Changing the standard is how the scene always has evolved. What you're implying is that high quality new art is some kind of unattainable 'level'. What Spanner seemed to mean, is that maybe this level of quality should be a new benchmark for those aspiring to enter the contest and improve their own work. Examples of good art in hacks should show 'new blood' what to strive for, not discourage them; the scene has, for a very long time, gone far beyond simple palette changes as the standard for art edits. Don't get me wrong, I love a good palette edit/small art edit, but this should be by no means be the limit of what 'newcomers' think they are able to do. On topic, +1 to this being fantastic work so far! I especially love the Eggman Monitor portrait. I'm also curious about any gameplay changes/gimmicks that might be introduced (although you said you suck at code, it might be worth thinking of an idea, and giving it a shot). The aforementioned 30-Day Project implemented an emerald monitor that you needed to find in order to beat the level, for example. Either way, I can't wait to see what you have in store for the next 12 days!