General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. iced_t

    iced_t Newcomer Trialist

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    [​IMG]

    darn it i still need to finish the bushes, other than that, I added something to the background, and I think it looks decent.
     
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  2. RuthlessTheHooman

    RuthlessTheHooman Newcomer Trialist

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    Well, after a long hiatus I return. Here's some new zone screenshots.

    Floral Fields Zone Act 1 (Please note that I didn't copy the name from @iced_t as I've had the name in my hack for a few months(?) now.)
    [​IMG]
    Act 2
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    Rocky Ruin Zone Act 1
    [​IMG]
    Molten Metro Zone Act 1...
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    ...and a Special Stage!
    [​IMG]
    Also, might I ask what you think about some of the pallets?
    I realised my old Sonic pallet was bland and generic, so I changed it a bit to have a bit more of a pastel feel, as well as tan for his skin.
    Floral Fields 2 is meant to have an Autumn (or Fall for some places) vibe to it, and I want to know how you all feel about it.
    Finally, for the special stages I just tried to make the colours more interesting than the boring overdone stock ones.

    I've done some interesting things lately, from trying to improve my level design (To be less linear.) to music things that I can't show you yet (Why do Kega recordings become so big?!) and I'm enthusiastic to continue showing off my work.

    That's it for now, have fun!

    Ninja edit:
    @Natsumi That looks really good! Sonic 3 & K Battle first made me think of a Vs. themed hack but them I remembered Sonic Adventure 2 Battle. I'm excited to see more of this!

    @iced_t Here I am mentioning you again. From what I've seen you hack looks intriguing but a few things do bother me. The blue clouds/water in the BG. If you want to change these just download HivePal. It's what I use and is simple enough to operate.
    Speaking of pallets I feel that Sonic is a tad too bright, I know what you're going for (I think) but maybe toning them down a bit, even if it isn't even all of them, it can make a big difference.
    But nitpicking aside, I like that you're using Mania's ring sprites, not many people I've seen have used sprites from Mania. (About one.) Also I like that bush, I don't know why but I really do. I like your stuff, I'll be sure to keep an eye on your progress.

    Best of luck to the both of you.
     
    Last edited: Jul 21, 2018
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  3. Pacguy

    Pacguy :3 Member

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    Apparently, this is what happens when I get sidetracked:
    [​IMG]
    [​IMG]

    The second project is obviously gonna require a lot of work, but the first might actually become something one day...
     
  4. Novedicus

    Novedicus Some say that Heaven is Hell Member

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    Ha! Those remind me of the time back in 2014 when I was trying to create a bunch of game clones using the Sonic engine and compile them into a singular game called Sonic Video Game Dimensions. (I implemented Mega Man, Pokemon, and Punch Out, and then just gave up on the project).
     
  5. Calvin

    Calvin DreamCast Enthusiast with a GameCube Member

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    The first one reminds me of Rockman Chaos, while the second one reminds me of something I had thought about many years ago but dropped in favor of other ambitions.

    However, a MegaMan X in Sonic 1/2 would be pretty neat, especially if you implement the dash move.
    As much as I'd love to see it done, I don't mind if it isn't a priority.
     
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  6. TheInvisibleSun

    TheInvisibleSun Visible Member

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    I was wondering what happened to that...
     
  7. HyaDoki

    HyaDoki Previously RaideinSlash Member

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    I love having games playable with other characters from other types of the same genre. It's why I love stuff like Mario Crossover and Sonic Boll honestly. Can't wait to see how the first one turns out, if it reaches the Light of day.
     
  8. Roxurface

    Roxurface Well-Known Member Member

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    Diggin the new sonic palette, but I must say, FF2 looks more like a sunset stage than an Autumn stage. I think the autumn idea is good, since it is a little more unique and hasn't been done to death. Bonus points if you then make Act 3 the "winter" palette that is akin to Mushroom Hill.
     
  9. Pineapple Arse

    Pineapple Arse I ironically hate cold temperatures. Member

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    A cold place.
    unknown-18-1.png
    I've decided to get back into romhacking, and the first thing I've done was making a new sprite for the title screen. While I made everything by hand, the arm/fist is from the normal Sonic 1, since I am not good at drawing hands.
     
