Sonic the Hedgehog Remix

Discussion in 'Staff Projects' started by OrdosAlpha, Aug 23, 2007.

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  1. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

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    The rotating lift platforms from Labyrinth used a different palette cycle above and below the water. PLus the water used a palette cycle, but the same cycle was used for above and below the water. Same goes for Scrap Brain act 3.
     
  2. GasparXR

    GasparXR Rides the metal monster Member

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    I just tried the WIP ROM and I have to say the art looks pretty good. The music are also very good renditions. But I have to ask one thing: remember before SGMC closed down, on here you made a music list? The songs that aren't from the Genesis...how do you insert them? I've also been wondering.... Is it possible to port midis into a Genesis ROM?
     
  3. Chaos Hedgie

    Chaos Hedgie Still totally not a rape face Member

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    Yes it is, it's called "Sonic QX"
     
  4. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

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    Unless you're having the uber talents of Tweaker, Puto or Cinossu contributing to your project, then you've got to go the trial and error route with Sonic QX, which THell already suggested.


    The revised Unofficial Soundtrack in case you're interested.
     
  5. GasparXR

    GasparXR Rides the metal monster Member

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    Well, I already knew that uber talents could be a way, because it's possible X_X
     
  6. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    I can't get my head around QX, butdon't understand musc editing either.


    Anyways, great to see that this hack is implementing some pretty swish music in it.
     
  7. muteKi

    muteKi LOLCRAB Member

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    There's an XM to SMPS converter, which apparently is the format used for the Sonic 1 audio.


    If you can find an MIDI to XM converter, you'll be in business.


    This game is cool, so far, though I do have to wonder: Tails or no Tails?


    Music = Freaking SWEET. There were a lot of awesome GG Tunes, I daresay the only thing the GG Sonic 2 indisputably got right (outside of being kinda fast).
     
  8. Chaos Hedgie

    Chaos Hedgie Still totally not a rape face Member

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    Not sure if I already asked this, but are cutscenes going to be implemented to explain the transitions between zones? Because I always hated that Sonic 1 and 2 couldn't exactly explain why Sonic ended up in ancient ruins/a chemical plant after going through a lush green paradise.
     
  9. GasparXR

    GasparXR Rides the metal monster Member

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    Well, I don't know how Sonic got from EHz to CPz, but Mz had grass just like GHz, so Sonic just ran forward basically :p
     
  10. StephenUK

    StephenUK Working on a Quackshot disassembly Administrator

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    No Tails, or at least at the moment. If Ordos wants any other optional characters in that's up to him, but right now I've removed Tails completely. He was actually the first edit of the entire project in split form.

    It might be kinda hard to pull off and get it looking right, but it's certainly something to consider. Ordos has planned the zones out so they do have some kind of following to them, rather than just being a mix of industrial and natural zones. We'll just have to see how the project pans out in the long run.
     
  11. Chaos Hedgie

    Chaos Hedgie Still totally not a rape face Member

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    Ah, I understand that...but didn't you implement cutscenes in Project Chaos at one point in time?
     
  12. GasparXR

    GasparXR Rides the metal monster Member

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    I think he did... I never got a chance to play Project Chaos X_X


    But transitions would be nice... like from Labyrinth to Starlight would be a giant water jet(like Hydrocity > Marble Garden)
     
  13. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

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    Those of you may remember, and still possess, the previous releases of the proposed soundtrack for Sonic the Hedgehog Remix. Well, I've since revised the track list one more, and hopefully final, time.


    Sonic the Hedgehog Remix: Official Soundtrack [3rd April 2008] (79 KB)


    And for archival purposes, the two volumes of the unofficial soundtrack -


    Sonic the Hedgehog Remix: Unofficial Soundtrack *Volume I & II* (112 KB)


    Sonic the Hedgehog Remix: Unofficial Soundtrack *Volume I* [31st August 2007] (104 KB)


    Sonic the Hedgehog Remix: Unofficial Soundtrack *Volume II* [16th October 2007] (87 KB)


    Note: WinRAR or 7-Zip is required to extract the archives.


    Feedback is more than welcome.
     
    Last edited by a moderator: Mar 21, 2010
  14. shobiz

    shobiz Well-Known Member Member

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    Awesome soundtrack IMO. I'm glad you brought Bridge Zone back :D
     
  15. McAleeCh

    McAleeCh Newcomer Trialist

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    Sounding pretty nice, Ordos. = ) The use of Angel Island and Cosmic Angel's tracks from Sonic Advance is a nice move; particularly the latter, IMO, since I always thought that to be one of the more memorable music tracks from that game.


    Still think you should use a more accurately-timed version of the S1SMS boss theme, though. =P The timing of the main melody's been screwed with in the MIDI you're using, and it sounds a bit too 'swing'-y for my liking.


    Other than that, all sounds awesome. I can't wait to hear how these sound when they're implemented into the game - Bridge / Jungle / Labyrinth / Green Hills sounded awesome in the preview ROM from a while back. = ) Also, I know I've said it before, but using the S2SMS Boss Theme for Metal Sonic still = win.
     
  16. muteKi

    muteKi LOLCRAB Member

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    I think this is a really nice selection of songs, but since you're using the Sonic CD intro as title and for speedup and invincibility, it makes the few references left in the soundtrack to Sonic 1 seem a bit out of place. The other choices are all cream of the crop songs, so as long as they can be well-implemented, this will be awesome.
     
  17. amphobius

    amphobius spreader of the pink text Member

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    I don't really know how the hell your going to get all these levels into Sonic 2, along with this awesome soundtrack.
     
  18. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

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    Original mode will use all the original music and jingles. Remix mode will use the music and jingles listed in the soundtrack. The title screen is a different matter, that will use the Sonic CD title jingle. We could implement the title screen to altenate between title jingles. Even if we don't, the original title jingle will still at least appear in the game, but only in the sound test.
     
  19. GrandMasterGalvatron

    GrandMasterGalvatron Let's get Legendary Member

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    This is Sonic 2 right? I noticed the Super Sonic jingle wasn't there. Were you just going to use the original? Or were you removing him altogether.


    Or maybe you have no super music at all.
     
  20. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

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    Super Sonic won't appear in the main game, but will be available as an unlockable after completing the game once.
     
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