Build-A-Burger, Sonic 2 Version

Discussion in 'Showroom Archive' started by SuperEgg, Nov 17, 2012.

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  1. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Ok, hack update post time!!!

    Long story short, I've decided to change base engines for this hack. It came to my attention a few days back that Esrael released a S2rev2 disasm. What does that mean? That means that 90% of my hack can be ported with little to no issue whatsoever. With that said. I'm going to release the final revision using S2B's engine and I'm going to release the most current version using the S2rev2 engine. Now, time for lists.

    S2B "Build A Burger"

    -Fixed Sound Driver. You're Welcome.

    https://www.dropbox.com/s/sn775acpygf6wyw/bitches4.05Final.bin

    S2rev2 "Build A Burger"

    - Only one Sound Driver. Sorry.

    - Menu is fully functional, but the only two options that do anything are the Art and Layout options.

    - CNZ works perfectly. No collision issues. Also with flipping tiles.

    https://www.dropbox.com/s/sveyw4sg85yuccw/bitches2v1.3.bin

    Merry Christmas.
     
  2. Dark Lips

    Dark Lips Well-Known Member Member

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    this keeps getting better and better :) where did you find the latest s2 rev2 stuff?
     
  3. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    It's on Retro's "Disassemblies" page. You'll have to modify it slightly if you wish to build it.

    Speaking of, new release coming up in the next 24 hours.
     
  4. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Welp, I lied. There will be no release in the 24 hours. My laptop's input jack fucked up, so I had to ghetto rig that bitch, so no work could be done. BUT, I've decided to fuck the promised release with a screenshot to show what to be expecting in the future.

    [​IMG]
     
    Last edited by a moderator: Mar 30, 2013
  5. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Ok people, just a quick bump of this topic. I will soon open my entry for Build-A-Burger on the SHC site. Along with it, I will post the same information on there into here. So please, be patient and hold up for a bout three days or so. 

    - SuperEgg
     
  6. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    And done. As I said, I would have a build for y'all by contest, and would you look at that. I'm 34 minutes early. Whatever, here's the entry from the contest page. Too lazy to rewrite this shit myself.

    "Sonic 2 Build A Burger is a hack that captures the spirit of customization to a full "T". Thanks to the revolutionary menu system created my Vladikcomper, this hack now takes your experience of Sonic the Hedgehog 2 and multiplies it ten fold. Nearly every kind of option for your custom Sonic 2 has been considered and placed in the easy to use menu system. Because of this, each person can now create a custom Sonic 2 game at the touch of a button without ever having to mess with an external website, download links, or whatever else. 

     

    At this time unfortunately, half of the options do nothing because they are either buggy or I haven't fully implemented them.  But, I can and will list which options work now.

     

    Premade Game Modes:

     

     This option give the player the opportunity to play a standard build Sonic 2 game. There are four Sonic 2 Versions, each providing the player with a premade, limited to the specific version of Sonic 2 they selected. Essentially, if you pick Sonic 2 Beta mode for this option, you will be an identical copy of S2B. This feature has been shut down for the contest, so carry on.

     

    Customize your Sonic 2:

     

    This option is where all the magic happens. In this you have four main option sub-menus; Game Options, Level Options, General Aesthetics, and Sound Options.

     

    - Game Options

     

    This submenu lets you change common things that affect the overall beginning presentation. Though most of these options are for appearances, the Control Scheme option should prove interesting.

     

    Title Screen- Should be self-explanatory. This option lets you change between the Sonic 2 Final Title Screen to the Sonic 2 Beta Title Screen. This option works.

    Level Select Mode - Once again, what it says in stone. With this option you can decide whether you want the standard Sonic 2 Level Select Menu, or you can have "on the title screen" style Level Select Menu as most common with the final. This function works as well.

    Title Options- This Option lets you choose which Title Screen menu that shows up. Though it isn't necessarily an important feature, it is more or less personal preference. This option is also operational.

    Control Scheme- Choose between which common control scheme you wish to use. Do you want stock S2? Shoot for it. Want to have a shitty Spin Dash? Sonic 2 Beta it is. Want a little challenge? Try Sonic 1. There are a few more options, try a few to see what works for you and what doesn't. 

     

    - Level Options

     

    This submenu is probably the easiest to recognize from my previous builds. This menu allows players the ability to change how the levels look, and are layed out. Do you want to play Casino Night, but feel the need to have it in it's common prototype art style? Shoot for it. Not completely digging how some of the objects are set? Go ahead and change to the layout you like the most.

