General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

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  1. StephenUK

    StephenUK Working on a Quackshot disassembly Root Admin

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    The effect at 1:23 in this video was always one of my favourites and would be interesting to see a MD version. It's similar to one you already have, just with a bit more going on around it.
     
  2. ralakimus

    ralakimus pretty much a dead account Member

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    Glad to see the update! That was better than before! Just plain awesome. You never fail to amaze me.

    Sorry about what happened at that point in the video where it messed up.
     
  3. ScoutCDTen

    ScoutCDTen Newcomer Trialist

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    Is that game sonic related?
     
  4. Guest

    No. It's from a game he is making entirely from scratch (Correct me if im wrong on that MJ) Called the chaos layer which has nothing to do with sonic in any form or way.
     
    Last edited: Oct 22, 2013
  5. Sonic master

    Sonic master Well-Known Member Member

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    Wow markeyjester that is amazing. The music is great too.
     
  6. Bejitto

    Bejitto Newcomer Trialist

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    My hack named for right now : Sonic 1 : Spaghetti and Meatballs, dumb name I know. :p

    [​IMG]
     
  7. nineko

    nineko I am the Holy Cat Member

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    That placement for the end of level signpost, while interesting, can be problematic if you don't disable the routine which makes Sonic go out from the screen on the right side: if you spin the signpost and you quickly go backwards while it's spinning, Sonic will have to walk (yes, walk) through the loop at a too low speed, and will never succeed. Which, combined to the timer already being stopped, will require a complete reset.
     
  8. Bejitto

    Bejitto Newcomer Trialist

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    Actually the signpost is at a high plane (I think that's the one where sonic is behind the tile...). :)

    EDIT : I'm stupid.

    Before this loop I have a few more that you go across by a red spring, so unless the player suddenly stops it won't happen.

    I do plan on adding the spin dash aswell.
     
    Last edited by a moderator: Oct 25, 2013
  9. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Copied from SGD.

    A little video for you guys, plus some screenies. Comments please. Oh and so people are not confused, this is Sonic 2.
    [​IMG]
    [​IMG]
    [​IMG]



    [/youtube}
    Edit: Wow been a while since I showed a video, and fyi SOZ2 gimmick wise is incomplete, I'm sure you know what its missing
     
    Last edited by a moderator: Oct 26, 2013
  10. SaunicBoom

    SaunicBoom Well-Known Member Member

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    I can't help but notice those frames of Tails spinning up in a spiral followed by falling down look exactly like those used in the latest public Megamix release. Any word on permission being granted to you for the use of those sprites by chance?
     
  11. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    There are things called sprite sheets, I'm tired of this accused stealing, not everyone that is not a well known hacker steals from Megamix, and I didn't even start to hack before that Megamix leak.


    Edit:This kind of attitude is why people are loosing interest in hacking.


    Edit2: too much ranting* thanks rika_chou for pointing that out.


    Edit3: Castlevania port, from Cinnosu, is in YouTube discription just forgot to mention him in the post.
     
    Last edited by a moderator: Oct 26, 2013
  12. rika_chou

    rika_chou Adopt Member

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    One person said a couple sprites look similar on a low quality video where it's hard to see detail. You should calm down a bit. 

    Anyway onto the video, not a big fan of those CD/3K mish-mash sprites of Sonic (they look noticeably out of place to me, and the peel out rotations look sloppy), the layout looks like it could use some work, and the OOZ badniks feel out of place. But very nice work porting all the level rotating palettes, animated tiles, and the darkness gimmick. Almost couldn't tell it's a hack of S2. Keep up the good work! :)
     
    Last edited by a moderator: Oct 26, 2013
  13. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Don't understand exactly what you mean.
     
    Last edited by a moderator: Oct 26, 2013
  14. rika_chou

    rika_chou Adopt Member

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    Well, the peel-out rotations look like they were run through Rotsprite and weren't touched up afterwards. So they look messy like this: (jagged lines, no pupils, etc)

    [​IMG]

    The spring spin and falling sprite, I dunno what it is about them. I think they are just maybe overused and look strange with the S3K sprites. This could be just me though.
     
  15. Cinossu

    Cinossu A blend of secret herbs and spices Member

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    I assume the Tails sprites in question you got from a sprite sheet of Tails in the latest Sonic CD re-release, yes? Chimpo did those sprites, as did he do the ones in Megamix, so there's the connection people are making. It wouldn't surprise me if he used the ones he did for Megamix as a base and touched them up for Sonic CD, honestly.

    The only thing I would've liked to have known in advance is you using the SMPS compo entry of mine. While I don't mind people using them (otherwise I wouldn't release the files freely), it would've been nice to let me know first. :p
     
    Last edited by a moderator: Oct 26, 2013
  16. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Yeah sorry, it's in the YouTube discription, just forgot to mention you in the post, and correct about the Tails twirl sprites. Also to Sonic Boom, sorry for getting angry, it's just I don't like being accused of stealing as I would never steal anything.


    Edit: Also

    Those sprites are in Sonic 3 style, made by Karate Cat. Could be hard to tell because of the low resolution video.
     
    Last edited by a moderator: Oct 26, 2013
  17. SaunicBoom

    SaunicBoom Well-Known Member Member

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    JoenickSRB, I can greatly respect someone who feels the need to apologize for something they regret, and I accept your apology. In truth, I wasn't accusing you of stealing them outright, which is why I worded my post the way I did. I could have, of course, been a jerk and just outright accuse you of doing so, but I just wanted to be sure people's work was being protected (I'd do the same if it was your own work being plagerized). I apologize if I came off as being rude and accusatory, I really wasn't trying to. Anywho, that being behind us, the rest of your video is pretty neat. Not really the biggest fan of reusing assets in their purest form, but you've done a pretty decent job of porting it over to Sonic 2, so that's cool. Could easily fool people into thinking that's running off of Sonic 3. =P
     
  18. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Wow Sonic Boom I'm sorry, I can be hot headed sometimes, just it really does seem that some people think a lot of hackers steal from Megamix, but thank you for the apology. It wasn't that hard to port over to be honest, just a couple flag changes here and there :p. Also yeah I thought it might have confused some people into thinking it was Sonic 3, which is why I told you guys it was Sonic 2, in the post. XD
     
    Last edited by a moderator: Oct 27, 2013
  19. Guest

    I give you all the egg tactician, featuring an armadillo, and some juggling balls with a side of some vomit =P:

    http://www.youtube.com/watch?v=1s78tvnKAAs

    Still a WIP Though.

    also nice with the gimmicks and the level ports from sonic 3. for a minute I though it was a sonic 3 hack until i noticed you said sonic 2. in any case still nice work.
     
    Last edited: Oct 27, 2013
  20. Selbi

    Selbi The Euphonic Mess Retired Staff

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    I want to drop in here and share my opinion about something: that bottomless pit.

    What do you fear when you fight that boss? Getting hit by the balls and losing your rings? Hell no, it's that pit. One wrong move and you're gone if the random number gods aren't on your side. What adds to that is that white flash before the boss, while you're hovering over it. You should never use something like that in such a scenario, as it can distract the player and create a fake difficulty when they fall down the pit because of that.

    Also, the ball just floating like that with no chain makes no sense.

    My two cents.
     
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