Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
In case none of you realised, I added more animations to smoothen the experience.
Cool sprite additions! Something about the added damage sprite seems out of place to me, though. Perhaps you can do it like Sonic 3, where only the arms move?
Anyway, fun more fun with physics:
So what I did was I branch the hurt animation to the slide animation to make it more seamless. So basically after Sonic gets hurt, his arms will move until you land.
Man, these gifs are weirdly satisfying.
Along with my J2ME research, I've been hacking Sonic X on the Leapster. Mostly been pulling graphics. However, I can only get tile data, still trying to figure out palette and mapping data.
^ Their work allowed me to be the first person to piece together and import the Knuckles pose from when you rescue him in that game, over to my new S2 hack.
Also this is a thing:
Not perfect, not final. I have to clean up photo 3 and fix the Death Egg background not loading (I removed it because it was using up palette lines 3 and 4 during the photos)
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