Sonic 3 & Windows DEMO 1 Release

Discussion in 'Showroom' started by LordXernom, Mar 31, 2017.

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  1. LordXernom

    LordXernom Well-Known Member Member

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    I've shown progress of my shitty hack in this forums in other threads... And fuck this game! Sonic can suck Mario's cock with this & Knuckles And Toils bullshit. That project was mistake and here's video full of airhorns dedicated to Sega - fuck you and fuck your gamez!!!



    Happy April Fools Day! I will work on this project, don't worry! :D
     
  2. B. Comet

    B. Comet Is fun still infinite? Member

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    Why the hate?
     
  3. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Look at the date when your clock hits 12:00AM, this is too forced btw.
    Edit: Im an ass, but this is too predictable.
     
    Last edited: Apr 1, 2017
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  4. LordXernom

    LordXernom Well-Known Member Member

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    Oki, enough April Fools shit. Like I've shown on video I need some time to fix level layout (I have other projects to handle). I will still working on this project. Stay tuned for updates.

    EDIT: Issue with chunks is fixed! Stay tuned for more. :3
     
    Last edited: Apr 2, 2017
  5. Gemini2003

    Gemini2003 Something about the Caravan buggin' you? Trialist

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    This looks pretty cool! Can't wait for a download link.
     
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  6. LordXernom

    LordXernom Well-Known Member Member

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    Time for release first demo of my hack. It has one level Windows Zone, all Sonic 3 Special Stages are edited, two new SMPS I've made for Flamewing's sound driver. Stay tuned for more updates and here's video:



    ...and download link: https://www.dropbox.com/s/wop7efrr1f6bwui/Sonic 3 & Windows Demo 1.bin?dl=1

    Special Thanks goes to JDPense for help with putting Flamewing's driver and fixing level order glitch after beating Windows Zone and Ralakimus for help in usage of Blue Balls program and thank you all for support and major thanks for people who made hacking tools and tutorials. :)
     

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    Last edited: May 14, 2017
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  7. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    This hack is more frustrating and boring than anything else. The art styles seems too simplistic to fit in a Sonic game and lacks a background. Additionally, the priority of some walls alternates and there are unnecessary palette cycles. When playing as Knuckles, you can see Launch Base Zone's background on the side. The level design lacks anything interesting such as ramps and consists of long stretches with enemies in the way and repetitive platforming over bottomless pits that is impossible unless you use Knuckles' or Tails' abilities. Even then, there are enemies in the way that you have to be lucky to avoid as Knuckles. And don't get me started on the section where you have to fly/glide over a bottom less pit with monitors that hurt you in the way. The music in the first level is very repetitive gets annoying quickly. The special stage music is a lot better, though the ring collection sound overrides the drums. The second stage, which you can access by resetting the game, looks a bit better artistically, tough still very repetitive, but the level design is unfinished.

    My recommendation is to restart the project and start experimenting more with what can be done in the game. Try to figure out how to work with the palette cycle and background deformation and figure out how you can improve your art. You could also find another concept for a hack that you could work better with because I feel that making things look like an operating system doesn't fit a Sonic game nor does it allow for many creative ideas.

    Edit: You stated that you are working on multiple projects at once. I feel that reserving other projects for later and focusing on one or two things at a time can allow you to put more time and effort in whatever you're working on.
     
    Last edited: May 14, 2017
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  8. Giovanni

    Giovanni It's Joevanni, not Geovanni. Member

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    I