This will be a place where I'll (hopefully) be posting development updates for my current hack, Sonic Sundown. I'll probably make a different thread for the actual release, but that's a long time off from now. In any case, enjoy! Sonic Sundown is an advanced "whole game overhaul" type hack of Sonic 2 SMS themed around travelling across different planets. Currently implemented features include: New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style) New Spin Dash and Air Roll Shield and Save Point monitors One (as of now) new level with fully custom art, as well as custom palette cycling and dynamic tiles All badniks present are either custom or substantially modified New audio SFX and music No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings Sonic CD-like extended camera Lots of under the hood clean up [IN PROGRESS] Custom hub level [IN PROGRESS] Playable Tails Screenshot for the last two :3 Current credits: LaterSingTogether/gnid0chka: the vast majority of the character sprites, some object art; VAdaPEGA: originally created the Sonic Boom cover for my previous hack Sonic Eclipse, which has been repurposed here; pixelcat: everything else. Yes, this is a successor to the 2018 hack Sonic Eclipse, years later. Hopefully I'll get further than a 1 zone demo this time.
(With a delay, as SSRG was down quite frequently...) Sonic Sundown - Early Teaser This is an early two-act teaser of Sonic Sundown for SHC2024! This teaser contains two things: Neptune Lake Zone Act 1 and 2 as Sonic; an extremely early preview of Balance Wheel Zone as work-in-progress Tails. Note that this is mostly intended as a small sneak peek of more to come in the next years and a tech demo List of implemented features showcased in this demo: New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style); WIP playable Tails; New abilities: Air Roll; Spin Dash for Sonic; Flight and flight cancel for Tails; (press down to flight cancel) Shield and Save Point (arrow) monitors; New level with fully custom art, as well as custom palette cycling and animated tiles; Custom or substantially modified enemies; Simulated parallax scrolling in some levels; New audio SFX and music; Brand-new title screen; No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings; Sonic CD-like extended camera; Lots of engine changes. Known issues: Tails has missing sprites; There is sometimes slowdown or camera jitter with lots of objects on-screen. Hope you enjoy! P. S. Try to collect above 100 rings and the game will show you a Tails signpost SHC PAGE
I was genuily impressed by this. Everything looks so eye-catcher and it looks more a indie-game than an actual 8-Bit Master Sytem game. Level design, music and programming looks great too. Great job! Looking foward for future demos and more levels.