THIS ROM HACK IS CURRENTLY A WORK IN PROGRESS! ANY CONTENT WITHIN IS SUBJECT TO CHANGE. Demo posts: SHC 2021 - You are here. SHC 2022 - TBD Below is the original page for the SHC 2021 demo. It still explains well enough, so can't be bothered to change it. RadiantNexus Team presents... Sonic 1 Definitive! Sonic 1 Definitive is a hack named by RadiantNexus Team, which seeks to reimagine Sonic 1 by rearranging levels. remixing music, adding features from future games, and readding scrapped ideas in new and interesting ways. Major features: 3 acts of reimagined level design, including one act that has yet to be fully reimagined in any other hack. A miniboss. Massive art overhaul all over the place. Music made by ProjectFM and MechaKnuckles. Menus! A custom splash screen. There's been massive engine overhauls as well, including the Sonic 3 level layout format for massive levels, and the Sonic 3 object manager to go alongside this. This has been in development for over a year, so we at RadiantNexus Team hope you enjoy! We are aware of multiple bugs in this demo, which have mostly been resolved: 1. The ball has a lack of collision detection in most circumstances. (This is just a lack of code.) 2. The CD Spindash is a little inaccurate and has some bugs in Bridge. 3. You can get a 1up by getting one more ring when you leave or enter a bonus stage. 4. GHZ2's water palette can mess up when you exit a bonus stage. (Hardware and BlastEM specific) 5. BZ1 will sometimes freeze. (Hardware specific) 6. You're able to get stuck in specific Bonus Stage Bumpers. 7. Priorities with Shields and Spindash dust are a little wonky with foreground trees. Credits: Inferno: Director, main coder, level designer. BladeOfChaos, ManiacShard: Main artists. MrLordSith: Some art, pre-rendering. Rivet: Secondary coder, responsible for menus and splash screen, hardware testing. MCTravis: Sound porting, beta testing, hardware testing. RandomName: Help with Sonic 3 level layout format. ProjectFM: Music, object and ring managers. MechaKnuckles: Music. NatThePorcupine: GHZ grass. KrazeeTobi: Beta testing, archiving. Somario: Beta testing. JayKuriN: Some lended art, some sound design ideas, the first bits of GHZ2. (Forgot to credit on the SHC page when I COULD edit it, and they originally requested to be uncredited.) Enjoy an image or two!