Hellfire Saga (GRAND FINALE)

Discussion in 'Showroom' started by Narcologer, Jan 30, 2023.

  1. Narcologer

    Narcologer Hell angel Member

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    Location:
    Robotropolis
    [​IMG]



    It's time for Hellfire Saga to be released after 5 years - and that time period is quite a saga in of itself.


    In that time, the game has gone from an amateur little Sonic 3 and Knuckles hack to a full-fledged game project with a development history worthy of a whole book, with lots of time dedicated to the concept, development, audio and visuals.

    Red Miso Studio finally opens a portal to the devil's frying pan... so try not to get fried in the first few minutes.

    V 1.1 Download link:
    https://redmiso.studio/roms/HellfireSaga_v1_1.gen

    Recommended emulators:
    BlastEM, Genesis Plus GX, Kega Fusion.
    Real hardware is also recommended.

    Other emulators are not recommended, as they are not perfect and there are problems associated with incorrect emulation.

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    Red Miso Studios Staff

    These are the people who have stayed with us until the end.
    They are the ones who have made this game possible.

    - FoxConED -- Red Miso Studios founder, project lead, music lead, music composing and arranging, programming, some visual design, programming development tools
    - Narcologer -- Project lead, main game concept, bosses, enemies, general programming
    - TheBlad768 -- Programming lead, SCE game engine, bosses, general programming, level gimmicks, art rips, music ports
    - pixelcat -- Art and level design lead, tilesets and backgrounds, sprites, animations, level layouts and gimmicks, logo and UI art, writing
    - Sergey ESN -- Extensive sprite art contributions
    - VAdaPEGA -- Sprite art, minor SFX design
    - Dolphman -- Sprite art
    - CatswellMeow -- Sprite art
    - SoS -- Final boss concept art
    - MarkeyJester -- Final boss implementation, some art, general programming
    - ProjectFM -- Bosses, general programming
    - lavagaming1 -- Object programming
    - EpsilionDubwool -- Level design, writing
    - Gerry Trevino -- Music composing
    - GENATAR_i -- Music composing and arranging
    - Yamahearted -- Music composing and arranging
    - N-BAH -- Music arranging
    - Hotmilk -- Writing
    - Solareyn Eylinor -- Tie-in animations, cutscene supervision
    - sndk -- Major support

    Retired Staff

    These are the people who left the team before the project was complete.
    We thank them for their contributions.

    - VladislavSavvateev -- General programming, early splash screens, programming development tools
    - SHooTeR -- General programming and programming development tools
    - Trickster -- Sprite art, some help with the SCZ1 background
    - Naoto -- Sprite art
    - JustMe -- Sprite art
    - Dakras -- Sprite art
    - ViruSSoFT -- Writing
    - SuperEgg -- Early level design
    - LuigiXHero -- Early level design
    - AURORA*FIELDS -- Programming, sound driver, error handler mods, level design

    Testing

    These people helped us iron out bugs and imperfections during the game's development.

    - malamus
    - Valeev
    - Tailsovich

    Special Thanks

    Although they have not been a permanent part of the team, their open source or direct contributions have been invaluable to the project.

    - Vladikcomper -- Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler
    - Flamewing -- Ultra DMA Queue, improved Kosinski Module alghorithm
    - John Tay -- FDZ2 and credits music arrangement
    - ralakimus -- HUD implementation and bugfixes
    - cuberoot -- Help regarding programming development tools
    - shinbaloonba -- Sonic and Tails sprites
    - Skylights -- Tikal sprites
    - teamhedgehog -- Honey sprites
    - Gabriel_aka_Frag -- Rouge sprites
    - VBL -- Early draft of the final boss art

    If you're not on the above list of people and think we forgot you, contact us!

    Art used from other games

    As a Sonic hack and a tribute to other series, we have used art from various games to represent bosses and enemies.
    Most of it has been heavily reworked, but we still want to give credit where it is due.

    - Sonic the Hedgehog 1-3K
    - Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java)
    - Ghosts 'n Goblins (ARCADE), Ghouls 'n Ghosts, Super Ghouls 'n Ghosts
    - Kid Chameleon
    - The Legend of Zelda: A Link to the Past
    - Splatterhouse 2
    - Demon's Crest
    - Sparkster: Rocket Knight Adventures 2
    - Castle of Illusion Starring Mickey Mouse
    - GS Mikami
    - OMORI
    - Galares
    - The Adventures of Batman & Robin
    - Contra: Hard Corps

    Music credits

    The soundtrack of the hack is comprised of both original music and covers.
    The details for those can be found in the Sound Test.

