General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

Thread Status:
Not open for further replies.
  1. jubbalub

    jubbalub Mania fanboy Member

    Joined:
    Dec 25, 2014
    Messages:
    285
    that's a problem with the screenshot, sometimes parts of the image will stretch out.
     
  2. amphobius

    amphobius spreader of the pink text Member

    Joined:
    Feb 24, 2008
    Messages:
    971
    Location:
    United Kingdom
    You might notice something a bit... different, here.
     
  3. Blazer

    Blazer Lurker Member

    Joined:
    Feb 22, 2009
    Messages:
    504
    Location:
    Earth...
    Pretty neat idea in remaking the songs used in the saturn version and the recreation of the music sounds pretty snazzy to. is this going to be an full hack with the all the songs replaced with that of the ones used in the saturn version or no? if so I would love to see how this would be actually playing it as I am one who has never played the Saturn version before.
     
  4. std282

    std282 Flat and sharp Member

    Joined:
    Dec 25, 2012
    Messages:
    74
    Location:
    Russia
    Man, that's incredibly awesome! How much time did it take to create these S3DB Saturn ports, just to know?
     
  5. amphobius

    amphobius spreader of the pink text Member

    Joined:
    Feb 24, 2008
    Messages:
    971
    Location:
    United Kingdom
    Blazer, as I said on Sonic Retro, I'll be doing the whole soundtrack in SMPS but shoving it all in the game is a completely different problem. The original file sizes of each Green Grove track are 6KB and 5KB respectively - my versions are 10KB and 14KB after using SMPSOpt. You can see how this becomes an issue very quickly when you go to Rusty Ruin.

    S_T_D, each track took about 3 to 4 hours to complete. I think GGZ1 may have been just over 4, though.
     
  6. std282

    std282 Flat and sharp Member

    Joined:
    Dec 25, 2012
    Messages:
    74
    Location:
    Russia
    3-4 hours? Excellent time for these tracks, what did you use? For example, my SMPS's are usually done in about 7-8 hours, but I write them from scratch, in notepad. 
     
    Last edited by a moderator: Feb 23, 2015
  7. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Joined:
    Oct 4, 2014
    Messages:
    898
    Location:
    Orono, Maine
    How the heck did you do that in sucession? also, what Disassembly are you using??? a 256x256 supported or 128x128 supported?


    anyway, looks decent. I think you should use something from Labyrinth 3 (i think) which is vertical screen wrapping (am I right?)




    I'm using the original Project 128 disassembly by MarkeyJester. Also, the video shows that I used the screen wrap. It's simple to do because you just keep it so there are no boundaries are set in the act's screen resizing code. The reason I died near the end was because I just copied the code from Scrap Brain Zone Act 2 which sets a boundary near the end of the act.
     
    Last edited by a moderator: Feb 23, 2015
  8. Kaz

    Kaz Well-Known Member Member

    Joined:
    Nov 2, 2013
    Messages:
    66
    Another decent example of easy-when-you-know-it-from-the-manual hex hacking. :)

    Just to say, I'm a bit fond that we still have hex hackers in our bloodlines to this day.
     
  9. MarkeyJester

    MarkeyJester ♡ ! Member

    Joined:
    Jun 27, 2009
    Messages:
    2,873
    If you can succeed in getting these Saturn tracks in, then I would be ultimately greatful!

    Having said that, you need a better piano instrument >=( Act 2 just isn't the same without one, the main melody instrument was awesome though!
     
  10. nineko

    nineko I am the Holy Cat Member

    Joined:
    Mar 24, 2008
    Messages:
    1,869
    Location:
    italy
    Here, have the two Cube pianos I usually use:

    Code:
    3A 71 0C 33 01 1C 16 1D 1F 04 06 04 08 00 01 03 00 16 17 16 A6 25 2F 25 80
    22 54 31 02 01 9A 97 56 59 0A 07 03 08 03 08 06 08 54 14 34 39 21 23 25 80
    I don't even remember which Cube games I stole extracted them from, but I've been using them since when I added import support for Cube instruments to xm3smps.
     
