I was trying to use that as a reference point, comparing to a standard Hivebrain disassembly for the changes, and I know I'm screwing something up...
Hey Thanks DeltaWooloo for the help, that was really bugging me. I plan to add the S3K object manager and Ring Manager in too, but working my way...
So trying to apply "Optimizing collapsing platforms (a lot)" to SmashObject: (Subroutine to smash a block (GHZ walls and MZ blocks)) and I'm...
I had been working on an Sonic 1 hack using ProjectSonic1TwoEight-AS but there seems to be a problem with the block in Marble Zone Act 3 as it...
Trying to port this into Sonic 128 AS disassembly [S1] Considerably speeding up level loading However, the guide references: move.l...
There is a great optimization by MarkeyJester for LZ (http://sonicresearch.org/forums/index.php?showtopic=4094), also you might want to upgrade to...
Dont know if this is just an issue that I've had that is some weird bug with Kega Fusion, Windows 7 64bit, and ReadySonic (that does not seem to...
Odd fix - Didnt know where to post it Dont know if this is just an issue that I've had that is some weird bug with Kega Fusion, Windows 7 64bit,...
Updated the guide based on comments to make it more friendly for Sonic 1 users, please let me know if there are any issues with the guide Replies...
Porting S3K Priority to Sonic 1 - Guide by an ASM Noob ### This guide was originally made to fix the caterkiller bug, assuming you had followed...
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