Currently, i'm working on a short Sonic 1 hack, and want to play an imported PCM by itself as music, but have had no luck in doing so. I've attempted to use this script (made by MarkeyJester for DualPCM direct access, modified by me to include the PCM track: ) lea (MemoryImage).l,a0 StopZ80 lea ($A00000+PCM1_Sample).l,a1 ; MJ: load PCM 1 slot address move.b (a0)+,(a1)+ ; MJ: set address of sample move.b (a0)+,(a1)+ ; MJ: '' move.b (a0)+,(a1)+ ; MJ: '' move.b #(CUPCM1_NewSample&$FF),($A00000+CU_Stack).l ; MJ: set routine to run move.b #(CUPCM1_NewSample>>$08),($A00000+CU_Stack+1).l ; MJ: '' move.b #%11001001,($A00000+CUPCM1_RET).l ; MJ: change "NOP" to "RET" StartZ80 The only thing Sonic 1 outputs is a mix of square notes that plays for about 2 minutes and then the game crashes. If anyone has done this in the past, could you please point me in the right direction? Thanks!