Sonic 2 Adventure Edition

Discussion in 'Showroom Archive' started by MainMemory, Oct 17, 2012.

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  1. MainMemory

    MainMemory Well-Known Member Member

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    Sonic 2 Adventure Edition is an attempt to adapt some elements of Sonic Adventure to Sonic 2, like Sonic 2 Secret Rings Edition, but more focused.


    To that end, I have taken Sonic's moveset from Sonic 2 Adventure Control, and added several other things:

    • A separate character select screen.
    • Two gameplay modes: Adventure, where you play through the levels in order, and Trial, where you select a single stage.
    • The HUD has been redesigned, removing the score counter, expanding the minute counter to two digits, adding a centisecond counter, replacing the "RINGS" text with an image of a Ring, and removing the character's name from the life counter.
    • Rather than having the first act end with a signpost, you will instead be transported directly to the second act, making them function as one large level.
    • Sky Chase, Wing Fortress and Death Egg now have score tallies (SCZ and DEZ upon completing the level, WFZ upon defeating the boss).
    • Each level (barring Sky Chase and Death Egg) have three missions to complete: Level C requires you to complete the level, Level B requires you to complete the level with 50 Rings, and Level A requires you to complete the level within a certain time. Completing these objectives will earn you an Emblem.
    • Your collected Emblems, Best Score, Best Time, and Most Rings are saved and can be viewed in the Trial mode level select.
    • Clearing Emerald Hill Zone for the first time unlocks Trial mode and Tails as an AI partner.


    Images:


    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]
     
    Last edited by a moderator: Oct 18, 2012
  2. Crash

    Crash Well-Known Member Member

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    Pretty nice! It crashed as soon as sky chase zone started though.

    /monthly_10_2012/post-1201-0-91475400-1350465092_thumb.png
     

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  3. redhotsonic

    redhotsonic Also known as RHS Member

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    MainMemory, if you find a fix (or the issue) for this, please let me know. This happens in both my hacks too. I know it's something to do with the Tornado subtype, but from there, I'm unsure.


    Because I'm not going to use SCZ in either of my hacks, I've never bothered looking for a fix; especially as no one else has suffered from it.


    As for the hack itself, I will try this out later tonight; I'm at work at the moment...
     
    Last edited by a moderator: Oct 17, 2012
  4. MainMemory

    MainMemory Well-Known Member Member

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    I have fixed that bug, and it actually had nothing to do with the Tornado's subtype, it was because I accidentally removed the branch to skip the regular scrolling code in Sky Chase Zone when removing references to Debug_placement_mode, which caused the ring frame to be an invalid value somehow.


    Edit: You may have noticed a graphical glitch in Hill Top's score tally, that has been fixed.
     
    Last edited by a moderator: Oct 17, 2012
  5. redhotsonic

    redhotsonic Also known as RHS Member

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    You're right, it now works. Reason why I said it was tornado is because I got rid of the tornado object then it worked.


    Anyway, downloaded and will play tomorrow; ran out of time tonight so will report back tomorrow.
     
  6. MainMemory

    MainMemory Well-Known Member Member

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    A couple more bugfixes: lives weren't being reset to 3 on a game over, and something else I can't recall. Also it now has a page on Sonic Retro's wiki.


    Edit: it was this: playing a level in Trial mode, returning to the level select, and going back to the character select caused Sonic/Tails to not appear.
     
    Last edited by a moderator: Oct 18, 2012
  7. MainMemory

    MainMemory Well-Known Member Member

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    Update:

    • Using uncompressed level layouts for small speedup in act transitions.
    • It is now impossible for the levels to play out of order.
    • Adventure mode now works properly when starting it with 100% completion.
    • Homing Attack/Light Speed Attack into breakable rock's side breaks the rock.
    • Fixed first digit of ring counter being overwritten by enemy bonus counter.
     
  8. nineko

    nineko I am the Holy Cat Member

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    Nice hack. If you like some bug report, let me start.


    [​IMG]


    I'm pretty sure I'm not supposed to be stuck there.


    [​IMG]


    I'm also pretty sure I'm not supposed to be standing there.


    [​IMG][​IMG][​IMG][​IMG][​IMG]


    The 1-button Spin Dash is cool, but it allows you to use it in unusual places such as walls and ceiling (unless this is intentional and I'm missing an inside joke?)


    [​IMG][​IMG][​IMG][​IMG]


    Still because of the 1-button Spin Dash, it is easy to get into the "walking Spin Dash" status, this is particularly notable in Casino Night Zone because of the various objects.


    [​IMG]


    Weird stuff on the title card.


    [​IMG]


    You said Tails isn't playable, but he appears alongside Sonic from CPZ onwards.


    [​IMG][​IMG]


    Is it impossible to complete more than one mission at the same time? Here I finished in less than 2 minutes with more than 50 rings, but I got only Emblem C.


