General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. Misinko

    Misinko YOU FOOLS! YOU MESSED WITH THE NATURAL ORDER! Staff

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    Ooooh, I'm not quite sure if I like this. Is there any way to retain the momentum of the spindash after you fall off the cliff?
     
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  2. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    Maybe it's because the air speed cap isn't implemented.
     
  3. CHRdutch

    CHRdutch h Member

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    Just hold right lmao.

    ...Or just don't play the ROM built on April 1st.
     
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  4. PokeTogeKiss

    PokeTogeKiss That one plonker who draws green hedgehogs. Member

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    Whatever he(ck) that spawned Blaster.
    Showbiz Plaza Zone:
    [​IMG]
     
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  5. Tanman Tanner

    Tanman Tanner Well-Known Member Member

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    The air cap doesn't stop momentum in its tracks, though. It just limits how much you can accelerate and speed up.
     
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  6. PokeTogeKiss

    PokeTogeKiss That one plonker who draws green hedgehogs. Member

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    First progress on Gear Generator Zone:
    [​IMG]
     
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  7. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    It is not bad for starters. But try and get a bit more detail into your art because this looks like something I can make off in Microsoft Paint.
     
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  8. Iso Kilo

    Iso Kilo Is it a fox? Is it a wolf? It's Kilo! Member

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    I present to you:
    upload_2020-4-6_10-55-2.png
    The first Sonic 1 J2ME ROM hack ever.
    Edit: Turns out it's not the first, but it is still the first hack of the 128x160 version.
     
    Last edited: Apr 6, 2020
  9. PokeTogeKiss

    PokeTogeKiss That one plonker who draws green hedgehogs. Member

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    Whatever he(ck) that spawned Blaster.
    I have more updates on the SSRG Discord.

    Well, fair enough, then.
     
    Last edited: Apr 6, 2020
  10. Tanman Tanner

    Tanman Tanner Well-Known Member Member

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    I disagree with this statement altogether. Art isn't something that can easily be shrugged off as "meh, I could make it in Microsoft Paint". I believe this is PokeTogeKiss's artistic design, and everyone has a unique one. Mine's shit for example, heh.
    I have to say, the font really stands out as being very robotic-looking. That being said, the level art could use some shading and slight detailing, but otherwise you're off to a great start and I honestly look forward to seeing how it turns out.
     
  11. PokeTogeKiss

    PokeTogeKiss That one plonker who draws green hedgehogs. Member

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    Thanks a lot! I've still got a long way to go, though, IMO.
     
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  12. Iso Kilo

    Iso Kilo Is it a fox? Is it a wolf? It's Kilo! Member

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    Have a look at my J2ME Sonic 3 port, so far.
    upload_2020-4-8_8-58-50.png
    Custom splash (Along with a custom app icon)
    upload_2020-4-8_8-59-52.png
    Some in game stuff
    upload_2020-4-8_9-0-59.png
    And a lil more in game stuff.
    It's obviously quite early on, but it's getting there. And with the fact that J2ME hacking is only just now starting out, it's going to take a while for anything substantial to come around.
     
  13. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    This stuff is really meaty. Are you going to do the ROM hack as in porting the levels and music, just like in Sonic 2: Crash or are you going to just port the art and details like in Sonic 1: S3 Edition?
     
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  14. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    Oh no! Not Sonic 4 controls!
    Screenshot 2020-04-10 at 16.26.17.png
     
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  15. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    Similar to how Selbi did with Sonic Erazor, after messing around with the disassembly, I decided to make a new special stage with platforming assuming some people don't like the original special stage. Sonic 3 bonus stages, continue and cards sprites from VLADIKCOMPER's Sonic 1 Hacking Studio and also MegaPCM from him. I forgot to mention, out of anyone who used the Ristar clear music, on real hardware, it crashed. My version did not, however.


    Here's another one:

    Run through the glass but careful since they break and you can wave the emerald goodbye.

    Ice Mountain SMPS by ProjectFM

    EDIT: I slightly modified Special Stage 2 after what D.A. Garden told me on Discord. Check the updated video out
     
    Last edited: Apr 13, 2020
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  16. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    This shows the features of the game from options.


    Jumpdash by Selbi
    Homing attack by VLADIKCOMPER Hacking Studio
    CD controls and sound effects by LuigiXHero
    Spindash by Lightning, kram1024, Puto, shobiz and Mercury
    Title screen music by A-S-H
    Palmtree Panic SMPS by LackofTrack
    Slow ducking by Iso Kilo
     
  17. DeltaWooloo

    DeltaWooloo A hacker, helper, friend and a Wooloo Member

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    Now compare these three title screens

    Early version

    Final version but unoptimized MegaPCM playback

    Final version with optimized MegaPCM playback
     
    Last edited: Apr 15, 2020
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  18. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    I really like the logo, but the music sounds awful.
     
  19. AkumaYin

    AkumaYin rawr Member

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    Something I've been working on lately, that I think I should share here now because I'm finally making some fair progress with it...



    In short, I am making an attempt at reworking Crackers to function as a proper Sonic game, as a means of creating a usable utilisation of its engine for hacking purposes.

    To summarise what's been changed thus far, the combi-ring mechanic has been removed entirely, and the second player no longer spawns. Likewise, the camera refers only to player 1's position data and no longer calculates a position between the two players. Sonic no longer continuously accelerates on flat ground and is locked to the same value given to cap standard acceleration in 1-K/CD (although unstable acceleration still occurs in air, which will be fixed later...). His walking animation speed has been bumped marginally, and the running animation occurs to match said acceleration limit. Techno Tower has had (somewhat) proper Y-scrolling implemented for the background and no longer triggers game over once the top of the stage is reached. The Z80 driver has also been thrown out and replaced with AMPS, hence the stock Door Into Summer port, which is a placeholder.

    As should be obvious, this is all still an early proof-of-concept, but those I've shown it to have expressed interest and as such I figured I might as well show off what's done as of now, since there's some substance to show.
     
  20. ralakimus

    ralakimus pretty much a dead account Member

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    upload_2020-5-13_16-0-36.png

    There's an unused object in Sonic CD that has existed since seemingly before the v0.02 prototype that seems to generate a waterfall. However, the graphics for the sprite aren't ever loaded into VRAM ever and are left completely unused, and the ID of the blocks that it places in the level layout weren't ever updated. However, due to how the object functions, and the fact that the unused splash graphics fit perfectly with the mappings made for the object, I firmly believe that it was meant to generate a waterfall.