Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
I like it! adds a different twist to the wrecking ball, very Sonic Chaos with spring powerup.
Ohhhhhhh I'm dying to see what'll happen next...
It looks like Sonic is glitched or something. Is that intentional?
Oh yeah, that's a clean 60fps animation alright.
This looks like it could be a result of code which generates in-between frames? Are you taking Sonic Smooth Edition to the Next Level?
Oooh you are quite close ProjectFM, well done!
I'm writing a tool which are auto-interpolate frames to make animations smoother. The result above is very early stages (attempt number 1 if you will), but it looked so cool I felt it would be really awesome to use it in the Multi/Ring-ride hack thing I've been working on.
The collapsing thing.
A port of the beta version of Techno Tower Zone from Sonic Crackers to Knuckles Chaotix for a new, in-progress Chaotix hack I'm working on called Knuckles Clackers, which will have a dedicated forum hack thread soon. It's going to be a full-hack with new levels, art, and music.
Behind the scenes, it's currently being created with SonED2 and its Chaotix ROMulan scripts for injecting the levels. Those scripts are being edited for further Chaotix modifications (such as injecting new music and updating the music bank pointer tables, level settings, etc). For now the level port has some bugs due to unedited level settings (DLEs, background parallax, palette cycling, animated art, etc), which will need ASM edits to fix, but it works as a quick PoC.
Research is also being done, including digging through the early Sonic Retro KC disasm, and updating my old SonED2 objdef files with palette fixes, images, and better documented object types (especially for object subtypes which I never documented) for usage and reference in the hack's development. The disasm is being referenced to discover object subtypes, and to find out where those level settings are in the ROM, in order to be patched later with ROMulan to make properly working zones.
That looks fantastic! It will be great to finally have a fully KC hack, especially since that game is full of missed potential. The last project based on that game doesn't look like will be released anytime soon.
Another step close:
@MarkeyJester The fraps are impressive, that is for S3&K Battle Race or for other project?
Sonic Mania sprites also looks awesome, are you tried to make Sonic Mania sprites also?
I'm bad for use SonmapED.
Running with the Sega Virtua Processor. Gonna try to make something out of this.
My attempt at remaking (or should I say "demaking"?) Ray the Flying Squirrel sprite from Sonic Mania Plus into Sonic 1. Enjoy, I guess.
EDIT: Minor fix
EDIT2: Another fix
EDIT3: Smol fix
Say hi to Sparksbee. The new enemy who will be coming soon with Project S.A.M.G !
I make a rom hack who tell the next of Sonic 1 (even i need help on some things), and i want to show you a preview of the first level.
Uhh... The background is a little bad (i will use SonMapED for edit it), but the enemies are a lot changed, with my graphics talents, and are a little different (i prefer and mostly i hope the game have changed for do not have the same things and like retry the same game). I need help, because these enemies must have their difference (by example the crabmeat above can randomly fire), and be a little more hard than before, for a new challenge.
Okay, so, after some discussion with the what's left of Owarisoft, we have come to decide to cancel Dr. Yundong. It was by no means an easy decision, but pretty much nobody is motivated to work on it anymore, and we generally feel the project has become a zombie of some sort. As such, I will be dumping a bunch of videos and screenshots here, and I'll even throw in some extras as well.
BinBowie - Project leader, soundtrack composer, artist, concepts, character designer, dialogue writer
VAdaPEGA - Artist, made sound effects, concepts, character designer
Novedicus - Programmer, level designer, character designer
Natsumi - Programmer, made AMPS
TheStoneBanana - Programmer, artist, character designer
LooneyDude - Artist
Mr. Cat - Artist
LuigiXHero - Level designer
Dragon Wolf Leo - Character designer
TheBlurCafe - Character designer
Misinko - Dialogue writer
Brent Rigby - Diagloue writer
Ozaleto - Betatesting
staticj3ff - Betatesting
MarkeyJester - Made Dual PCM
Pablo's Corner - "Good Night" sample
KingOfHarts - Being a character in the game
JoenickROS - Being the main villain of the game
For level names, the smiley and sad faces represent "act 1" and " act 2" respectively.
Lover's sprites were originally done in the Sonic 1 art style, but most of them have been changed to VAdaPEGA's art style.
There's a lot of placeholder/unfinished assets here.
Spoiler: Title Screen, Splash Screens, and Menus
Spoiler: It's A Tutorial, Johnny
Art by BinBowie, VAdaPEGA, TheStoneBanana, and LooneyDude
Spoiler: Perestroika Palace, Johnny
Art by VAdaPEGA and TheStoneBanana
This level was based on Russian video game stereotypes, hence the Tetris blocks everywhere and the bootleg enemy. (The pink cat is "Pink Jelly", a reference to Super New Year Cart 15-in-1)
Spoiler: Manic Metro, Johnny =D
Art by BinBowie and LooneyDude
This level was going to use that graphics priority bug/"feature" to emulate Sonic Mania's Studiopolis windows, and possibly also use it for a spotlight hazard, since in this level, Lover is on the run.