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  10. CHRdutch

    CHRdutch Master of Disaster Member

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  11. HyaDoki

    HyaDoki Previously RaideinSlash Member

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    Really liking that GHZ layout, feels really fast and fluid. Not sure about the use of the speedbooster though.

    Since I've been working on this S1 hack for a while but never shared anything, I'll post a bit of what's currently obviously a GHZ replacement. Not sure about how to make custom graphics at the moment.


    ...Seems like I have to adjust the placement of the second spring though.
     
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  12. iced_t

    iced_t Newcomer Trialist

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    I still haven't finished that darned bush, but I've finished drawing the tree's thing. Also, I'm still adjusting Sonic's palette at the moment, and it looks a little better now imo
    [​IMG]
     
  13. jubbalub

    jubbalub The one guy nobody talks about Member

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    upload_2018-8-5_14-1-4.png
     
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  14. Mega Team

    Mega Team Newcomer Trialist

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    This took like 2 days and I'm still not done, I also need to add in the orbs.[​IMG]
     
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  15. Pacguy

    Pacguy :3 Member

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    The sound in this first video didn't get recorded properly...

    So here's the music for the menu.


    In other news, Mega Man X in Sonic 2 is going really, really well thus far. It might even make the Contest deadline!
    [​IMG]
    [​IMG]
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    [​IMG]
     
    Last edited: Aug 7, 2018
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  16. nineko

    nineko I am the Holy Cat Member

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    Just a random idea, what if you defaulted the "blank" times to 9:59 instead of 0:00? If no sram is found, set everything to 9:59, so the player either beats it, or ties it, or dies. The behaviour then would be correct in all three cases (e.g. the stored time updates if you beat it, it stays the same otherwise, signifying that the time for that level is either still blank, or that the player actually made a legit 9:59; as I said, correct behaviour in all cases).

    Also yeah, awesome stuff.
     
    Last edited: Aug 8, 2018
  17. Pacguy

    Pacguy :3 Member

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    I've considered it... I don't know, formatting that specific swath of SRAM to symbolize 9:59 would be kind of annoying, especially since it technically could span up to $B9 words worth (Since S2CDR has lots of potential zone slots that might one day end up on Time Attack). Plus doing so could make reorganizing SRAM layouts in the future even more difficult. It's a good idea, just one I don't feel is worth implementing right now; maybe I'll change my mind later.

    Oh, and while I'm here, have a bonus meme:
     
  18. Tanner

    Tanner I play video games and do computer stuff! Member

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    Man, now my thing is gonna look unimpressive. Oh well, here we go:
    After Sonic 3 & Tails unfortunately bit the dust, Sonic 4 & Knuckles took its place.
    So far, all I can offer you is a SSRG intro and the Advanced Error Handler & Debugger installed.

    Expect more updates soon.
     
  19. FохConED

    FохConED Join to Digital Resistance! Member

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    Take a sneak peak at the lush hills of Eternity Island Zone, the opening zone of the game! Blaze along the grassy paths and swing on vines -- all while admiring the otherworldly skyscapes of Sonic's world.

    [​IMG]

    [​IMG]

    Artwork by @Mr. Cat
    This is just WIP, not final version
     
  20. MarkeyJester

    MarkeyJester !%#@ Member

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    This is an absolutely huge improvement from previous works!

    I am pleased to see his line dithering obsession has dropped, and in favour of using the right techniques in the right place, and at the right time, the graphics are definitely benefiting from it (seriously, I am so glad he took that on board, past works were suffering). The FG doesn't clash with the BG, and the tiling is hard to see which is certainly what you want. Dithering hasn't been used in places it isn't needed (again, a huge improvement from previously, though the sky seems to suffer a little, but it's understandable, I know how difficult clouds can be), but perhaps the most important part of this, the one thing that's making the art feel smooth, is the colour palette.

    Sonic games are known for their high contrast, I've noticed the intentional avoidance of black used, and you've kept to soft light and low contrast looking colours, the lack of black is an interesting one. You may have inadvertently helped me solve a small dilemma surrounding limited colour slots, I shall have to try using less contrast looking colours myself sometime.

    Keep up the good work~