    Last edited by a moderator: Feb 25, 2015
  11. HackGame

    HackGame The ROM Hacker Member

    Joined:
    Jul 18, 2014
    Messages:
    142
    Location:
    Green Hill Zone
    I have no words for this:
     
  12. Stardust

    Stardust [screams in cat] Member

    Joined:
    Aug 20, 2014
    Messages:
    95
    Location:
    In your closet.
    Robotnik must be on A LOT of coffee.
     
  13. Chaotix

    Chaotix Bad at Team Fortress 2 Member

    Joined:
    Aug 21, 2014
    Messages:
    190
    Location:
    England
    Robotnik, y u no stay still?!
     
  14. jubbalub

    jubbalub Mania fanboy Member

    Joined:
    Dec 25, 2014
    Messages:
    285
    Na, that's meth.
     
    Last edited by a moderator: Mar 4, 2015
  15. HackGame

    HackGame The ROM Hacker Member

    Joined:
    Jul 18, 2014
    Messages:
    142
    Location:
    Green Hill Zone
    I'm back! Not like the Final Zone, but a little edit to GHZ boss..



    Okay yet another Final Zone stuff:



    Comment and Criticism are welcome!
     
    Last edited by a moderator: Mar 8, 2015
  16. Pacca

    Pacca Having an online identity crisis since 2019 Member

    Joined:
    Jul 5, 2014
    Messages:
    1,168
    Location:
    Limbo
    That boss looks incredibly dickish... Hell, I made dealing with hazards and moving platforms be in the LAST level in my hack. The boss moves far too fast, it's ball is impossible to predict, and the entire boss oddly seems to go too far to the left, but not the right. I have to give you some credit though, it's certainly different then most of the other GHZ boss edits out there, good or bad.
     
    Last edited by a moderator: Mar 8, 2015
  17. N30member

    N30member non-pro user btw Member

    Joined:
    Feb 15, 2014
    Messages:
    216
    Location:
    Kazakhstan
    @HackGame: wow, it is that hard... Final Zone boss is very similar to the one that ERaZor has, and GHZ boss edit is simple too. But I have to say thanks to you, you didn't do old trick with EXTREMELY FAST ball spinning. 

    How lazy am I... Continue working on this pattern?

    [​IMG]
     
    Last edited by a moderator: Mar 8, 2015
  18. jubbalub

    jubbalub Mania fanboy Member

    Joined:
    Dec 25, 2014
    Messages:
    285
    That looks suspiciously similar to the Erazor final boss.
     
  19. Selbi

    Selbi The Euphonic Mess Retired Staff

    Joined:
    Jul 20, 2008
    Messages:
    2,416
    Location:
    Northern Germany
    Well, there aren't a lot of things one can do with the final boss without touching everything. I don't think that this was intended as a copy of my hack, and even if it was, I can't claim a hack concept as my own anyway.


    In the end, it's the game that counts and the joy it brings, not some drama orbiting around it.
     
  20. Lone Devil

    Lone Devil Read Berserk Member

    Joined:
    Dec 29, 2010
    Messages:
    179
    Location:
    Dallas Texas
    GHZ Boss edit seems too minor, the middle moving platform also gives a slight Megamix vibe to it. I also dislike Sonic's standing frame for one obvious reason.

    (Modern shoes stance looked too awkward and wrong, the left foot) another note is GHZ3 ocean palcycle should match the night sky.

    AND Metal Sonic Hyperdrive, but of course no one made it to the Final Boss for some reason lol. (Masterquest's ver is also more faster without orbs)

    You CAN react to the FZ Boss especially by jumping through it to avoid getting crushed. or maybe it's just me playing too much fighting games.
     
Thread Status:
Not open for further replies.