Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
Thanks to @ProjectFM
Credits goes to Anne/Sketch for the Sonic sprites used and the level art credits goes to Eduardo Knuckles (eh, me)
Yee, more stuff learned thanks to Markey . I'll try to learn by myself how to extend the background chunks, well...I made it, but the scrolling doesn't move vertically .
Just showing a song made by me from scratch and this is an old video.
I made more pieces (A.K.A tiles) and now I'm able to make full brushes!
Here's an example of what I can do now. Tomorrow I'll import the art to the game.
I also changed the pallete.
It's amazing what you can do wih like, what? 4 colors. And this looks like it's from Chaotix. Keep up the great work!
It's me again! this time I'm showing how they look in game. ^u^
(It's a test, nothing is going to stay like this.)
The description says it all
Can I consider this innovation? heheh ^u^
(ignore broken pallete and Placeholder sprites :v)
I think it's now obvious that I took some inspirations from S3's Angel Island.
Oh, consider Bridge Zone in my inspiration list as well.
@MEGALOMANIA - I love that artwork! I honestly have nothing else to say...great job! =)
Now, I would post screenshots of my upcoming project for this year, but I would rather post a video clip of it instead...
... it's a similar concept to a hack I released about a year and half ago...
This is pretty cool, but the air physics seem too stiff. Like it's great that the rocket boots have tighter controls than they did in Chaos/Triple Trouble. But they don't seem to have that stupid amount of speed that made them awesome in the first place.
Recorded some gameplay of Phantom Gear's demo on my Mega Sg (FPGA Clone of the Genesis). I put my thoughts in the description of the video, but I'll just say that I do think this game does have potential.
Coming this year...
"The road to heaven is closed to you... so resistance is futile." - The Gloamglozer
Welcome to the waiting room of Hell, the Forest of Decay.
Hellfire Saga by Narcologer and Hardline Team
Ramp made by @MarkeyJester, who I believe being the most talented person here! ^u^
Remember Project: RingStar? In its standalone incarnation, it has been in development for about a year and half. So I guess it's time to post the title screen already...
Collab between EMK-20218, Abyssal Leopard and me.
That dithering in the background is pretty awful. You should have plenty of colors to work with on the title screen. I don't care for the forest either. Just the green texture would be fine. The scattered trees don't make sense and makes it look like you were too lazy to will the forest with trees.
I really like the emblem and Sonic, and I'm glad this project has more work going into it.
Edit: Also, the "2" has a black outline while nothing else does.
I can't wait for a squeal to one of my favorite hacks from 2015! The title screen looks pretty decent for the most part, although I think the water has too much unnecessary dithering in it. I think the water might need a couple of extra different shades of blue to reduce the amount of dithering.
Project S.A.M.G. will be coming soon. With lots of new stuff.
And more that will be shown soon in the Harder Project's Official Website
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