Another South Island Adventure - DEMO

Discussion in 'Showroom' started by DeltaWooloo, Sep 26, 2021.

  1. DeltaWooloo

    DeltaWooloo *waving hello and goodbye* Member

    Joined:
    Aug 7, 2019
    Messages:
    327
    DeltaWooloo presents:
    titlescreen.PNG


    This hack tried to remix Sonic 1's level design and successor to Sonic ReOne, but I lost motivation to carry on for many reasons. (before you ask, this doesn't link to Hivebrain's South Island Adventure ROM hack in 2004)

    3036.jpg
    3037.jpg 3038.jpg 3039.jpg 3040.jpg 3172.png

    In this hack, you will only be allowed to play the first two acts of Green Hill Zone before you are sent back to the SEGA screen. Let me run down a few notable things you may notice when playing.

    Throughout Green Hill Zone, you will take a glance at a bright sunset palette that looks appealing in the eyes. Within act 1, you will encounter the lightning shield to attract rings and prevent projectiles from killing you; the fire shield is there too to allow you to destroy breakables walls and dash your way to the goal. Also, there are many paths for you to run around, so do check them out from time to time.

    Act 2 and involves more linear bearings. However, if you go down below, you will encounter an underwater section where you can try and run around only while trying to grasp for air unless you equip the bubble shield, which prevents you from drowning. Special Stages 1 and 2 have updated layouts, too, so be sure to grab 50 rings and check them out too! You also get to hear an excellent remix of Green Hill Zone done by me in GHZ1 and Puyo Puyo's Sticker in GHZ2. GHZ3 has the same layout, and completing the level will take you back to the title screen.

    You will also notice minor additions, such as the smooth Sonic sprites I showcased a month ago on YouTube, and all three special stages have a makeover.

    Moves are the same as Sonic 1 with a few new additions:
    1. The spindash from Sonic 2 is here. Duck and push A, B, C to gain speed, and Sonic will start rolling fast while destroying enemies
    2. The insta-shield from Sonic 3 and Knuckles appears in this ROM hack. While jumping, push the A, B and C buttons to gain a bolt around Sonic, and it will allow him to be vulnerable for a tiny bit and destroy objects or collect rings surrounding him.
    3. If you gained an elemental shield, push A, B or C in mid-air for an action to occur. For example, Sonic can double jump with the lightning shield, slam to the floor, bounce higher with the bubble shield, and dash your way past enemies and breakable walls with the fire shield.
    I apologise if there is nothing exciting to see in this ROM hack. This is mainly due to a lack of motivation to continue with this hack since my mental health couldn't bear the amount of work I put myself into making this, along with a few other hacks. Also, all the time spent this year was for another exciting hack to prepare for next year, alongside so many ROM hacks from other people to prepare for either SHC this year or finalise playable demos. Still, I released it to be a proof of concept hack and sent it to the public for anyone to enjoy. Whether I'll continue with the hack is very unlikely (I might redesign GHZ3 by Christmas and call it a day), but at least I had a good time designing levels and feeling more confident in Sonic ROM hacking. =D

    Click here to download the ROM hack.

    Also, as a fun little secret, if you push C on the title screen, Sonic's sound effects will be replaced from Sonic 3K to CD. =P

    There are also some bugs to watch out for that I didn't manage to fix in time for this year's Expo:
    • GHZ water background changes when loading, but it shifts to normal once the HUD is loaded, and you can move
    • Sonic's animations and mappings can bug out on rare occasions
    • Other bugs may persist, which I may not know, but the hack is still stable and playable after countless testing.
    • D.A. Garden - bug testing this hack and giving me some level designing support
    • AURORA✰FIELDS - AMPS sound driver and giving me general support
    • Vladikcomper - helping me set up his parallax engine for usage
    • TheInvisibleSun - helping me set up the water in GHZ
    • nineko - Puyo Puyo's Sticker port
    • ProjectFM - last-minute help regarding VRAM bugs while I was busy sorting out my personal life.
    • DaxKatter - Testing the hack on real hardware (via the Everdrive X5)
    • NotSoDevy, Rosabelle and bennascar for the sprite sheets to Sonic
     
    Last edited: Oct 15, 2021 at 11:20 AM
  2. TheIvanCut

    TheIvanCut Newcomer Trialist

    Joined:
    Mar 28, 2021
    Messages:
    7
    hey man I loved your hack! but I loved the music more and how sonic moves... but I had forgotten the game ristar I have not played it long ago XD
     
    Angel X and SuperSayian Zrise like this.
  3. nineko

    nineko I am the Holy Cat Member

    Joined:
    Mar 24, 2008
    Messages:
    1,869
    Location:
    italy
    I owe DeltaWooloo a big apology.

    He contacted me on Saturday asking me if I was interested to make a preview video of his hack, but in an incredibly unlucky case of bad timing, he picked one of my rare busy weekends, so I couldn't reply until it was too late.

    I tried it now, and it is very good, too bad that it's so short, I wanted to play more!

    In any case, since late is better than never, here is the video.
     
  4. DeltaWooloo

    DeltaWooloo *waving hello and goodbye* Member

    Joined:
    Aug 7, 2019
    Messages:
    327
    Oh my

    It's been two days after releasing this hack, and I've received a load of positive comments from a lot of you, and even a few videos came out from the making of this post (thanks Razor, nineko (it's OK btw =D and a few more). I didn't expect a 2 act demo to gain so much traction so thank you to everyone for being supportive and enjoying what I had to offer. =)

    As for the future of this hack, I will give one last update for GHZ3 by Christmas before cancelling the hack as a standalone ROM. What do I mean by that? After some thinking, I've decided that it should be best to merge ASIA (and expand upon it) with the big project I'm doing mainly to save a lot of time and not stress that I have two personal hacks on my hands. Not to mention, ASIA is primarily designed as a proof-of-concept hack to see how far I've improved compared to whatever the heck ReOne was, so I wouldn't want to go far as to make it a new hack, rather a way to see what you think regarding my skills. So after what I said, consider ASIA a renovation rather than a cancellation, if you know what I mean.

    I'll get something sorted to present this big project I'm doing soon, so make sure to keep your eyes peeled.

    In any case, take care~
     
    Last edited: Sep 28, 2021
  5. Darkex

    Darkex derk sanec Member

    Joined:
    Mar 26, 2021
    Messages:
    18
    Location:
    Metarex's Base
    Simply hack, I like it.
    The smoothed sprites are a nice additon, the elemental shields too. I only see a common bugs (Sonic using walking/running animations a pixels down when he's rolling after a spindash before some parts like a looping I remember)
    No all the hacks needs soooo much changes for being good and this is a good example in my opinion.