I have this really strange problem with importing the sonic 2 signpost into sonic 1 (I'm just importing sonic's side I'm not importing the full thing.) I've done this before without a problem but now I do. This is what I want but this is what I get I'm doing what I did before. I load up SonMapEd I load up all the sonic 2 signpost art, mappings, palette and whatever else. Then I render the sprite frame and load it up in the sonic 1 signpost art. I loaded up the sonic 1 signpost the way I did with the sonic 2 signpost. I used the Sonic 1 (Split and Text by Hivebrain) (ASM68K) disassembly and Sonic 2 (Split and Text by Xenowhirl) disassembly. Last time I didn't have this problem that and the graphical glitch with the HUD only occurs when I load the sonic 2 sonic signpost art. What am I doing wrong? The ASM I already hacked but I never touched any thing that has to do with the signpost.