When technically he hasn't finished the first one, I don't think so, do you? Sorry if I sound harsh here, but where did you come up with such a bullshit argument? =P And I currently don't have any plans to make a sequel.
Well, I'm still wondering what you could possibly do to Sonic 2 to make it a sequel. Just a random thought; not necessarily a suggestion.
When technically he hasn't finished the first one, I don't think so, do you? Sorry if I sound harsh here, but where did you come up with such a bullshit argument? =P And I currently don't have any plans to make a sequel. I quote you from post number 111: When you said the final version won't arrive, theoretically, it's not complete.
When technically he hasn't finished the first one, I don't think so, do you? Sorry if I sound harsh here, but where did you come up with such a bullshit argument? =P And I currently don't have any plans to make a sequel. Aww too bad, I'd love to see what you could do with the levels, Tails and Super Sonic. So i guess i'll just keep playing ERaZor. IF I COULD GET THROUGH SCAR NIGHT
Pssst, it's a bad idea to bump other people's hack threads just to ask when there will be an update. EDIT: inb4 nineko
While asking for updates is always inappropriate, this technically isn't a bump as defined by the forum rules, since the previous post was less than one month old. Please, let's not start to extremise everything, otherwise people will never be allowed to post anything at all anymore.
This was written on October 6th 2013. It was supposed to be a semi-big update for that final revision I promised after the Fourth Public Release, but as you know that never came. The initial motivation was enormous and I worked on my game for many nights straight. Unfortunately, that motivation died down extremely quickly, leaving me with a bunch of ideas I did not want to work my ass off over nothing. So now I stand here with this imperfect update that's somewhere between major and bugfix, stuck in limbo. I figured keeping this thing on my hard drive, collecting dust for nothing (which is what it has been doing for the past two or so months at least), I've decided to just release it. Sitting down today, I fixed the final major kinks to make it a fully playable version, so you shouldn't worry about crashes or anything. Still, it's not a perfect and bug-free version, so please only report problems if they are absolutely game-breaking. Main Changelog: Updated all bosses! — Added a hit counter. — The Scar Night Place Bomb Boss is now the big one from Sonic CD. 200% more explosions! — Also improved camera shaking a lot. Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game. Put platforms over the tubes in the overworld so you can no longer accidentally fall into them. (Thanks to MarkeyJester!) Revamped Crabmeat Boss music. (Thanks to Spanner!) Story and tutorial texts have been edited. (Thanks to Kaidan and Abcron!) Bunch of other fixes and small changes, but nothing really noteworthy... Nothing in here is really worth showing in screenshots. So, check out this video and this new video if you haven't already and make up your own mind. Download Not sure if I'm going to submit it to the hacking contest this year, since not a lot has changed since it won the Hidden Palace Trophy two years ago, but we'll see.
This is PURE AWESOME!!!! ...however, there are some things I've noticed (specifically with Nonstop Inhuman Mode): After you defeat the Crabmeat boss in Green Hill Place, the explosion graphics get glitched up. Sonic will randomly die in Ruined Place for no apparent reason with Nonstop Inhuman enabled. Due to the way the camera works in Labyrinth Place, using those bullet things will not cause the camera to scroll, which can be a little disorienting. If you thought the anti-gravity section in Scar Night Place was hard already, try going there with Nonstop Inhuman. You are forced to use the bullets, which makes it 400% harder.
That glitch is game breaking. You cannot enter Ruined Place at all with Nonstop Inhuman Mode enabled because of this glitch. I don't know the exact cause of this glitch, but it's probably due to the fact that Ruined Place is pretty much the only place in the game where you HAVE to use Inhuman to progress. (Haven't tested Tutorial Place yet, though.) Also, isn't Inhuman Sonic supposed to be completely invincible...?
It's just fabulous! Hack has become more difficult in 100 times. The way I thought that Haq had finished (I was wrong: p) but the music Boss GHZ. Me why the previous version like the Well and without bugs where did
DevEd, I said game-breaking bugs. Non-stop inhuman mode is a silly little bonus option you can unlock at the end of the game. As such it shouldn't be taken seriously.
This doesn't literally break the game, but keeps you from being able to pass LPZ. The camera wont move down like it usually does at this part, after you get a game over then go back to it. I tried going back to the overworld and then back to LPZ, but it did not fix it. I am using Regen. Edit: Ok well I talked to Electroball, and he tested it out and it didn't happen so I wouldn't worry about it, just one of those rare glitches, sorry I wasted your time.
I like this hack because it's very difficult(since I have beaten ERaZor 5 times, it's less difficult for me). Music is pretty good, and it increases hack's replayability. Plot is funny and serious, I think. But main plus of this hack is Inhuman Mode. it's very interesting ability, because... firing EXPLODING bullets and flying is funny, I think. It's good because ERaZor won Hidden Place Trophy, and I very proud of it. Thanks for this hack, Selbi! 10/10