Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.
There is still a pair of purple pants in the sky XD.
I think its staying Blazefirelp =P.
Since this thread has been "Laundry Zone progress thread" lately, I guess I can post more.
Trying to set up the bg for some scrolling. Problem is, I haven't attempted scrolling before, even after reading Markey's pointers. I am going to have to go and read them again.
I suspect that I might be asking a bit much (and forgive me if I'm stepping on any toes here), but if you're open to suggestions...may I suggest adding something along the lines of bubbles floating up in the background or foreground (similar to the bubbles in Sonic 1's special stages). I think that would give more of an impression of a "laundry" setting. If not that, then perhaps a slow, yet subtle rippling effect to give off the impression that there's water everywhere.
Otherwise, the background is much better than the previous attempt, awesome job on the improvements. I wish you luck in getting the scrolling effects to work.
What are those horizontal lines with gradient? What they represent?
Well, if you see the prior images, there's an old version of that bg with something into. It's removed.
I couldn't understand
Actually, at one point I put bubbles in the water. Didn't look good, as they were stationary and kinda plain. I put fish and stuff instead.
The rippling effect can be done via the REV1 turtorial on Retro, correct?
Also, should I increase the fog on the overcast cloud?
Basically, you know how backgrounds scroll regularly right? Some of the bg scrolls more quickly then others. They need a point open where art wouldn't mess up if such a thing happened. My vertical pillars are a problem, getting in the way of horizontal bg scrolling, so this is the solution I came up with.
I think, you can use an effect called Third Parallax (is in Sonic Retro) but you need to modify a bit the code to use more than 1 tile and more than 8 frames
Just in case I wasn't quite clear, what I was thinking was adding bubbles in the background or foreground, but to have them scrolling upwards rather than having them stationary. If you watch the underwater segment in Sonic 1's special stages' background, you'll notice that the bubbles move a bit from side to side, while going upwards. This is was I was more or less getting at. But as I said before, if this is something that isn't possible for you just yet, then that's okay.
As for the rippling effect, I'm not very familiar with Sonic 1 hacking, but I believe you're correct in there being a tutorial on adding effects like those in REV01 of Sonic 1.
EDIT: Found the tutorial by jman2050, here's a link to it. -->Click Here!
Or he could use the little bubbles from Labyrinth...
The bubble from Labyrinth are lagful, you'd better create an atmospheric/particle object similar to the rain & sparkles we've talked about some times ago and use the background coordinates (and possibly but not necessarily low priority) to turn them into background objects.
About the background you've shown, the shadow/highlights on the kind of orange towers are on the wrong side. On most of the other elements, the light looks like it's coming from the top/left.
I don't know if I am good enough for bubble effects. Also the shading on the orange towers is on the wrong side? People tell me this NOW? Should I flip it?
Background is very W.I.P. Just showing off Debug Mode. =3
Similar grass is seen in Advanced Edit.
Okay? But that isn't much feedback is it though.
Background is very nice
I mean, it looks awesome!
The whole stuff is awesomely made, specially the background that sounds pretty neat and fitty. I just loved all the pieces of art you did there. You have no idea on how fantastic your stuff is. Really like in any original Sonic game, the down part of my mouth is on the ground right now, dude.
Ha! I wasn't expecting a response like this. Thanks for your feedback eduardo. I like your art too.
Your art rocks man. We need more of this stuff.
By the way, try to remove that cut-off line between the bottom of the loop and the grass.
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