Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
The above GIF roughly describes how I looked when I saw that. I think some of my synapses burnt out.
So, I decided to get back in the business just to bring you a little project of mine.
LOOK! SOMEONE'S UP FOR NO GOOD IN A MINUTE!
Dude, that is insane. Is that 1 hour or 1 minute? Either way, it's great for speedrunners!
fffffs please read; he explained it just above.
Either way, Vladikcomper, as per usual, doesn't cease to amaze us! As I stated before, absolutely fantastic work.
As a bonus, something less fancy, I've been working on:
Oh, duh. *facepalm* Anyway...
This looks like a neat little concept for a boss. And is the 66 lives a coincidence?
A bit of fire in this topic! New Credits Screen!
But we already have Sonic 1 Burned edition.
Besides, that actually looks pretty cool. I'm fond of the font.
Holy shit! TheBlad768, this is so detailed and amazing!
My avatar describes my reaction when I saw that.
Please next time post image that ins't stretched. However I like what I see, could add a bit of color to foreground, though
This looks awesome. Although, I have to ask; is the artwork custom or is it taken from somewhere else?
I ported level art from the game "Aero the Acro-Bat".
Did some palette swaps on Green Hill and Marble Zone and would be nice with some suggestions/feedback and stuff!
View attachment 1773
You asked for feedback, not a poll, so...
If I'm right in assuming you want a darker GHZ, I suggest doing something about the water palette cycle. It should be darker and duller. The grass, clouds and mountaintops look a little bright, as well. I have to say, though, purple makes a pretty good colour scheme for an extremely dark GHZ. Never noticed that.
As for MZ, the whole 'X and Y is too bright' thing isn't as much of a problem here: the grass and trees seem dark enough to me, but I think the mountains could do with being darker. I mean, the furthest thing in the background is somehow lighter than the closest thing in the background. There's also some horrible clashing going on with the pillars, be it dark red on light green, or whatever the heck's going on behind the signpost. If you want a Spring Stadium aesthetic, you're gonna need to do a lot more work to not make it look out of place, especially since you're working from a zone as visually dull as MZ. I'm not even sure what you're trying to do with those clouds. If you're only touching palettes, then the clouds are always gonna share colours with the blue pillars. You're better off tinting the zone than overhauling it.
They clash. A lot.
Make sure it all blends in well and doesn't look... noobish. Green Hill Zone is getting somewhere, but Marble Zone is becoming an oddfest.
I will work on it. Thanks for the Feedback. When it comes to MZ I wanna have it more like Green Hill but a more devilish look to it.
Well yea I will work with Marble and Green Hill more! Thanks for the feedback and this is my first time I am working with this.
They could do with some major improvements as the colours look really off and mixed up.
What do you think?
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