Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
I think the image system is broken so heres the link to the image https://imgur.com/Q3FzDFN
My hack isn't far enough along to warrant a thread yet, so I'll just post these here:
The pixel art of Sonic on the title screen is by DarkTremor100, who has given me permission to use this in my hack!
That title art is gorgeous! I also dig how the badnik sprites look, same with that shield (*insert eyes emoji*)
New updating HUD and palette (like EHZ from Sonic 2). lol
It took me too long to notice what was up, but then the realization hit me, and I felt super happy.
Please, never stop messing around with water.
A screenshot for my next ROM hack project!
I made Chemical Plant Zone Act 1 the one of the more better (and far enhanced) places ever go as Sonic the Hedgehog in Sonic 2
(This is not the first time this happened)
NOTE: For better experience (or make up of what you will), imagine this song playing on my version of Chemical Plant Zone Act 1 as the picture shown above
NOTE: Moved from here since someone suggest me to show my HACK project image on this thread instead
Here is it.
So I made Spinners threatening.
Act 3 (Morning) of Techno Tower Classic Zone for my ROM hack. Also zone now includes a port of Electoria (beta version from Sonic Crackers) into Chaotix.
Pretty surprised how similar both Crackers' and Chaotix' sound drivers are; a straight port other than throwing the DAC channel onto a PWM one, adjusting PWM sample IDs, and fixing up z80 pointers.
Coming to SHC! (hopefully)
Hey there! Did you think we abandoned Hellfire Saga? Well here's something to show you it's still alive and kicking — a video demonstrating new and updated sprite work for a sub boss!
The team is working on this very actively, as the full version's release is this year!
Nice job! I've played your hack a few years ago on KEGA Fusion at my old computer, but it was unplayable on mobile emulators like GenPLUSDroid, sadly. And also, nice effort you put on your hack project even further still ongoing as of today, and also showcasing very well on this video too! Thumbs up for this video, too!
And also, I have already showcased a few of the screenshots of my recent Sonic 1 hack on SSRG Discord server, so here is it.
Spoiler: Click here for image
And that's all.
... or not.
Spoiler: Click here for image
CLASSIC SONIC HAS PEED THE WHOLE SOUTH ISLAND AND INCLUDING PEEING EVERYTHING
IN THE FOURTH WALL INCLUDING HIMSELF
(This is not a joke, guys)
Dear god what the hell is that palette...
I'd feel wrong saying that something's bad without offering a method to fix it, which is why I'd like for you to read this thread. It seriously is very helpful in showing how to make a good palette. Some of the stuff that you have going on is seriously too much, like the reds being too saturated, the water being gray while the "waterfall pixels" (the ones with the cycling palette) are yellow. I don't know if that was intentional or not? But if you're going to have gray water, please make sure that your colors match. Also, you made the flower completely black. Again I don't know if this is intentional, however, I'd seriously recommend fixing that palette up.
My god, my eyes hurts, why you still put objects out of place?. I need to know if you are aware about what you doing, you need to change the level design. I see cut chunks and an exageration from spikes, GHZ 1 doesn't use chunk with breakable wall, pit bottom is ridiculous.
Change the palette colours, the Title Screen palette is very strong, without sense, you need help and you need to stay calm, a tip for you, don't waste your post, I suggest to you work slowly and calm please, don't rush with this, otherwise the results will be bad.
I do not blame you and I understand the point where you go to show the hack progress, but you should study the level design a lot, and even the tools that are in the forum, I did the same mistake as you, so relax and be calm. But I advise you not to rush to quickly show everything and, you have a lot of time to work and get better, be curious, open your mind, the majority of the people here can help to you.
I have seen that you have commented on some threads and many have not responded, take it easy and let the other user respond when they have time, we are willing to help and respond, but be calm and mature.
Last, I'm not being bad with you, I am only giving my opinion so that you improve for the better, and you can stop making those mistakes, (which are frowned upon and must be fixed).
Use the help threads, do not be afraid to ask, and if someone tells you to fix something that is wrong, pay attention and you can fix the bugs without problems.
I took inspiration from the Sonic Advance series to implement tricks you can do after bouncing off a spring, except these have less creative art because I don't know how to do art. You do them by pressing A, B or C and your desired direction
It may not be much, but this is the first time I give Sonic a custom move, so I felt pretty proud of my work.
This is neat, but surely there are pre-existing available animations that fit for a couple of directions (like the 'leap' animation, for example).
Pretty cool stuff!
One minor nitpick I have though, is that in Sonic Advance, Sonic briefly pauses in midair before going off in the direction.
Man, I've played these games way too much
Separate names with a comma.