General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

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  1. redhotsonic

    redhotsonic Also known as RHS Retired Staff

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    Sonic the Hedgehog 2 - Time Attack


    Coming this November


    [​IMG]


    [​IMG]


    ...which counts down to...


    [​IMG]


    [​IMG]
     
  2. Psycho RFG

    Psycho RFG Well-Known Member Member

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    Nice job! This is always a great feature to have in a Sonic game. And very challenging :p
     
  3. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    33 Seconds? You better step up your game, 28 seconds or GTFO =P.


    Just kidding, that looks great. Can't wait to see this in action.
     
  4. redhotsonic

    redhotsonic Also known as RHS Retired Staff

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    [​IMG]


    Satisfied? =P
     
  5. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    I am appeased. Carry on.
     
  6. Alriightyman

    Alriightyman !!!!!!!!!!!!&#33 Member

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  7. Dark Lips

    Dark Lips Well-Known Member Member

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    Impressive... always liked sonic 2: s3 Edition :)
     
  8. GT Koopa

    GT Koopa Well-Known Member Member

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    Here too. Has this ever been attempted before?
     
  9. Mike B Berry

    Mike B Berry A grandiose return Member

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    This has gone under an extensive amount of work I see... I feel as if the artwork of the title cards have been gimped slightly, though it's nothing incredibly noticeable. I must note that the sound effects that were ported don't seem to be used correctly. Though it might just be my ears alone. This hack is starting to look very nice. I can't wait until the final release.
     
  10. redhotsonic

    redhotsonic Also known as RHS Retired Staff

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    Haha, the fun I came across when I was trying to get the S3K Priority manager to work in the special stages. I managed to make Sonic and Tails do all sorts of shit, like Matrix moves, and them constantly getting hurt by nothing. But anti-gravity, never pulled that off. Cool!
     
  11. GT Koopa

    GT Koopa Well-Known Member Member

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    Just shut off the gravity and the ability to jump. Since you could move left or right in mid air when you jump, all I had to do was add an up and down control option:



    Code:
    SSPlayer_ChgJumpDir:
    
    	move.b	(a2),d0
    
    	btst	#button_up,d0
    
    	bne.w Poni
    
    	btst	#button_down,d0
    
    	bne.w Poni2
    
    
    
    	btst	#button_left,d0
    
    	bne.s	+
    
    	btst	#button_right,d0
    
    	bne.w	++
    
    	rts
    
    ; ===========================================================================
    
    +
    
    	subi.w	#$40,x_vel(a0)
    
    	rts
    
    ; ===========================================================================
    
    +
    
    	addi.w	#$40,x_vel(a0)
    
    	rts
    
    ; ===========================================================================
    
    
    
    Poni:
    
    	subi.w	#$40,y_vel(a0)
    
    	rts
    
    
    
    Poni2:
    
    	addi.w	#$40,y_vel(a0)
    
    	rts

    I wonder if it can be converted to be like the



    [/CODE]
     
  12. Alriightyman

    Alriightyman !!!!!!!!!!!!&#33 Member

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    Hmmmm... The sound is a result from either YouTube or the fusion avi recording. The sounds are not exactly ported. It's using flamewings s3k modified engine. So the sound effects are s3ks sounds. Nothing in that video is final. So expect changed/edits.


    Also lots of things going on behind the scenes there, knuckles had a different route into act 2 then sonic. :)


    I'm shooting for a release in the summer of 2013, but that may change based on college....
     
  13. Mike B Berry

    Mike B Berry A grandiose return Member

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    Yeah I know how that might be... Actually not at the moment, I will be going to college next year, but good luck.
     
  14. Alriightyman

    Alriightyman !!!!!!!!!!!!&#33 Member

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    Same thing, but with Sonic and Tails, with a small intro...
     
  15. Animemaster

    Animemaster Lets get to work! Member

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    I like it, I would say though it seems a bit strange how quick all of a sudden Sonic comes on screen in the tornado.
     
  16. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Back to work, Spring Yard is slowly nearing completion.

    [​IMG]¬†[​IMG]
     
  17. redhotsonic

    redhotsonic Also known as RHS Retired Staff

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    The first picture is very nice and well-detailed. The second picture, not too keen on. If you could make them small pink blocks a bit darker, it might look better.
     
  18. Mike B Berry

    Mike B Berry A grandiose return Member

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    Simply fantastic SpirituInsanum. I've gotta say that this is pretty damn awesome. And I kind of agree with RHS about the second screen shot.

    I'd like to ask if the spiked ball in the second screenshot is animated, but it isn't much of a question when I say "I'd like to ask.". Anyway, judging by the way it looks It kinda gives off that vibe.
     
  19. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Plans are to add big mosaics in several places, the small squares are essentially place-holders for those. I'm still fighting with the vram to keep as many free tiles as possible for the big structures at the top of the level, so I'm not focusing on that at all for now. As for that specific place, I think I'll put shells on the floor instead anyway, it will look much better.

    The spiked ball are like the original for now, but I might modify them to periodically retract the spikes (all at the same time for vram limitation reasons). It will need further testing though.
     
  20. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Had a tile budget cut for the big structure at the top of the level, so I kept the essential ^^'

    [​IMG]

    I'll refine some details, maybe even add something if I find enough tiles, but that's the idea.
     
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