I plan on making a sonic 1 hack.

Discussion in 'Discussion and Q&A Archive' started by TheWildEstian, Oct 24, 2015.

  1. TheWildEstian

    TheWildEstian Newcomer Member

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    So I plan on making a sonic 1 hack and I have an idea. I want to make this hack to be its own thing, not just  trying to make it as good as the original by badly trying to make as good. I want it to be kinda like sonic CD where that game was completely it's own thing but this is the part where I need all of your help.I am still relatively new to this so I need to know what level design choices work and what dose not. I am using SonED2 to edit the level by the way.
     
  2. M.N.K.

    M.N.K. In the River of Darkness... Member

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    not to sound rude but Instead of saying that you have a plan, just make the thing if you already have an idea of how you want your hack to be as this was pretty much pointless to post and I doubt that anyone else would really care.
     
  3. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    This is way too vague. Any hack and game is pretty much "it's own thing".

    Anyway, here's some stuff on good level design.
     
  4. Clownacy

    Clownacy Retired Staff lolololo Member

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    I'm not sure if ProjectFM's link mentions it, but here's something that's always stuck with me: always design your levels on paper first. Trying to build a level by making it up as you go along using a preset collection of chunks can lead to some blocky, ugly, object-dependant, straight-line or maze-like level design.

    Also, pet peeve, but if you really want your hack to be its own thing, and if know how to alter a level's PLCs, it wouldn't hurt to mix up the badnik variety a little. It's a little distracting when your completely unique level has a suspiciously familiar selection of enemies.