker Tiles Asato, Ayene-chan, com-show, GrandmaDeb, Hydrasis, Milkian, mlogan, painhurt, Popnfizzle, whtdragon, alberttov, Autofire, Rhino, flammingcorn Art taken from Sonic Mania, RPG Maker, Splatterhouse 2, Sonic 2 (Simon Wai), Scary Maze Game, Ao Oni, DOOM, Silent Hill, Majora's Mask, Chaotix, Slender: The Eight Pages, Castlevania: Bloodlines, Charles O'Rear Original music from The Room, Green Day, Twin Tribes, Vera Lynn, Lebanon Hanover, The Birthday Massacre, Switchblade Symphony, Slayer, Nine Inch Nails, Kraftwerk, The Cure Green Hill Good Future remix Jarel Jones, conversion by LuigiXHero Sound effects taken from AOL Instant Messenger, Majora's Mask, GameTap, The Ring, Wii, Tech Deck Dudes, Yu-Gi-Oh, Ace Attorney, JoJo's Bizarre Adventure Also, this hack works on real hardware! Spoiler: Photos
IT'S HERE! Come check it out! My team and I have worked very hard to bring out my vision to the world. This really has been the greatest piece of art I have ever produced!!! I would like to thank Foda-se for their amazing programming work, and JunkDrives0 for their awesome contributions to some of the graphics! My vision could not have been realized without them! Also, I have made a playlist for the soundtrack, if you are interested.
Yes, I am aware of the difficulty of the maze. I didn't have enough time to polish it the way I wanted to, so I am sorry about that. I may make a post-contest release to address this, but for now, here are some tips: You cannot get caught in corners, you can use this to get out of dead ends. The decor is placed in a way to subtlely point you in the right direction. Keeping one guy on screen will prevent them from teleporting off screen.
For those who care, I made some videos! Also, here's a playlist for the OST, and another playlist for the original songs that we covered and converted.
Hello, everyone. I have a secret to share. I am "Foda-se". I am that "mystery" programmer for this project... though, if you have been paying attention to my posts in the past year, that probably is already obvious. There might be more to share soon...
From _HaHaHyena ("Ollie_Ollie_TechDeck"): From JunkDrives0: From @Devon ("Foda-se"): This is the end of the journey for Ollie_Ollie_TechDeck. I hope those who were following along enjoyed the ride. However, the three of us are not done working together. We may have something in store for the future... that's not a ROM hack. Also, for those who care, here's additional context to the overall story. Spoiler
I'd like to thank the judges and the community again for the trophies, and giving our hack a chance.
Surprise! We are releasing the source code! It should be noted that towards the end of development, we were beginning to crunch. As such, there will be chunks of code that are outright sloppy (particularly in regards to RPG mode cutscenes and NPC movement). Keep that in mind if you choose to look through the code. Also, provided in the "assets" folder is the script for Aseprite used for loading and saving 32X-specific sprites and palettes, alongside the original project files for the sprites. We are also releasing the source code to the original GameTap Pro Gamer 6, and a previously unreleased RSDKv4 remake of it! We hope you enjoy this!
v1.1 Fixed health meter appearing behind some graphics Fixed spin tunnels not making the player spin Fixed being able to jump over the Blockbuster Fixed gender on Jessicka's post in the Sonic CulT flashback Sadako's attacks get slightly faster and faster the more times you hit her Reduced hit count in Majora fight from 8 to 6 Majora's veins home in on the player instead of just randomly picking a spot Added a couple of sound effects for the vein that lunges into the ground and wiggles Added background eyes from flesh stage into the background of the Majora fight Reduced hit count in Slenderman fight from 8 to 6 Slenderman's fists move slightly faster and faster the more times you hit him Simplified hospital hallway layout Added chase music whenever Ao Oni is nearby Changed Ao Oni's sprites to the actual default sprites Fixed droning sound being stopped if Ao Oni catches you Toad's movement get slightly faster and faster the more times you hit him Added voice clip of Toad when he gets hit Fixed the same button being chosen sequentially in the final boss Added music to prison ending