I see, that makes it a lot easier to understand how the loops work. If I recall correctly, I may have accidentally pasted 35 over 36, making them both the same. Is there any way I can import the chunk from a vanilla map data to restore the chunk I am missing? If anyone could answer, that would help. EDIT: Nvm, I'll just edit the solidity like you said to prevent any texture bugs. Thank you very much. EDIT 2: It seems I'm still getting a weird result when trying to edit the solidity manually. Is there a way I can transfer a chunk from the original over my edited chunk?