... This first post is currently left blank until the update is released. For the release announcement, see this post: https://sonicresearch.org/community...-coming-september-2024.2326/page-9#post-90889 ...
This is my most favourite hack EVER. The gameplay changing between the levels is something I think I'll never seen soon in other hacks. This is very creative, it to don't say 'HOLY CRAP!!! THIS IS THE BEST HACK I'VE EVER SEEN! Certainly, Selbi, you have no idea on how fantastic is this hack and how I enjoyed it for lots of times I've played. Also, you didn't destructed the level graphics, this still make this hack being my preferred one. Congratulations and thank you very much for this!
Played it through to the end, and I've gotta say: It was significantly easier than the past one. Still it was a really fun game to play.
Now, this is interesting. Only played it for about 20 or so minutes and I prefer this release to the previous releases. Toning down the difficulty was a good idea.
This was quite enjoyable to play, and thanks for knocking down the difficulty. I like the chapters, they remind me of Bubsy for the megadrive which I always liked. What would be cool is to do a simular thing to bubsy and have sonic do some animation of some sought to represent the chapter. Also, will there be an overhall on the level art?.
This is the final version and there won't be any updates anymore. I'm interested in making some homebrew stuff.
All I can really say is that it's less fucked up than the previous versions. Also, what do people think about the music? It fits, doesn't it?
This is one of the few hacks I actually had fun playing for over an hour. Using fireballs out of Sonic's ass to avoid spikes? Genius. The special stage has a few parts where if you hit the goal from the right side it doesn't teleport you. I only found two spots. It's been a while since I've played a hack this challenging but yet fun at the same time. It was so fun I was actually late for work =P
Oh crap, almost forgot to put this here: ">" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"> It's a mix between speed run, walkthrough and just pure demonstration. :V
OH MY GOD IT'S EXCELLENT!!! I will list the good and bad things: Good things: - New title card and HUD movements. - New game's style - Zones, like Ruined Place, have a nice difficulty. - The music is not bad. Bad things: - Sonic's position on title screen is pointless. Also, the "PRESS START BUTTON" text too, if blinks. - The camera scroll in Labyrinth Place sometimes is wrong. - The Labyrinth's bg autoscroll is not from my likes. - Bug: Sometimes, the crabmeat miniboss is loaded 2 or more times. After destroying them, the title card gots fucked up. - I don't like the SS1's map. I still prefer the one used in V2. - Bug: Sometimes, the credits gots fucked up, for unknown reasons. - Bug: Sometimes, I can't switch between S2B and S3 sprites. - The options screen looks a bit blank, I think. - In GHP2, when I go for the 'S' Monitor before the boss, while I'm in Unhuman state, because Sonic don't die with the boundaries in that state, I may see how the boss appears. - Ruined Place needs slopes. - General suggestion: This hack, like others too, needs fresh ideas, like entirely new badniks, or zones. Anyway, good job
I've seen a weird bug earlier today, but stupidly forgot to take a screenshot or save it A part of the art was entirely wrong, the level was fine, but the rings and a few other things were a complete mess, so it looks like it was the bottom of the vram. I'm not sure, but maybe you're reloading some art dynamically out of a vblank (the respawn point maybe?), or maybe there's a chance for the length of data to transfer to be wrong. Either way, it's loading some art which is either data or compressed art (or not aligned uncompressed art) and too much of it. Also, this other minor glitch: Finally, there's a chance the palette won't reset to the original after dying, the screen stays white, cycling palettes aside. I have a save state for that one if you need it. It looks like it can happens if you keep jumping while dying in the bottomless pit of green hill.
This is a excellent hack the first level's design is very good, It kinda keeps you on your toes a bit. And the boss I laughed for a few seconds Because he only had one spike ball. It soon turning from laughter to wtf's seeing the extra two he was hiding. But over all i liked it alot. Even with my failed jumps and all lol.
First sentence: Complete unnecessary and none of your concern. Second sentence: You already commented my hack; thanks anyway.
*Shameless bump...* So, here we are, over one month since the release. I decided to create a very small bugfix with minor modifications. I did all of these fixes today, not within the last month. I just felt like doing it again today. :V These fixes include: Fixed Eggman having no face after defeating him. Removed some of the non-working GOAL blocks in the Special Stage. Made sure you will see all screens in the credits. Fixed fighting two crabmeat bosses at the same time. Fixed some issues with the Inhuman Mode in Green Hill Place. Minor modification on the Press Start Button text and Sonic on the title screen. Thanks to everyone who reported these bugs and suggestions. However, I wasn't able to fix all bugs. The reason for this is, that I wasn't able to re-create some of the reported bugs, thus making it impossible for me to fix them. Downloadlink is the same: http://selbi.hapisan.com/erazor PS: You could say that this is a somehow a frustrated attempt to get more attention. Two years of hard work for two pages of replies wasn't really what I was looking for and it made me sad. It makes you feel like you just wasted your time, and we are talking about over 300 hours here. It just saddens me, that many people only care about modern hacking these days. Makes me feel like I joined the scene way too late.