Sonic Magnified is an in development project by me (Giovanni), with the main scope being creating brand new, large Sonic 1 levels. The ROM hack currently features one act of Green Hill Zone, filled with several different routes to explore. In addition, you will get to listen to a custom remix of the zone's theme as you go through it. To make gameplay more pleasant, several quality of life changes were made to Sonic's control scheme. The Spin Dash, from Sonic 2, has been introduced to the moveset; You can now retain control of Sonic if you jump after rolling; You will not experience Speed Caps; The Spike behavior has been updated to conform with future games' behavior. In addition to these features, you will find that a new move has been added to the game: the Spring Dash. The Spring Dash works similarly to the tricks system found in the Sonic Advance series: by pressing any direction along with one of the face buttons after hitting a spring, you'll be propelled towards the direction you were holding. Should you hit an enemy or a monitor while going downwards through this method, you'll be able to perform a Spring Dash Chain: you'll be rendered vulnerable on your way up, but you'll be able to perform another Spring Dash. Spoiler: Full Credits Credits: Project Leader: Giovanni Level Design, Music composition and Programming: Giovanni Extra Programming: djohe Testing: djohe, Monospattino, redhotserver's #backstage Tools and assets utilised: Sonic 1 with S3K Object and Ring Managers Disassembly: ProjectFM Mid2SMPS: ValleyBell SonLVL: MainMemory Sonic 1 Static Splash Screen: Hixatas, ProjectFM Sonic 1 Expanded Sprite Sheet: Rosabelle Sonic 1 Optimised Sound Effects: MarkeyJester Sonic 3 Title Card custom font: Jermungandr ReadySonic: Mercury (Improved Loading Chunks from ROM, stripes on Sonic's shoes when Sonic uses a Spring) Guides followed: Spin Dash Guide: Lightning, kram1024, Puto, shobiz, Mercury Speed Cap removal: Tweaker, Puto Spike Bug Fix: FraGag Make an Alternative Title Screen: JcFerggy Make the Title Screen use its own Background Deformation Routines: Techokami Special Thanks: Everyone who writes guides and provides assets to the community, you people are really cool RandomName and ralakimus, for providing instructions on how to extend Sonic 1 levels beyond their 64x8 chunk limits SEGA and Sonic Team, for creating Sonic 1 Every single one of those people that have decided to test my ROM hack and provide feedback during the testing period Esrael Neto, for porting Sonic 2's Level Select screen into Sonic 1. (It was used during testing, but there's no point in having a level select screen in a one level demo) djohe, who helped me develop of a feature that did not make it into this demo, but may be implemented into a future version of Sonic Magnified (or repurposed for another project entirely) You people that decide to interact with this ROM hack in any capacity, be it by playing it, talking about it, giving me feedback or in any other way Download and media: The ROM hack's first demo can be found within the SHC 2021's Expo list of entries. Click here to access Sonic Magnified's page. Known Issues: Gaining an extra life will cause errors to one of the PSG channels. Backtracking after taking the middle route after the last checkpoint will have you killed by the level's lower boundary.