     

    Level Art- This option is what it says on paper. Using the earlier example of CNZ, that is how this option works. Just a quick tip, some levels may not look different. With Emerald Hill, Aquatic Ruins, Hill Top, and the Sky levels, I've seen no reason to change the art to something that is more or less identical. Yes, this option is fully functional. The levels to look out for changes should be Chemical Plant, Casino Night, Mystic Cave, Oil Ocean, and Metropolis.

     

    Level Layout- Because once more, some levels have had slight tweaks to their layouts' since Sonic 2 Beta, you can choose which layout you feel comfortable with.  This option has been shut off for this build.

     

    Object/Ring Layout- What in says in stone. This option has been shut off for this build, there's a few issues trying to get it to work in levels whose layouts don't quite work so well with some of the layouts.

     

    - General Aesthetics

     

    This menu changes the art of other various things that are not covered by the level art portion of the other menu. With this menu, a player can choose specific details as to what certain aesthetic changes are to be made.

     

    Title Card- This option lets the player which Title Cards they want. This feature unfortunately doesn't work in this build.

    Chararcter Sprite- This setting will soon be expounded for later builds, but for this build, it lets the player which Sonic sprite he wants. You have exactly four Sonic art style to choose from. This setting 100% works in this build.

    Art Style- This setting allows you to change all the appearances of main game items(monitors, starposts, ec) to the respective setting. This doesn't work in this build either.

    Main Palette Line- Though this seems that this should probably be utilized for character sprites, there are quite a few objects that use the Main palette line. This is more or less for a different color of Sonic, but nevertheless, it works completely.

     

    - Sound Options

     

    Ahh, the most ironic setting. The initial reason I started this hack was to enable between the S2B and S2F sound driver. Now, the "Sound Driver" options is not a moot point, cause it doesn't work. So, no. The sound driver option doesn't work. Fear not, it will be back sometime within the next two months.

     

     

    Final notes

     

    I'd like to give special thanks to Vladikcomper who did such a great job with his initial fixing of the Sonic 2 rev 2 sound driver. Also, for letting me use his menu system. That one thing has literally cut my time in half. Other thanks go to MarkeyJester, Varion Icaria, tristanseifert. Also, thanks Evanescence for testing my hack on hardware. Gotta make sure that shit runs on a Megadrive."

    Link: https://www.dropbox.com/s/jzwen512elawvve/Bitches3v9.4.bin
     
    Last edited by a moderator: Aug 8, 2013
  7. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    So, a few nights ago, I got inspired to go back to work with BAB.

    Only two main change since Contest.

    The Title Card option work as well. The Sonic 1/2B title cards work, mostly. It doesn't crash, which is only what matters, right?

    The "Art Style" Option works, so have fun. 

    https://www.dropbox.com/s/fnykvqdq27w40hi/BitchesBirthdayBuild.bin
     
    Last edited by a moderator: Sep 10, 2013
  8. EditChris

    EditChris STH:DB - Someday... Member

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    A awesome work. This is very cool.
     
  9. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Oh look, I'm still working on this hack.

    /monthly_01_2015/post-970-0-26665500-1422316322_thumb.png

    Don't mind me, just doing girly things.....
     

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  10. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Wait wut this is still a thing after all these months?

    Well, I'm happy to see this. Looking good so far.
     
  11. Stardust

    Stardust [screams in cat] Member

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    GHZ titles? Interesting.
     
  12. JeffCharizardFlame

    JeffCharizardFlame Escape Reality and Play Video Games Member

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    Ooh, I like. If you'll be able to change level graphic sets in the next revision, that'd be cool. Although Emerald Hill with GHZ's tiles kinda seems meh to me. lD still pretty cool though.
     
  13. Pacca

    Pacca Having an online identity crisis since 2019 Member

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    I kinda agree with Jeff, GHZ's tiles are some of the most overused and boring tiles out there these days, being leftover in at least 60-70% of Sonic 1 hacks. Personally, I'd shoot for porting graphics from Angel Island Zone, Mushroom Hill Zone, or the first level from Sonic CD (whose name I forget). They're a little harder to pull off, but a lot more rewarding in the long run. That's just my opinion...
     
  14. JeffCharizardFlame

    JeffCharizardFlame Escape Reality and Play Video Games Member

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    Palmtree Panic is the first level in Sonic CD. I also think they're overused. I just don't really notice a difference at first when things like that are added. But I do admit that I'd be okay with graphic changes. Plus, maybe SuperEgg is implementing more level art options.
     
  15. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    ;) It's funny how you guys are hysterical.
     
  16. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    I really like Marble Garden Zone's grass tiles.
     
  17. Stardust

    Stardust [screams in cat] Member

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    I would love to see ARZ with either MZ or LZ's FG and BG art. Just saying.
     
  18. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Stop revealing secrets, you time traveler.
     
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