Spoiler: Manic Metro, Johnny =(
Art by BinBowie
This level was going to be a shoot 'em up, with the enemies being UFOs and the final boss being a giant kitsune.
Spoiler: Trout Yogurt, Johnny
Note: The layout here was a placeholder.
Spoiler: Don't Play With Chemicals, Johnny
Art by BinBowie
The art here was a placeholder. It was planned to be redone by VAdaPEGA.
This was the boss for act 1. Fail the quiz and lose a life. Questions were randomized.
Spoiler: America No Funky Action, Johnny
Art by Mr. Cat
This level was based on American stereotypes. It was going to have Elvis Presley and Michael Jackson as bosses, and your goal was to rescue Abraham Lincoln.
Spoiler: Welcome To The Slack Parade, Johnny
Art by Mr. Cat
This level was going to be an abandoned, haunted carnival/circus.
Spoiler: Oh Shit Son You Fucked Up Now, Johnny =(
Art by VAdaPEGA.
Spoiler: Final, Johnny
All art here was obviously placeholder. Background art was at least done by VAdaPEGA and Mr. Cat.
Spoiler: Special "Trips"
It was called a "trip", because in the game, Lover was going to trip out on mushrooms and hallucinate the special stage.
The overworld was going to be a place for shopping, sidemissions, and overall navigation. Shown here was just the base engine and some implemented assets.
Spoiler: Sound Test Easter Eggs
Ala Sonic CD, you could use the Sound Test to unlock some bonus images. Here they are:
By Novedicus and BinBowie
Spoiler: Old/Unused/Unimplemented Assets
By Mr. Cat
Spoiler: Shit We Made Fucking Around
^ How appropriate.
By Mr. Cat
Spoiler: Prototype Screenshots
Well, you know what they say... Don't cry because it's over. Smile because it happened.
Frankly, this project was the embodiment of three characteristics that I strongly, strongly LOVE seeing it in whatever media I entertain.
Dedication/hardwork, silly jokes, and creativity.
This project had all of them in it's own core.
While I unfortunalety will never see it finished, and neither playing it. I'm glad for seeing every eyecandy screenshot and gameplay. I'm that type of artist who LOVES seeing each frame of a detailed and fluid piece of animation, Y'know? :v
Anyway, I hope the best for you, and everyone else who worked hard in this project. While you, and neither I isn't happy for it being canceled. I truly believe It was an important and necessary decision, as what happened to Painto.
Just fuck my shit up
One thing I meant to mention was the concept and story for the hack.I would add it to the original post, but there's no way it would let me save due to the numerous images in it (it's in one post now thanks to Misinko lol).
It's supposed to be some kind of ode to Russian/Chinese bootlegs in the form of a ROM hack, hence, then numerous references to bootlegs, and the Russian and Chinese languages and stereotypes. Honestly, for some reason, we never managed to have the entire plot written down. From memory, I do know that the entire thing was a film shot by fellow community member JoenickROS, and that in the ending, Lover, the main character (a Sonic + caterkiller fusion), would ruin the final scene and get chased off. Lover's partner in crime and alcoholic, Schnii (a red panda), is on the run from the cops for drug possession. In the game, he mainly just follows Lover around in his little portable parlor of his in the overworld, with a shop and all that. That's what I remember, at least.
Also, shout out to @Spanner, our #1 biggest fan.
Also, I still have the development documents for it laying around, including the one for the original incarnation of this hack before "Lover" was conceived, an still a bunch more content left to unveil. Unsure if anyone would be interested in hearing about it at this moment, as I've already dumped a shit ton of info in here. Perhaps a separate thread should be made?
It's been a good long while since I've been involved with Yundong, but it's still very bittersweet to see it formally come to a close. I guess it's really just another unfinished ROM hack in the grand scheme of things, but it means a lot to me for what experiences I had with the folks at Owarisoft as close friends. I couldn't have asked for anything more at a time when I really didn't have many friends or people to talk to, so I truly do cherish those days deeply. Time goes so fast and it's crazy to think that everyone's gone their separate ways now, but that's life. As so nicely put by Ferris Bueller, "Life moves pretty fast. If you don't stop and look around once in a while, you could miss it."
@Novedicus, @BinBowie, @LuigiXHero, @VAdaPEGA, @Natsumi, @mrcat-pixel, @Misinko, @TheBlurCafe, @JoenickROS, and the rest of the Owarisoft crew: thank y'all. you're true homies. <3
Separate names with a comma.