Sonic the Hackable

Discussion in 'Showroom' started by CHRdutch, Sep 7, 2017.

  1. CHRdutch

    CHRdutch h Member

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    Location:
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    [​IMG]

    A new demo of the ROM hack that no-one has been asking for is finally here! Sonic the Hackable features new stage layouts, new gimmicks and new moves, including the speed-breaking air dash. Those who dare to revisit South Island will find a new and challenging experience.

    This hack is currently still in development. Be in the lookout for new updates in the future.

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    Crush Dr. Eggman!

    After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II has crashed into the ocean next to South Island. The giant wave created by the Death Egg MK II's collision with the ocean surface has even caused parts of the island to go underwater!

    Not long after Dr. Eggman managed to escape to land, he became enraged upon seeing where he was. South Island was the place where his first defeat by the hands of Sonic the Hedgehog had happened, so this island held a particularly bad memory for him. Filled with rage, Dr. Eggman swore that this is the island where he will end Sonic once and for all. Now, by using his past knowledge of the Island and by renovating his old base, Dr, Eggman built his new fortress on South Island.

    Dr. Eggman has also planned to use the six chaos emeralds (which Sonic apparently lost, again) as a power source to relaunch the Death Egg MK II. It's once again up to Sonic to stop him!

    Credits

    Project Leader: CHRdutch

    Tools used

    Original Game: Sonic Team

    Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal

    SonLVL: MainMemory

    S1SSEdit: MainMemory

    SonED2: Stealth

    Tilemolester: SnowBro

    Sonic One Music Editor: fuzzbuzz

    Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhir

    lNewNeko Palette Editor: Nineko

    Music Pointer Fixer: Erik JS

    SMPSConv: ValleyBell

    SMPS research pack: ValleyBell

    mid2smps: ValleyBell

    Nineko Midi Event Editor: Nineko

    The Sega Data Compressor: Magus

    SonMapEd: Xenowhirl

    Sonic 4 Episode I midi's rip: evilhamwizard

    SMPS2ASM: flamewing

    Ultimate Sega Hideki sample pack 3.1

    gmv2bin: Mercury

    Flex 2: snkenjoi

    GensRR

    XVI32

    Paint.net

    Notepad++

    MidiEditor

    Guides used

    Spindash Guide Part 1: Lightning & kram1024

    Spindash Guide Part 2: Puto

    Spindash Guide Part 3: shobiz

    Spindash Guide Part 4: Mercury

    Different songs per Act: nineko

    Dynamic Palettes: PsychoSk8r

    PAL Music Tempo Guide: Crash

    Walk Jump Bug fix: Cinossu & Mercury

    Spike Bug fix: FraGag

    Fix the SEGA sound: Puto

    Display Press Start Button Text: Quickman & Egor305

    Water Guide: Tornado

    How to make a good custom palette: Mr. Cat

    SMPS Guide: Markeyjester

    Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used)

    How to make a good sounding mid2smps conversion: A-S-H

    Remove the speed cap: Tweaker & Puto

    Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy

    Fix demo playback: FraGag

    Fix the camera follow bug: MarkeyJester

    Fix the HUD blinking: Quickman

    Optimize ring scattering: SpirituInsanum

    How to implement "Dimps ring physics" in Sonic 1: Shockwave

    Fixing the top-right corner reloading glitch in S1: SpirituInsanum

    How to record a demo: Mercury

    Extend ROM Chunks to $FF in Sonic 1: GenesisDoes

    How To: Reversing the Timer in Sonic 2 (ASM): DLloyd

    How to optimize Shield Art loading in Sonic 1: SuperEgg

    Art

    CHRdutch

    Markeyjester

    Level Design

    CHRdutch

    SMPS Remixes

    GHZ2 - Sylvania Castle Act 2: LackofTrack

    GHZ3 - Splash Hill Zone Act 3: LackofTrack

    MZ2 - Lost Labyrinth Act 2: Spanner

    MZ3 - Sylvania Castle Act 3: Spanner

    SYZ2 - Night Carnival Zone: CHRdutch

    Boss Pinch - Sonic 4 Boss Pinch: LackofTrack

    Invincibilty - Sonic 4 Invincibilty: LackofTrack

    Title Screen - Sonic 4 theme: LackofTrack

    LZ1 - Lost Labyrinth Act 1: LackofTrack

    LZ2 - Lost Labyrinth Act 2: LackofTrack

    SBZ1 - Mad Gear Act 1: LackofTrack

    SBZ2 - Mad Gear Act 3: LackofTrack

    FZ - Sonic 4 Final Boss: LackofTrack

    Sound Test $9C - Sonic 4 Cutscene: LackofTrack

    DualPCM sounddriver by MarkeyJester

    Programming

    CHRdutch

    Markeyjester

    Bug fixing help

    Markeyjester

    Natsumi

    MainMemory

    Novedicus

    Pacguy

    LackofTrack

    Playtesting

    R4zZ0r

    Misc.

    Sonic Title Font: SEGA Enterprises

    AKnotholeResident Sonic 4 rant (SEGA sound)
     

    Attached Files:

    Last edited: Dec 3, 2019
  2. Clownacy

    Clownacy Negative Clownancy Staff

    Joined:
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  3. CHRdutch

    CHRdutch h Member

    Joined:
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    Messages:
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    Location:
    Earth, I think.
    Oh shit.

    Welp, I changed the game's name back to it's original name. How do I change the thread's title?

    (I'll reupload the ROM tonight, gotta change it's name)

    -----[Edit]-----

    Alright, ROM's back up.
     
    Last edited: Sep 9, 2017
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  4. CHRdutch

    CHRdutch h Member

    Joined:
    Jun 3, 2017
    Messages:
    38
    Location:
    Earth, I think.
  5. CHRdutch

    CHRdutch h Member

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    Location:
    Earth, I think.
    Bump: new update.

    Check the opening post for more details.
     
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  6. CHRdutch

    CHRdutch h Member

    Joined:
    Jun 3, 2017
    Messages:
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    Location:
    Earth, I think.
    New update bois
     
    TheInvisibleSun and Trickster like this.