General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. Nik Pi

    Nik Pi Well-Known Member Member

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    Yo! Sonic 2 co-op looks great as ever ^_^
     
  2. Mega DriverX

    Mega DriverX Newcomer Trialist

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    Man, Mega Drive Sonic 2 with no slowdowns, are really amazing.
     
  3. TomatoWave_0

    TomatoWave_0 Newcomer Trialist

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    Well, I've been working on this for a while now, but I have had yet to post about it here.

    I've been working on a full restoration of Sonic 3 and Knuckles back into SCE. While most of everything will be the same, I will also be adapting the game to work with SCE's engine changes, and also changing SCE's engine to restore features S3&K needed for the game to work properly. As of right now, a total of four zones have been mostly restored into the game, with FBZ about to join in as well. I will be restoring some cut content as well, such as the original zone order, some prototype DAC samples, (The tom drums sound slightly stronger in the prototype compared to the final release) and also add more moves to Sonic, such as the Super Peelout and Drop Dash, and also give Tails a flight cancel ability.

    Most of everything works as intended, with some things not working as okay as others, due to some engine changes that I haven't yet been able to figure out, whether it's how to modify some code to fit the changes, or revert the change to the original S3&K Version. Playability has only recently been restored, and some zone transitions aren't complete yet, such as HCZ1's zone transition lacking a whirlpool to bring Sonic into Act 2. Speaking of HCZ, that pseudo-3D water effect in Act 1 has problems with actually loading the art for the water. While the waterline itself does work, the art doesn't load at all. So you instead get a mess of background tiles scrolling in the wrong way. There's also this weird glitch in the intro, where the water palette loads OVER the normal palette. I think this could be because of the water loading without the actual water palette for the intro, but I'm not entirely sure. One annoying thing that I haven't been able to fix is several bugs related to how level layouts are modified. In AIZ1, the hollow tree can end up reloading itself to before Sonic ran through it, instead of still using the hollow graphics. In CNZ, the level transition is VERY broken. The layout refreshes in the wrong way, and it causes Sonic to end up dying after the results screen. If you use debug mode, you can move back up to where the level transition normally happens, and aside from a slightly misdrawn background (and water palettes being entirely blacked out) the second act plays normally.

    Despite the various bugs, the game still plays pretty normal, but there's still a lot to be done to completely adapt the game to SCE's modified engine. Below are a few screenshots of current development progress, and a YouTube video of a showcase I did two days after Sonic 3's anniversary. Once a decent amount of the game is restored, I plan to record another showcase, but this time playing through the game normally, as hopefully I will have gotten a lot of playability restored, and a lot of the engine adaptations done. But for now, here's the current showcase. I hope you like it! (Screenshots were taken in KEGA Fusion. For some reason, they were cropped to PAL resolution, even though they were taken in the NTSC resolution)



    Sonic3Rebuilt000.png Sonic3Rebuilt001.png Sonic3Rebuilt002.png Sonic3Rebuilt003.png Sonic3Rebuilt004.png Sonic3Rebuilt005.png Sonic3Rebuilt006.png
     
    Stdh, Nik Pi, vladikcomper and 2 others like this.
  4. Mega DriverX

    Mega DriverX Newcomer Trialist

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    What state is this hack in? I am a big fan of this game and I am very happy to know that you are giving it love.
     
  5. Clownacy

    Clownacy Retired Staff lolololo Member

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    Adding Mega CD support to my emulator has been going well, with help from Devon. Aside from its special stages, Sonic CD is very presentable now!
     
    Last edited: Mar 23, 2024
  6. Sinkdude

    Sinkdude He looked much leaner on TV Member

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    That's fantastic to hear! If you ever get to a point where you work on 32X support, this one will be #1 on my list for top emulators (either way, it'll be #1 nonetheless).
     
  7. SSRGteen117

    SSRGteen117 i like to s1, s1 Member

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    woah that background scrolling in ghz looks really weird
     
  8. DarkVampireDee

    DarkVampireDee Newcomer Trialist

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    Hi it's been forever since I last posted back from 2021 [wow it's been that long]
    Wanna do some screen dumping in here to show off a personal project I recently got back in since last year and still working on it.
    Sonic 1 Strange Dream World. It's a RSDK mod project that aim to reimagine Sonic 1 with some overhaul graphics in a sort of dream like color style.

    The title screen, clouds will be edit differently sometime soon

    [​IMG]

    Green I mean...Dream Hill is looking a lot more colorful

    [​IMG]

    Scary wasp badniks!!!

    [​IMG]

    Marble zone is becoming more colorful.

