Sonic Sundown SMS (Development Thread)

Discussion in 'Showroom' started by pixelcat, May 8, 2024.

  1. pixelcat

    pixelcat The Holy Cat Jr. Member

    Joined:
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    Messages:
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    This will be a place where I'll (hopefully) be posting development updates for my current hack, Sonic Sundown. I'll probably make a different thread for the actual release, but that's a long time off from now. In any case, enjoy!



    Sonic Sundown is an advanced "whole game overhaul" type hack of Sonic 2 SMS themed around travelling across different planets.

    Currently implemented features include:
    • New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style)
    • New Spin Dash and Air Roll
    • Shield and Save Point monitors
    • One (as of now) new level with fully custom art, as well as custom palette cycling and dynamic tiles
    • All badniks present are either custom or substantially modified
    • New audio SFX and music
    • No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings
    • Sonic CD-like extended camera
    • Lots of under the hood clean up
    • [IN PROGRESS] Custom hub level
    • [IN PROGRESS] Playable Tails

    [​IMG]

    Screenshot for the last two :3

    Current credits:
    • LaterSingTogether/gnid0chka: the vast majority of the character sprites, some object art;
    • VAdaPEGA: originally created the Sonic Boom cover for my previous hack Sonic Eclipse, which has been repurposed here;
    • pixelcat: everything else.

    Yes, this is a successor to the 2018 hack Sonic Eclipse, years later. Hopefully I'll get further than a 1 zone demo this time.
     
  2. pixelcat

    pixelcat The Holy Cat Jr. Member

    Joined:
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    Messages:
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    (With a delay, as SSRG was down quite frequently...)

    [​IMG]
    Sonic Sundown - Early Teaser


    This is an early two-act teaser of Sonic Sundown for SHC2024!
    This teaser contains two things:
    • Neptune Lake Zone Act 1 and 2 as Sonic;
    • an extremely early preview of Balance Wheel Zone as work-in-progress Tails.
    Note that this is mostly intended as a small sneak peek of more to come in the next years and a tech demo :)

    List of implemented features showcased in this demo:
    • New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style);
    • WIP playable Tails;
    • New abilities:
      • Air Roll;
      • Spin Dash for Sonic;
      • Flight and flight cancel for Tails; (press down to flight cancel)
    • Shield and Save Point (arrow) monitors;
    • New level with fully custom art, as well as custom palette cycling and animated tiles;
    • Custom or substantially modified enemies;
    • Simulated parallax scrolling in some levels;
    • New audio SFX and music;
    • Brand-new title screen;
    • No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings;
    • Sonic CD-like extended camera;
    • Lots of engine changes.
    Known issues:
    • Tails has missing sprites;
    • There is sometimes slowdown or camera jitter with lots of objects on-screen.

    Hope you enjoy!
    P. S. Try to collect above 100 rings and the game will show you a Tails signpost :p

    SHC PAGE
     
  3. Crimson Neo

    Crimson Neo I changed a lot. Member

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    Location:
    Where I didn't wanted to be.
    I was genuily impressed by this. Everything looks so eye-catcher and it looks more a indie-game than an actual 8-Bit Master Sytem game. Level design, music and programming looks great too. Great job!

    Looking foward for future demos and more levels.
     
    ProjectFM likes this.
  4. Jordan-Kim

    Jordan-Kim Newcomer Trialist

    Joined:
    May 6, 2024
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    5
    This is great Hack
    I'm looking forward to see Knuckles as a Playable Character