Gamma V's SMPS Collection

Discussion in 'Showroom Archive' started by Gamma V, Nov 15, 2016.

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  1. Gamma V

    Gamma V Well-Known Member Member

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    Recently, I've begun learning how to port custom SMPS music, so I decided that I should share it with the community, just as I share the SMW ports I've been making for years with SMWCentral.

    I'm still VERY new to SMPS creation, but so far, I've managed to create one port that I'm proud of. The port is of the Area B/Refinery theme from the NES hidden gem Shatterhand. The song has been arranged to sound a bit more 16-bit-like.

    Here's the port in-game. This port is based on the Sonic 2 Clone Driver.


    The port itself can be found in the .zip attached to this post. The .zip contains a .vgz file, which can be opened on any chiptune player that supports Genesis chiptunes, a .bin SMPS version of the song, and a .asm version for Clone Drivers that require songs to be in that format. Future ports will be posted in a similar fashion.
     

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  2. Clownacy

    Clownacy Retired Staff lolololo Member

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  3. Gamma V

    Gamma V Well-Known Member Member

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    @Clownacy: That's exactly what I meant. It was kind of a pain for me to get installed into my ROM, but it was well worth it because it allowed me to put in some existing SMPSes from the internet and make this port work. I'm actually using it in my hack, and I think it fits Oil Ocean's setting really well. Area B in Shatterhand was an oil refinery.

    OK Time for an edit. I have 2 new songs to share.

    The first is Against the Pressure/Wily Stage 2 from Mega Man 10. This would probably work best for your typical Eggman base/factory stage.

    The second is Casino Street Zone Act 1 from Sonic 4 Episode I. The midi I used to port this was surprisingly easy to work with, and the resulting SMPS, in my opinion, sounds just like CSZ1 would sound if Sonic 4 were a Genesis game. I guess it proves how well Sonic 4's music lends itself to the Genesis sound chip.
     

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    Last edited: Nov 17, 2016
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