General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. Animemaster

    Animemaster Lets get to work! Member

    Joined:
    Mar 20, 2009
    Messages:
    1,229
    Location:
    UK
    I like it! adds a different twist to the wrecking ball, very Sonic Chaos with spring powerup.
     
  2. MarkeyJester

    MarkeyJester ! % # @ Member

    Joined:
    Jun 27, 2009
    Messages:
    2,796
    Ohhhhhhh I'm dying to see what'll happen next...

    [​IMG]
     
  3. penBorefield

    penBorefield In other words, water is wet Member

    Joined:
    Dec 11, 2016
    Messages:
    15
    Location:
    Basement
    It looks like Sonic is glitched or something. Is that intentional?
     
  4. AsuharaMoon

    AsuharaMoon kakyoin did you lay this egg Member

    Joined:
    Aug 15, 2013
    Messages:
    61
    Oh yeah, that's a clean 60fps animation alright.
     
    penBorefield likes this.
  5. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Joined:
    Oct 4, 2014
    Messages:
    802
    Location:
    Portland, Maine
    This looks like it could be a result of code which generates in-between frames? Are you taking Sonic Smooth Edition to the Next Level?
     
    EMK-20218 likes this.
  6. MarkeyJester

    MarkeyJester ! % # @ Member

    Joined:
    Jun 27, 2009
    Messages:
    2,796
    Oooh you are quite close ProjectFM, well done!

    I'm writing a tool which are auto-interpolate frames to make animations smoother. The result above is very early stages (attempt number 1 if you will), but it looked so cool I felt it would be really awesome to use it in the Multi/Ring-ride hack thing I've been working on.
     
  7. EMK-20218

    EMK-20218 Eduardo Knuckles Member

    Joined:
    Aug 8, 2008
    Messages:
    1,035
    Location:
    Jardim Capelinha, São Paulo
    [​IMG]
    The collapsing thing.
     
  8. GenesisDoes

    GenesisDoes Wizard of the Sonic Member

    Joined:
    Jan 2, 2016
    Messages:
    133
    Location:
    Pittsburgh, PA


    A port of the beta version of Techno Tower Zone from Sonic Crackers to Knuckles Chaotix for a new, in-progress Chaotix hack I'm working on called Knuckles Clackers, which will have a dedicated forum hack thread soon. It's going to be a full-hack with new levels, art, and music.

    Behind the scenes, it's currently being created with SonED2 and its Chaotix ROMulan scripts for injecting the levels. Those scripts are being edited for further Chaotix modifications (such as injecting new music and updating the music bank pointer tables, level settings, etc). For now the level port has some bugs due to unedited level settings (DLEs, background parallax, palette cycling, animated art, etc), which will need ASM edits to fix, but it works as a quick PoC.

    Research is also being done, including digging through the early Sonic Retro KC disasm, and updating my old SonED2 objdef files with palette fixes, images, and better documented object types (especially for object subtypes which I never documented) for usage and reference in the hack's development. The disasm is being referenced to discover object subtypes, and to find out where those level settings are in the ROM, in order to be patched later with ROMulan to make properly working zones.
     
  9. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Joined:
    Oct 4, 2014
    Messages:
    802
    Location:
    Portland, Maine
    That looks fantastic! It will be great to finally have a fully KC hack, especially since that game is full of missed potential. The last project based on that game doesn't look like will be released anytime soon.
     
    maple_t likes this.
  10. MarkeyJester

    MarkeyJester ! % # @ Member

    Joined:
    Jun 27, 2009
    Messages:
    2,796
    Another step close:

    [​IMG]
     
  11. Dj. Joker 27

    Dj. Joker 27 Known as "Mr. Joker 27" Member

    Joined:
    Aug 26, 2016
    Messages:
    101
    @MarkeyJester The fraps are impressive, that is for S3&K Battle Race or for other project?
    Sonic Mania sprites also looks awesome, are you tried to make Sonic Mania sprites also?
    I'm bad for use SonmapED.
     
    Trickster likes this.
  12. Ralakimia

    Ralakimia Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    987


    Running with the Sega Virtua Processor. Gonna try to make something out of this.
     
  13. penBorefield

    penBorefield In other words, water is wet Member

    Joined:
    Dec 11, 2016
    Messages:
    15
    Location:
    Basement
    My attempt at remaking (or should I say "demaking"?) Ray the Flying Squirrel sprite from Sonic Mania Plus into Sonic 1. Enjoy, I guess.

