SonLVL

Discussion in 'Utilities' started by MainMemory, Mar 29, 2011.

  1. MainMemory

    MainMemory Well-Known Member Member

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    Thinking of upgrading SonLVL and associated programs from .NET 3.5 to 4.x. Does anyone use them on Windows XP?
     
  2. warr1or2

    warr1or2 I AM CLG Member

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    I just had reset my computer, (good thing for external drives), I downloaded the sonlvl updater on my windows 10, kicked it up to get everything, sonlvl works (and so far windows defender & McAfee has not taken it)
    I kick up Level converter & it crashes on startup.
     
  3. MainMemory

    MainMemory Well-Known Member Member

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    Yeah, I don't understand why, but it works if you rename the EXE file.
     
  4. warr1or2

    warr1or2 I AM CLG Member

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    It's Strange, but it worked. Thanks.
     
  5. TheFieldWarrior

    TheFieldWarrior Well-Known Member Member

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    Bug Report:

    After updating SonLVL today whenever I try to load a level I receive an error that reads "Unhandled Exception MissingMethodException"

    I tried to report it through SonLVL multiple times however I keep getting 404 errors after hitting submit
     
  6. MainMemory

    MainMemory Well-Known Member Member

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    Uh, SonLVL doesn't have a bug reporting system like that anymore. It should just be sending you to the GitHub Issues page. I think you may have somehow gotten a Frankenstein-type combination of an old EXE with the new API or something.
     
  7. TheFieldWarrior

    TheFieldWarrior Well-Known Member Member

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    That would explain why Mcafee kept on removing the file before I made it an exception which is weird because I installed the latest update, anyway I fixed this issue by redownloading SonLVL (with it's latest update), now the levels load just fine
     
  8. Pacguy

    Pacguy Testing the waters... Member

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    Would it be feasible to add a feature that loads object mappings that are based on the level art, so that they're updated when data is shuffled around in Sonlvl? It would make dealing with things like the EHZ platforms a bit easier.
     
  9. Robot Echidna

    Robot Echidna No, no, there's no limit! Member

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    Is it me or SonLVL doesn't auto-calculate angles for ceilings and sides properly? When I used the automatic calculator for angles it worked pretty well to calculate the angles for the floor-based collisions, but when I tried to calculate the angles for ceiling-based collisions and sideways-based collisions, the editor configured the angles incorrectly, so Sonic wasn't able to pass through these blocks. I fixed this by doing the calculation of these angles all manually, which was real hard and time consuming. By any chance this bug would be fixed in a next update, please?
     
  10. MainMemory

    MainMemory Well-Known Member Member

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    @Pacguy Maybe? I suppose that would also solve the issue of the "Delete Unused Tiles" feature being unsafe to use.

    @Robot Echidna Well if I'm doing it wrong, then I have no idea how to do it right.