    Also, I swear that at a certain point CNZ's music was too fast when I got the Speed Shoes, but of course I can't post a screenshot of that.
     
    Last edited by a moderator: Oct 27, 2012
  9. MainMemory

    MainMemory Well-Known Member Member

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    Collision bugs: if you know how to fix them, I'm listening.


    Spindash on walls/ceiling: I guess I could check Sonic's angle or something.


    Walking spindash: I could force the animation, but that still doesn't fix CNZ.


    Title card: I'm not sure how to stop the text from running off the side like that.


    Tails: I meant Tails as the first player, the AI doesn't require any special missions (also that's how it works in Sonic Adventure).


    Missions: That is how it works in Sonic Adventure. They are separate missions, not like the newer games' ranks. So you have to play each stage three times (except Sky Chase and Death Egg).
     
  10. nineko

    nineko I am the Holy Cat Member

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    I see, thanks for the clarifications. I pointed out that Tails appears from CNZ onwards because he doesn't appear in EHZ (at least, when I start a new game. He sometimes appears once sram exists).


    btw, I don't think the problem with the ARZ screenshot is related to collision, but rather with a plane switch or something, because I could get in and out of there at my will (instead of being stuck), and there was another spot right below where I could do the same thing (but I didn't take a screenshot of that, unfortunately). The problem in CNZ might be collision instead, I remember I used one of the weird moves while I was in the loop above, and Sonic just ended up there.
     
  11. DanielHall

    DanielHall Well-Known Member Member

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    I'd guess that's intentional, considering that in Emerald Coast emblem C on the original SA, you have to rescue Tails.
     
  12. Flamewing

    Flamewing Elite Hacker Member

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    Did this happen by getting an extra life then picking up speed shoes while the 1up jingle was playing? If so, it is a bug in the original game too, and I have a fix for it.
     
  13. nineko

    nineko I am the Holy Cat Member

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    I don't really remember, I am sorry :(


    By the way, this is the other spot in ARZ that I mentioned before:


    [​IMG]


    This seems to be related, too:


    [​IMG]


    Also this:


    [​IMG]


    You can use the homing attack while in the "hanging" animation, in this screenshot I just destroyed a Crawlton and a monitor.


    More problems with the 1-button Spin Dash:


    [​IMG]


    (I have to admit, though, that the new B button behaviour finally makes those nuts in Metropolis Zone way less annoying than before)


    edit:


    This too: http://digilander.libero.it/projectchaos/Sonic_2_Adventure_Edition_1.gs0 (it's a savestate)


    I could trigger that behaviour a couple of times by using the homing attack in Sky Chase Zone. Yes, the game is paused, so you have to unpause it.


    edit2:


    Two more.


    [​IMG]


    If Sonic is pushing when the score tally appears, he will keep on pushing (the player can't control him).


    [​IMG]


    It's hard to see that, but there's a wall at the end of the corridor which isn't supposed to be there.
     
    Last edited by a moderator: Oct 27, 2012
  14. EZEQUIEL

    EZEQUIEL Active Member Exiled

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    This hack in my opinion is good only the bugs foundĀ are bad without these bugs is good.
     
  15. MainMemory

    MainMemory Well-Known Member Member

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    If you've been following the screenshot thread you'll know that I've been implementing Knuckles' Emerald hunting gameplay, and that it looks like this:

    [​IMG]

    I am nearly finished with the implementation, but before I go placing Emeralds around the levels, I want to hear your opinions on whether I should use Act 1 or Act 2 for each Zone. Act 2s may be more difficult because I'll have to disable the bosses, but I have to do that for WFZ anyway.

    Since it looks like I will be implementing Tails' proper racing gameplay after all, you may also suggest acts for him.
     
  16. Jareth247

    Jareth247 Well-Known Member Member

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    I say Act 1, though with Act 2/Metropolis Zone Act 3, either move the boss to their own Act (unless it's impossible) OR use the Emerald-Hunting deal as a bonus of sorts, like maybe making the boss easier if you have them, making them harder if you don't, or so on.
     
  17. MainMemory

    MainMemory Well-Known Member Member

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    Additionally, I've been wanting for a while to give Sonic 2 Adventure Edition a graphical overhaul for the title screen, menus and title cards (maybe the results too) to be more like Sonic Adventure (DX). The only problem is I'm not an artist.

    I was also thinking about branding this new release as Sonic 2 Adventure Edition DX.
     
  18. Guest

    I would say that i could help with some art but then I would probably be lying to myself if I said that. any who, as for Preview, loving what I am seeing here, especially that you were able to get the radar noise working. it even feels like i'm watching a SADX knuckles level and that's a good thing. cant wait for a new release of this.
     
  19. Animemaster

    Animemaster Lets get to work! Member

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    Looking really good so far, if you don't mind my help with art just let me know.
     
  20. MainMemory

    MainMemory Well-Known Member Member

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