    RayDemakeShowcase.gif

    EDIT: Minor fix
    EDIT2: Another fix
    EDIT3: Smol fix
     
    Last edited: Oct 26, 2019
  14. Ralakimia

    Ralakimia Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    987
    [​IMG]
    [​IMG]

    =)
     
    Last edited: Oct 24, 2019
    Angel X, Trickster, jubbalub and 10 others like this.
  15. EMK-20218

    EMK-20218 Eduardo Knuckles Member

    Joined:
    Aug 8, 2008
    Messages:
    1,035
    Location:
    Jardim Capelinha, São Paulo
    Say hi to Sparksbee. The new enemy who will be coming soon with Project S.A.M.G !
    [​IMG] [​IMG]
    [​IMG] [​IMG]
     
  16. Mr. Nouyoule

    Mr. Nouyoule Newcomer Trialist

    Joined:
    Oct 23, 2019
    Messages:
    17
    I make a rom hack who tell the next of Sonic 1 (even i need help on some things), and i want to show you a preview of the first level.

    001.png

    Uhh... The background is a little bad (i will use SonMapED for edit it), but the enemies are a lot changed, with my graphics talents, and are a little different (i prefer and mostly i hope the game have changed for do not have the same things and like retry the same game). I need help, because these enemies must have their difference (by example the crabmeat above can randomly fire), and be a little more hard than before, for a new challenge.
     
    Trickster and ProjectFM like this.
  17. Ralakimia

    Ralakimia Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    987
    Okay, so, after some discussion with the what's left of Owarisoft, we have come to decide to cancel Dr. Yundong. It was by no means an easy decision, but pretty much nobody is motivated to work on it anymore, and we generally feel the project has become a zombie of some sort. As such, I will be dumping a bunch of videos and screenshots here, and I'll even throw in some extras as well.

    Credits
    • BinBowie - Project leader, soundtrack composer, artist, concepts, character designer, dialogue writer
    • VAdaPEGA - Artist, made sound effects, concepts, character designer
    • Novedicus - Programmer, level designer, character designer
    • Natsumi - Programmer, made AMPS
    • TheStoneBanana - Programmer, artist, character designer
    • LooneyDude - Artist
    • Mr. Cat - Artist
    • LuigiXHero - Level designer
    • Dragon Wolf Leo - Character designer
    • TheBlurCafe - Character designer
    • Misinko - Dialogue writer
    • Brent Rigby - Diagloue writer
    • Ozaleto - Betatesting
    • staticj3ff - Betatesting
    • MarkeyJester - Made Dual PCM
    • Pablo's Corner - "Good Night" sample
    • KingOfHarts - Being a character in the game
    • JoenickROS - Being the main villain of the game

    Notes
    • For level names, the smiley and sad faces represent "act 1" and " act 2" respectively.
    • Lover's sprites were originally done in the Sonic 1 art style, but most of them have been changed to VAdaPEGA's art style.
    • There's a lot of placeholder/unfinished assets here.

    https://www.youtube.com/watch?v=6rO9PQqFHMU
    Art by BinBowie, VAdaPEGA, TheStoneBanana, and LooneyDude
    [​IMG][​IMG]
    Art by VAdaPEGA and TheStoneBanana

    This level was based on Russian video game stereotypes, hence the Tetris blocks everywhere and the bootleg enemy. (The pink cat is "Pink Jelly", a reference to Super New Year Cart 15-in-1)
    [​IMG]
    Art by BinBowie and LooneyDude


    This level was going to use that graphics priority bug/"feature" to emulate Sonic Mania's Studiopolis windows, and possibly also use it for a spotlight hazard, since in this level, Lover is on the run.
    [​IMG]
    Art by BinBowie

    This level was going to be a shoot 'em up, with the enemies being UFOs and the final boss being a giant kitsune.
    https://www.youtube.com/watch?v=oQq4Mn9ek74

    Note: The layout here was a placeholder.
    [​IMG]
    Art by BinBowie

    The art here was a placeholder. It was planned to be redone by VAdaPEGA.
    https://www.youtube.com/watch?v=dTuH6_ihStI

    This was the boss for act 1. Fail the quiz and lose a life. Questions were randomized.
    [​IMG] [​IMG] [​IMG]
    Art by Mr. Cat

    This level was based on American stereotypes. It was going to have Elvis Presley and Michael Jackson as bosses, and your goal was to rescue Abraham Lincoln.
    [​IMG]
    Art by Mr. Cat

    This level was going to be an abandoned, haunted carnival/circus.
    https://www.youtube.com/watch?v=sR5AAPqjPRQ
    All art here was obviously placeholder. Background art was at least done by VAdaPEGA and Mr. Cat.
    https://www.youtube.com/watch?v=GgzUmCsXBYU
    It was called a "trip", because in the game, Lover was going to trip out on mushrooms and hallucinate the special stage.
    https://www.youtube.com/watch?v=y1psVQa0is0
    The overworld was going to be a place for shopping, sidemissions, and overall navigation. Shown here was just the base engine and some implemented assets.

