Loading the crash...

Discussion in 'Discussion and Q&A Archive' started by HackGame, May 31, 2015.

  1. HackGame

    HackGame The ROM Hacker Member

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    Whenever I added alot of stuff to my game like Spindash or Super Peel-Out, even editing the art of anything makes the game crash every time I edit or add anything. What I found is that there isn't enough space or whatever?
     
  2. Niko

    Niko All's well that ends well, right? Member

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    If all you want is a base ROM-hack for Sonic with more moves, there's (highly un-liked for stolen code) Sonic Open Source Project,

    or, what I used not too long ago, (and am porting the scripts from now,)  ReadySonic

    Artwork mods, make sure are the same compression (or non-compressed) as the original.

    Personally, I use SonikSprite and s1HackingStudio to extract it

    (But, it would make more sense to use a split-and-text disassembly.)
     
  3. Painto

    Painto Arthurus Paintus Erinaceus Member

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    You got his post wrong. I think he meant, that every time when he adds something, the game crashes and he can't fix that.
     
  4. Niko

    Niko All's well that ends well, right? Member

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    Yeah, well looking at how "Sonic 1: Hard Bosses Edition" is what he's modding, I think that the ROM's got security to try and block out modification. 
    I could be wrong, though..

    EDIT: Maybe it's his own custom hack with a similar name to what I'm thinking of, but... Meh.
     
    Last edited by a moderator: May 31, 2015
  5. Pokepunch

    Pokepunch That guy who posts on occasion Member

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    Ensure all art that is being loading via the Pattern Load Cues IS nemesis compressed, I remember getting a similar error because I accidentally saved some art as uncompressed.