    [​IMG]
    [​IMG]
    [​IMG]

    This one took a long time to get where it was at back from 2021 SHC Expo.
    I took a lot more time on this to practice editing the zone graphics and palettes. The practice paid off well : )

    [​IMG]
    [​IMG]

    Starlight is slowly becoming something other worldly

    [​IMG]
     
  9. Devon

    Devon A̸ ̴S̴ ̵C̵ ̷E̶ ̸N̸ ̴D̶ ̵E̶ ̸D̶ Member

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    Purtty stuff. I love some of the purple tinted stuff (I might be biased, because purple is my favorite color).
     
  10. peachy

    peachy Newcomer Trialist

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    Sonic 1: RTX On
     
  11. giovanni.gen

    giovanni.gen It's still Joe-vanni, not Geo-vanni. Member

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    Minor username change: didn't want to maintain a common Italian name as my username.

    Had to modify the H-scroll effect for my Splash Screen, as this new logo of mine is now too wide horizontally to be rendered under the previous code.
     
  12. DarkVampireDee

    DarkVampireDee Newcomer Trialist

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    Thank you. Hopefully I'll get something done for SHC 2024 : )
    More will come soon
     
  13. Speems

    Speems Well-Known Member Member

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    From the creator of Sonic Maxidrive...
    A new adventure is on the horizon.

    [​IMG]

    This project is aiming to be built off Sonic 2, tho the particular disassembly version is undecided due to the ever-changing structure of the disassembly hosted on GitHub. Top current choices are Giovanni's Score Rush branch and Filter's optimized engine. Stay tuned for more.
     
    Dark Shamil Khan likes this.
  14. TheBlad768

    TheBlad768 Well-Known Member Member

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    Here is the current progress on the work to port Sonic 1 to S.C.E. (S3K Engine)

    We have completed the main work and are now working on bug fixes. We are planning a release this year.

    Screenshots:

    [​IMG]
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    [​IMG]
    [​IMG]
     
    Crimson Neo, KCEXE, ProjectFM and 4 others like this.
  15. Red2010 is now

    Red2010 is now A Normal RomHacker with occupations. Member

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    Currently, Sonic Encore has been evolving.

    I guess I'll put some images here, since I've never (I think) used this thread.

    [​IMG]
    [​IMG]
     
    Dark Shamil Khan likes this.
  16. Grosy

    Grosy Romhacker + owns a mega drive 2 Member

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    Here are some screenshots of Needlemouse Return To Tokyo (Note: the screenshot with the slope is currently a mockup everything else is in game though), also the tree is by Guyke, the BG is by Peanut Noceda, chunks by RJ and the green plant is by me.
     

    Attached Files:

  17. JGamer2151

    JGamer2151 Well-Known Member/Lurker Member

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    Hello. Back at it again, this time for the original Sonic the Hedgehog's "street date" release that was on this day back in 1991.

    I happen to come across a very odd version of Sonic 1 in my house. Here's what's on it:


    That's right. Breaking the magic here from this video, this is, ladies and gentlemen, the very first ever ROM hack of Sonic the Hedgehog that I've ever made (and also my very first ROM hack in general), which featured none other than the 5th-generation Pokémon starter, Snivy, replacing Sonic the Hedgehog. This is not fake, it's real.

    The sprites for Snivy in this hack were originally done by Neweegee, with some edits that I made to accommodate the animations featured within this game (as well as porting over the color palette for Snivy to the ones made to fit for the Genesis).

    Now this is a personal, private project of myself for many years (I've been doing this since 2016), but this is the very first time that I've shown this to a wider audience here on the net. I won't distribute the ROM for this hack due to personal situations (and don't ask me for one), but when it's ready, expect that to come very soon.

    Also, this was the very first public upload on this YouTube channel that I have (the one you're seeing right now, as I had done public uploads on my personal YT channel, which I will not disclose publicly for obvious reasons).
    Also, also, this ROM hack is working on real hardware, as shown in the video. Can't you believe it?

    Also, happy 33rd birthday to Sonic the Hedgehog as a whole.
     
    Last edited: Jun 24, 2024
  18. Hame

    Hame Peepee Poopoo Member

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    I don't think I've ever posted anything here before so this is my first post in this thread.

    Hello everyone, here I present some screenshots of Sonic 1 Mixed 1.3 :)

    For those who still don't know what hack this is, it's a hack where I put together ideas and what people would like to see in a classic Sonic (that's why it's called Mixed). Remember that you can recommend any ideas if you want :p

    Version 1.2 was released a few months ago in case you want to play it.
     
    EddyTF likes this.