    Ala Sonic CD, you could use the Sound Test to unlock some bonus images. Here they are:

    [​IMG]
    By TheStoneBanana

    [​IMG]
    By Novedicus and BinBowie

    [​IMG]
    By Novedicus

    [​IMG]
    By LuigiXHero
    [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    By TheStoneBanana

    [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG]
    By BinBowie

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    By VAdaPEGA

    [​IMG]
    By Mr. Cat

    [​IMG] [​IMG] [​IMG]
    By VAdaPEGA

    [​IMG] [​IMG] [​IMG]
    [​IMG]
    ^ How appropriate.
    By Novedicus

    [​IMG]
    By Mr. Cat
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    A-S-H, RyeBread, Catswell and 13 others like this.
  18. Trickster

    Trickster Previously called Megalomania Member

    Joined:
    Aug 22, 2018
    Messages:
    81
    Location:
    Brazil Bad Future
    Well, you know what they say... Don't cry because it's over. Smile because it happened.


    Frankly, this project was the embodiment of three characteristics that I strongly, strongly LOVE seeing it in whatever media I entertain.

    Dedication/hardwork, silly jokes, and creativity.

    This project had all of them in it's own core.

    While I unfortunalety will never see it finished, and neither playing it. I'm glad for seeing every eyecandy screenshot and gameplay. I'm that type of artist who LOVES seeing each frame of a detailed and fluid piece of animation, Y'know? :v

    Anyway, I hope the best for you, and everyone else who worked hard in this project. While you, and neither I isn't happy for it being canceled. I truly believe It was an important and necessary decision, as what happened to Painto.

    upload_2019-10-24_21-0-49.png
    Just fuck my shit up
     
    RyeBread, Catswell, ProjectFM and 3 others like this.
  19. Ralakimia

    Ralakimia Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    987
    One thing I meant to mention was the concept and story for the hack.I would add it to the original post, but there's no way it would let me save due to the numerous images in it (it's in one post now thanks to Misinko lol).

    It's supposed to be some kind of ode to Russian/Chinese bootlegs in the form of a ROM hack, hence, then numerous references to bootlegs, and the Russian and Chinese languages and stereotypes. Honestly, for some reason, we never managed to have the entire plot written down. From memory, I do know that the entire thing was a film shot by fellow community member JoenickROS, and that in the ending, Lover, the main character (a Sonic + caterkiller fusion), would ruin the final scene and get chased off. Lover's partner in crime and alcoholic, Schnii (a red panda), is on the run from the cops for drug possession. In the game, he mainly just follows Lover around in his little portable parlor of his in the overworld, with a shop and all that. That's what I remember, at least.

    Also, shout out to @Spanner, our #1 biggest fan.

    Also, I still have the development documents for it laying around, including the one for the original incarnation of this hack before "Lover" was conceived, an still a bunch more content left to unveil. Unsure if anyone would be interested in hearing about it at this moment, as I've already dumped a shit ton of info in here. Perhaps a separate thread should be made?
     
    Last edited: Oct 25, 2019
    ProjectFM, Trickster and VAdaPEGA like this.
  20. TheStoneBanana

    TheStoneBanana The Bananaman Member

    Joined:
    Nov 27, 2013
    Messages:
    604
    Location:
    The Milky Way Galaxy
    upload_2019-10-24_21-28-50.png
    It's been a good long while since I've been involved with Yundong, but it's still very bittersweet to see it formally come to a close. I guess it's really just another unfinished ROM hack in the grand scheme of things, but it means a lot to me for what experiences I had with the folks at Owarisoft as close friends. I couldn't have asked for anything more at a time when I really didn't have many friends or people to talk to, so I truly do cherish those days deeply. Time goes so fast and it's crazy to think that everyone's gone their separate ways now, but that's life. As so nicely put by Ferris Bueller, "Life moves pretty fast. If you don't stop and look around once in a while, you could miss it."
    @Novedicus, @BinBowie, @LuigiXHero, @VAdaPEGA, @Natsumi, @mrcat-pixel, @Misinko, @TheBlurCafe, @JoenickROS, and the rest of the Owarisoft crew: thank y'all. you're true homies. <3