I don't expect everyone to join my project nor do I intend on forcing them to. I also don't expect others to share my worldview because, trust me,...
Never mind my project. Do you guys even want a definitive version of Sonic 2? There's Sonic 3 Complete for Sonic 3 & Knuckles, Sonic CD 2011 for...
I'll be transparent with my intentions. My real aim is to finish this hack by November 24, the 20th anniversary of Sonic 2. While that's five...
For a token of my graditude, I give you another rendition of my hack, now with a Metropolis Zone that has only two acts. Act 2 has been extended...
EDIT: Before I do anything else, I need to fix a major bug I just encountered. If you beat the boss in Wing Fortress Zone as Super Sonic and you...
It works! [IMG] All it took was going here... SetLevelEndType: move.w #0,(Level_Has_Signpost).w ; set level type to non-signpost...
Durr! I should really get more acquainted with the disassembly folders. Anyway, when the boss loads in Act 2, it looks like this for some...
The problem is Act 2 isn't as long as Act 3. With the boss now in Act 2, I have to get rid of the boundary that makes the camera stop scrolling at...
Are these the coordinates for the boss? Obj54_Init: [...] move.w #$2B50,x_pos(a0) move.w #$380,y_pos(a0) If so, how would I use...
I already went ahead and decided on Act 2. Now to figure out how to move the boss from Act 3 to Act 2. EDIT: I reverted the modifications which...
Double posting once again to ask for an opinion. Should I reduce Metropolis Zone down to two acts? If so, which act should I keep, Act 2 or Act 3?...
In that case, I want to tackle another bug that isn't addressed anywhere. When holding left or right while using some of the teleporters in...
Sorry to double post again, I want to post what I have so far to commemorate my membership. http://www.mediafire...plpta22csa26u24 Level...
It's a funny thing Sonic 2 music hacking has been brought up since that's with I'm trying to do as well. Right now I just want to replace the...
Eureka, it works! Let's see if I can apply the knowledge I learned to allow Sonic revert back to normal while Super.
I replaced BEQ with BNE and got the same result, except pushing B now allows Sonic to jump without going Super. A and C still make Sonic turn...
Here is what I have now: and.b #button_A_mask|button_C_mask,d0 ; is A or C being pressed? beq.s Sonic_CheckGoSuper ; if yes, test for...
I figured that was the solution, so I replaced that condition with this instead: tst.b #button_A_mask|button_C_mask,d0 ; is A or C being...
It works. With the help of the Sonic 2 SVN INIs, I can use both SonED2 and SonLVL simultaneously. The next thing I want to do now is use ASM...
Nope, I just tried it. Also, I had a bit of a brain fart; I'm using the project files that come with the Hg version, not the SVN one. I don't even...
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