    We are grateful to every single one of you who have supported us over the course of these long five years. We hope to meet the same amount of support in our next ventures.

    https://redmiso.studio/
    2023
     
    Last edited: May 27, 2023
  2. fuzzy

    fuzzy Inconsistent Member

    Joined:
    Oct 30, 2022
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    12
    Holy shit, you guys are amazing. I never expected it to be finished so quickly, and there's no chance I'm not playing the whole thing the moment I get home.
     
    DeltaWooloo likes this.
  3. Stdh

    Stdh Active Member Member

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    Jan 11, 2021
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    33
    Location:
    the netherlands
    I enjoyed everything from this hack! It's one of those hacks you just want to replay from time to time agian since there are so many things to do in it. The hack overall feels very polished and some effects that were used were amazing! It honestly reminds me of games like The Adventures of Batman and Robin where they would show what the megadrive is capable of. And this hack is just absolutely beautiful! Already one of the best romhacks of 2023!
     
    Narcologer likes this.
  4. Scrap Sorra

    Scrap Sorra Well-Known Member Member

    Joined:
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    112
    Location:
    Development Hell
    I thoroughly enjoyed this hack and it was definitely well worth the wait. The extra graphical polish adds a lot and the hack overall is absolutely dripping with graphical fidelity. I appreciate the condensation of Forest of Decay's acts which helps make it feel more engaging, and while the level design overall has improved I still think it's a little forgettable (albeit it's more of a minor nitpick). The bosses are still the highlight of this hack and they're all still a visual treat even if I personally dislike a few of them (Mainly the sin city 2 miniboss for having a lot of waiting, the death fight for having a lot of waiting, and the final boss phase 2 for being mostly waiting, not a big fan of boss fights that revolve around you dodging attacks and waiting for openings).

    thanks for accidentally sending my message early, keyboard
    anyways, what I was going to say next was that I noticed that some of the songs and from SHC'21 were changed, some sound better (like the queen in the dark night remix), and some sound worse (the malicious glance 2 remix is the most disappointing imo), but the hack was definitely quite the treat in the audio department as well.
    I was planning on making a video review of this hack but after writing this post I'm not entire sure, mostly because I don't have that much new to say other than "finally, a technically impressive hack that's actually fun!" (Maybe I could try making a short 30 second review? idk)
     
    ProjectFM and Stdh like this.
  5. Narcologer

    Narcologer Hell angel Member

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    Robotropolis
    Added a list of recommended emulators to the first post.
     
    JGamer2151 likes this.
  6. giovanni.gen

    giovanni.gen It's still Joe-vanni, not Geo-vanni. Member

    Joined:
    Apr 16, 2015
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    313
    Location:
    Italy
    Found an area in Malicious Glance II where, with tricky maneuvering, one can get completely softlocked:

     
    Last edited: Feb 2, 2023
  7. 2008Soniks

    2008Soniks Newcomer Trialist

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    Mar 1, 2023
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    Location:
    Sheffield, ENG
    Damn, this is awesome.
     
  8. Razor

    Razor Active Member Member

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    Oct 8, 2014
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    Location:
    Moscow
    While the website is down for maintenance the download link is dead. Here's the latest rom. It was added with the permission from the creators.
     

    Attached Files:

  9. Narcologer

    Narcologer Hell angel Member

    Joined:
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    Location:
    Robotropolis
    The release of version 1.1 is here, with bug and balance fixes.

    # Changelog

    - PicoDrive is now fully supported.
    - Fixed a bug with SRAM which caused some specialised cartridges to fail.
    - Tweaked the attack timing of Death's second phase.
    - Added several new sounds.
    - Fixed many bugs and oversights.

    Download link is in first post.

    [​IMG]
    Art by SAWhane
     
  10. pixelcat

    pixelcat The Holy Cat Jr. Member

    Joined:
    May 31, 2014
    Messages:
    395
    We are pleased to announce that we will be taking part in the Sonic Hacking Contest 2023 with the final update to Hellfire Saga!

    This year, we are finally featuring the full game in the Contest (as depicted in our January release) along with several improvements on top of v1.1 to make the experience that much better.

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