Varion, we've known each other for years. This is something I have to say, and I'm sorry if it's painful or if it hurts. I don't think it will because we're friends and I'm pretty sure you'll understand hearing it from me. You started working on CybOut not long after we met. I remember back when the Nick Arcade beta was discovered that you and I picked through it in binary before it was ever assembled. It was then that I knew you were special. You had a knack for hacking that most people don't have. You are on the same level as Stealth, Markey Jester, Clownacy, etc. What happens, however, is that you can't follow through. You keep changing the game over and over and over, generally on the engine level, to the point where you have essentially created your own engine. The reason that it's 11 years since you started work on the hack and you haven't completed a single level is because you can't create something before tearing it down and starting over. If you keep optimising something, it will never get completed. This is a type of feature creep and it has killed a number of games. The development of the indie game, Fez, ran into similar issues as CybOut. The guy kept optimising, doing things better, and it seemed as though it would wind up in a hiatus. People started getting frustrated and reacting the same as they're reacting to you right now. That was when he finally decided that he had enough. He finally said "I'm going to outline what it is I'm going to do. If something comes along that's an improvement, I'll do that in the sequel, but what I have here is what I am going to do an no more." Fez was finally released, btw. CybOut can be as well. You're really smart and if you just stick to it, to a single idea, you'll blow everyone's socks off. I know this for a fact. If you want help, I'm here. I'd be happy to cobble together some art for you or do level designs. Just let me know. The point is, however, that you need to stop starting over. TL;DR -- Varion, you're smart. Stop tinkering around and starting over. If you wrote down your ideas and stuck to them to the very end and didn't keep adding on, restarting, or optimising, then you could have a badass game out by the next contest!